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Select Main Deck Cards

{3}
Abzan Banner
Artifact
{T}: Add {W}, {B}, or {G}.

{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
{3}{W}
Abzan Battle Priest
Creature - Human Cleric
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.
3 / 2
{2}{W}
Abzan Falconer
Creature - Human Soldier
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.
2 / 3
{1}{W}
Accorder Paladin
Creature - Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3 / 1
{1}{W}
Acolyte's Reward
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{1}{W}
Ainok Bond-Kin
Creature - Dog Soldier
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.
2 / 1
{5}{R}
Ainok Tracker
Creature - Dog Scout
First strike

Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 3
{4}{U}
Air Servant
Creature - Elemental
Flying

{2}{U}: Tap target creature with flying.
4 / 3
{R}{W}
Akroan Hoplite
Creature - Human Soldier
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
1 / 2
{3}{W}
Alabaster Kirin
Creature - Kirin
Flying, vigilance
2 / 3
{2}{G}
Alpine Grizzly
Creature - Bear
4 / 2
{4}{G}{G}
Ancient Silverback
Creature - Ape
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
6 / 5
{U}
Aqueous Form
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{R}
Arc Lightning
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
{1}{G}
Archers' Parapet
Creature - Wall
Defender

{1}{B}, {T}: Each opponent loses 1 life.
0 / 5
{6}{G}{G}
Archetype of Endurance
Enchantment Creature - Boar
Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.
6 / 5
{1}{R}
Arena Athlete
Creature - Human
Heroic -- Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.
2 / 1
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{3}{R}{R}
Arrow Storm
Sorcery
Arrow Storm deals 4 damage to any target.

Raid -- If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
{U}
Artful Dodge
Sorcery
Target creature can't be blocked this turn.

Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Awaken the Bear
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{2}{W}
Bar the Door
Instant
Creatures you control get +0/+4 until end of turn.
{2}{W}
Battle Mastery
Enchantment - Aura
Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
{5}{G}
Become Immense
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Target creature gets +6/+6 until end of turn.
{1}{B}
Black Cat
Creature - Zombie Cat
When Black Cat dies, target opponent discards a card at random.
1 / 1
{4}{U}
Blinding Spray
Instant
Creatures your opponents control get -4/-0 until end of turn.

Draw a card.
{3}{B}{B}
Blood Host
Creature - Vampire
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
3 / 3
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{2}{R}
Bloodfire Expert
Creature - Efreet Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3 / 1
{2}{R}
Bloodfire Mentor
Creature - Efreet Shaman
{2}{U}, {T}: Draw a card, then discard a card.
0 / 5
{B}
Bog Rats
Creature - Rat
Bog Rats can't be blocked by Walls.
1 / 1
{3}{B}
Bog Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{X}{B}
Bond of Agony
Sorcery
As an additional cost to cast this spell, pay X life.

Each other player loses X life.
{1}{G}
Boneyard Wurm
Creature - Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
* / *
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{6}{W}
Boonweaver Giant
Creature - Giant Monk
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle.
4 / 4
{1}{R}
Borderland Marauder
Creature - Human Warrior
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
1 / 2
{1}{G}
Bower Passage
Enchantment
Creatures with flying can't block creatures you control.
{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.
{3}
Brawler's Plate
Artifact - Equipment
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{4}{R}
Burn Away
Instant
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
{1}{B}
Butcher Ghoul
Creature - Zombie
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1
{4}{R}
Canyon Lurkers
Creature - Human Rogue
Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 / 2
{4}{B}{B}
Caustic Tar
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Target player loses 3 life."
{3}
Chariot of Victory
Artifact - Equipment
Equipped creature has first strike, trample, and haste.

Equip {1}
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 / 1
{2}{G}
Clinging Mists
Instant
Prevent all combat damage that would be dealt this turn.

Fateful hour -- If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
{5}
Clockwork Hydra
Artifact Creature - Hydra
Clockwork Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.

{T}: Put a +1/+1 counter on Clockwork Hydra.
0 / 0
{U}
Cloudfin Raptor
Creature - Bird Mutant
Flying

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0 / 1
{4}{U}{U}
Confiscate
Enchantment - Aura
Enchant permanent

You control enchanted permanent.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 / 4
{R}
Crazed Goblin
Creature - Goblin Warrior
Crazed Goblin attacks each combat if able.
1 / 1
{3}{B}
Cutthroat Maneuver
Instant
Up to two target creatures each get +1/+1 and gain lifelink until end of turn.
{3}{B}
Dark Revenant
Creature - Spirit
Flying

When Dark Revenant dies, put it on top of its owner's library.
2 / 2
{B}{G}
Darkheart Sliver
Creature - Sliver
All Slivers have "Sacrifice this permanent: You gain 3 life."
2 / 2
{1}
Darksteel Axe
Artifact - Equipment
Indestructible (Effects that say "destroy" don't destroy this artifact.)

Equipped creature gets +2/+0.

Equip {2}
{2}{W}{W}
Dawn to Dusk
Sorcery
Choose one or both --

• Return target enchantment card from your graveyard to your hand.

• Destroy target enchantment.
{1}{G}
Dawntreader Elk
Creature - Elk
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 2
{4}{W}
Dazzling Ramparts
Creature - Wall
Defender

{1}{W}, {T}: Tap target creature.
0 / 7
{1}{B}
Debilitating Injury
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{4}{W}
Debtor's Pulpit
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Tap target creature."
{4}{W}
Decorated Griffin
Creature - Griffin
Flying

{1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.
2 / 3
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.
{W}
Deftblade Elite
Creature - Human Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
1 / 1
{3}
Dimir Keyrune
Artifact
{T}: Add {U} or {B}.

{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{R}
Dragon Grip
Enchantment - Aura
Ferocious -- If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+0 and has first strike.
{1}{R}
Dragon Hatchling
Creature - Dragon
Flying

{R}: Dragon Hatchling gets +1/+0 until end of turn.
0 / 1
{1}{U}
Dragon's Eye Savants
Creature - Human Wizard
Morph--Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Dragon's Eye Savants is turned face up, look at target opponent's hand.
0 / 6
{3}{G}
Dragonscale Boon
Instant
Put two +1/+1 counters on target creature and untap it.
{1}{U}
Drake Familiar
Creature - Drake
Flying

When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
2 / 1
{4}{W}
Dromad Purebred
Creature - Camel Beast
Whenever Dromad Purebred is dealt damage, you gain 1 life.
1 / 5
{5}{G}{G}
Duskdale Wurm
Creature - Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
7 / 7
{3}{B}
Dutiful Return
Sorcery
Return up to two target creature cards from your graveyard to your hand.
{3}{W}
Elgaud Inquisitor
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.
2 / 2
{W}
Elite Vanguard
Creature - Human Soldier
2 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Pioneer
Creature - Elf Druid
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
1 / 1
{1}{R}
Emberwilde Augur
Creature - Goblin Shaman
Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.
2 / 1
{4}{B}{B}
Endless Obedience
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put target creature card from a graveyard onto the battlefield under your control.
{3}{B}
Erebos's Emissary
Enchantment Creature - Snake
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead.

Enchanted creature gets +3/+3.
3 / 3
{1}{B}
Eternal Thirst
Enchantment - Aura
Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{3}{B}
Evernight Shade
Creature - Shade
{B}: Evernight Shade gets +1/+1 until end of turn.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{5}{B}
Exhumer Thrull
Creature - Thrull
Haunt (When this creature dies, exile it haunting target creature.)

When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.
3 / 3
{2}{B}
Feast on the Fallen
Enchantment
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
{1}{W}
Feat of Resistance
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
{1}{G}
Feed the Clan
Instant
You gain 5 life.

Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.
{1}{W}
Fencing Ace
Creature - Human Soldier
Double strike
1 / 1
{W}
Firehoof Cavalry
Creature - Human Berserker
{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
1 / 1
{2}{R}
Fires of Undeath
Instant
Fires of Undeath deals 2 damage to any target.

Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{W}
First Response
Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
{2}{B}
Fleshbag Marauder
Creature - Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
3 / 1
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
{3}{R}{R}
Flowstone Crusher
Creature - Beast
{R}: Flowstone Crusher gets +1/-1 until end of turn.
4 / 4
{1}{U}
Force Away
Instant
Return target creature to its owner's hand.

Ferocious -- If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
{R}
Forge Devil
Creature - Devil
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
1 / 1
{U}
Fugitive Wizard
Creature - Human Wizard
1 / 1
{1}{W}
Gather the Townsfolk
Sorcery
Create two 1/1 white Human creature tokens.

Fateful hour -- If you have 5 or less life, create five of those tokens instead.
{1}{W}{W}
Geist of the Moors
Creature - Spirit
Flying
3 / 1
{B}
Genju of the Fens
Enchantment - Aura
Enchant Swamp

{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.

When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
{B}
Ghost-Lit Stalker
Creature - Spirit
{4}{B}, {T}: Target player discards two cards. Activate only as a sorcery.

Channel -- {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate only as a sorcery.
1 / 1
{2}{W}
Ghostblade Eidolon
Enchantment Creature - Spirit
Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Double strike (This creature deals both first-strike and regular combat damage.)

Enchanted creature gets +1/+1 and has double strike.
1 / 1
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 / 4
{R}
Goblin Arsonist
Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
1 / 1
{2}{R}{R}
Goblin Bangchuckers
Creature - Goblin Warrior
{T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
2 / 2
{R}
Goblin Bushwhacker
Creature - Goblin Warrior
Kicker {R} (You may pay an additional {R} as you cast this spell.)

When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
1 / 1
{R}
Goblin Cohort
Creature - Goblin Warrior
Goblin Cohort can't attack unless you've cast a creature spell this turn.
2 / 2
{3}{R}
Goblin Fire Fiend
Creature - Goblin Berserker
Haste

Goblin Fire Fiend must be blocked if able.

{R}: Goblin Fire Fiend gets +1/+0 until end of turn.
1 / 1
{R}
Goblin Fireslinger
Creature - Goblin Warrior
{T}: Goblin Fireslinger deals 1 damage to target player or planeswalker.
1 / 1
{R}
Goblin Grappler
Creature - Goblin
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
1 / 1
{R}
Goblin Mountaineer
Creature - Goblin Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{1}{R}
Goblin Piker
Creature - Goblin Warrior
2 / 1
{3}{R}{R}
Goblin Rally
Sorcery
Create four 1/1 red Goblin creature tokens.
{2}{R}
Goblin Roughrider
Creature - Goblin Knight
3 / 2
{R}
Goblin Taskmaster
Creature - Goblin
{1}{R}: Target Goblin creature gets +1/+0 until end of turn.

Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{R}
Goblin War Strike
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
{3}
Golgari Keyrune
Artifact
{T}: Add {B} or {G}.

{B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
{3}{B}{G}
Golgari Rotwurm
Creature - Zombie Wurm
{B}, Sacrifice a creature: Target player loses 1 life.
5 / 4
{1}
Gorgon's Head
Artifact - Equipment
Equipped creature has deathtouch.

Equip {2}
{2}{B}
Gravepurge
Instant
Put any number of target creature cards from your graveyard on top of your library.

Draw a card.
{U}
Grayscaled Gharial
Creature - Crocodile
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1 / 1
{3}
Gruul Keyrune
Artifact
{T}: Add {R} or {G}.

{R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
{4}{G}{G}
Gruul Nodorog
Creature - Beast
{R}: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.)
4 / 4
{2}{W}
Guardian's Magemark
Enchantment - Aura
Flash

Enchant creature

Creatures you control that are enchanted get +1/+1.
{1}{B}
Gurmag Swiftwing
Creature - Bat
Flying, first strike, haste
1 / 2
{2}{W}{U}
Harbor Guardian
Creature - Gargoyle
Reach (This creature can block creatures with flying.)

Whenever Harbor Guardian attacks, defending player may draw a card.
3 / 4
{2}{W}{U}
Hazerider Drake
Creature - Drake
Flying, protection from red
2 / 3
{1}{G}
Heir of the Wilds
Creature - Human Warrior
Deathtouch

Ferocious -- Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
2 / 2
{2}{W}
Heliod's Pilgrim
Creature - Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1 / 2
{B}{B}
Highborn Ghoul
Creature - Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2 / 1
{1}{G}
Highland Game
Creature - Elk
When Highland Game dies, you gain 2 life.
2 / 1
{2}{R}{W}
Highspire Mantis
Creature - Insect
Flying, trample
3 / 3
{3}{G}{G}
Hollowhenge Beast
Creature - Beast
5 / 5
{5}{G}
Hooting Mandrills
Creature - Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Trample
4 / 4
{1}{R}
Horde Ambusher
Creature - Human Berserker
Whenever Horde Ambusher blocks, it deals 1 damage to you.

Morph--Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Horde Ambusher is turned face up, target creature can't block this turn.
2 / 2
{5}{U}
Horizon Scholar
Creature - Sphinx
Flying

When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4 / 4
{3}{B}{B}
Horror of Horrors
Enchantment
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}
Hot Soup
Artifact - Equipment
Equipped creature can't be blocked.

Whenever equipped creature is dealt damage, destroy it.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B}{B}
Howling Banshee
Creature - Spirit
Flying

When Howling Banshee enters the battlefield, each player loses 3 life.
3 / 3
{G}
Hunger of the Howlpack
Instant
Put a +1/+1 counter on target creature.

Morbid -- Put three +1/+1 counters on that creature instead if a creature died this turn.
{3}{G}
Hunt the Weak
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
{G}{U}
Icefeather Aven
Creature - Bird Shaman
Flying

Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.
2 / 2
{3}{G}{G}
Incremental Growth
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
{1}{U}
Incursion Specialist
Creature - Human Wizard
Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.
1 / 3
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
{2}{B}{B}
Insatiable Harpy
Creature - Harpy
Flying, lifelink
2 / 2
{3}
Jeskai Banner
Artifact
{T}: Add {U}, {R}, or {W}.

{U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card.
{1}{U}
Jeskai Elder
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
1 / 2
{2}{U}
Jeskai Windscout
Creature - Bird Scout
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 1
{4}{U}{U}
Jetting Glasskite
Creature - Spirit
Flying

Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
4 / 4
{2}{U}
Jorubai Murk Lurker
Creature - Leech
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.

{1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
1 / 3
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{1}{R}{G}
Jungle Troll
Creature - Troll
{R}: Regenerate Jungle Troll.

{G}: Regenerate Jungle Troll.
2 / 1
{4}{U}{U}
Kapsho Kitefins
Creature - Fish
Flying

Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.
3 / 3
{3}{G}
Karametra's Acolyte
Creature - Human Druid
{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
1 / 4
{2}{B}{B}
Keening Banshee
Creature - Spirit
Flying

When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
2 / 2
{3}{B}{B}
Keepsake Gorgon
Creature - Gorgon
Deathtouch

{5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.
2 / 5
{2}{G}{W}
Kei Takahashi
Legendary Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to target creature this turn.
2 / 2
{W}
Kelsinko Ranger
Creature - Human Ranger
{1}{W}: Target green creature gains first strike until end of turn.
1 / 1
{2}{R}
Kessig Malcontents
Creature - Human Warrior
When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control.
3 / 1
{2}{G}{G}
Kessig Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 3
{X}{B}
Killing Glare
Instant
Destroy target creature with power X or less.
{G}
Kin-Tree Warden
Creature - Human Warrior
{2}: Regenerate Kin-Tree Warden.

Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{1}{W}
Kinsbaile Skirmisher
Creature - Kithkin Soldier
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
2 / 2
{G}{U}
Kiora's Follower
Creature - Merfolk
{T}: Untap another target permanent.
2 / 2
{2}{W}
Kor Hookmaster
Creature - Kor Soldier
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{5}{U}{U}
Kraken of the Straits
Creature - Kraken
Creatures with power less than the number of Islands you control can't block Kraken of the Straits.
6 / 6
{3}{B}{B}
Krumar Bond-Kin
Creature - Orc Warrior
Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 / 3
{1}{U}{U}
Latch Seeker
Creature - Spirit
Latch Seeker can't be blocked.
3 / 1
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{2}{R}
Lavafume Invoker
Creature - Goblin Shaman
{8}: Creatures you control get +3/+0 until end of turn.
2 / 2
{1}
Leonin Scimitar
Artifact - Equipment
Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{B}
Lingering Death
Enchantment - Aura
Enchant creature

At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{R}
Lobber Crew
Creature - Goblin Warrior
Defender

{T}: Lobber Crew deals 1 damage to each opponent.

Whenever you cast a multicolored spell, untap Lobber Crew.
0 / 4
{3}{G}
Longshot Squad
Creature - Dog Archer
Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)
3 / 3
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature

All creatures able to block enchanted creature do so.
{2}{U}
Magnetic Flux
Instant
Artifact creatures you control gain flying until end of turn.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{3}
Mardu Banner
Artifact
{T}: Add {R}, {W}, or {B}.

{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.
{2}{R}
Mardu Blazebringer
Creature - Ogre Warrior
When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
4 / 4
{3}{R}
Mardu Heart-Piercer
Creature - Human Archer
Raid -- When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.
2 / 3
{2}{W}
Mardu Hordechief
Creature - Human Warrior
Raid -- When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.
2 / 3
{1}{B}
Mardu Skullhunter
Creature - Human Warrior
Mardu Skullhunter enters the battlefield tapped.

Raid -- When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
2 / 1
{3}{R}
Mardu Warshrieker
Creature - Orc Shaman
Raid -- When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}.
3 / 3
{6}{B}
Marshmist Titan
Creature - Giant
This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
4 / 5
{2}{G}
Miming Slime
Sorcery
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
{4}{R}{R}
Miner's Bane
Creature - Elemental
{2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 3
{4}{G}
Mischief and Mayhem
Sorcery
Up to two target creatures each get +4/+4 until end of turn.
{3}{U}
Mistfire Weaver
Creature - Djinn Wizard
Flying

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.
3 / 1
{4}{U}
Mnemonic Wall
Creature - Wall
Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
0 / 4
{R}
Mogg Conscripts
Creature - Goblin
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
2 / 2
{R}
Mogg Raider
Creature - Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
1 / 1
{2}{U}
Monastery Flock
Creature - Bird
Defender, flying

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0 / 5
{3}{B}{B}
Morkrut Banshee
Creature - Spirit
Morbid -- When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.
4 / 4
{W}
Mortal's Ardor
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{1}{U}{B}
Mortus Strider
Creature - Skeleton
When Mortus Strider dies, return it to its owner's hand.
1 / 1
{4}{U}
Mystic of the Hidden Way
Creature - Human Monk
Mystic of the Hidden Way can't be blocked.

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 2
{5}{W}
Nacatl Hunt-Pride
Creature - Cat Warrior
Vigilance

{R}, {T}: Target creature can't block this turn.

{G}, {T}: Target creature blocks this turn if able.
5 / 4
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{4}{G}{G}
Nemesis of Mortals
Creature - Snake
This spell costs {1} less to cast for each creature card in your graveyard.

{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
5 / 5
{3}{U}
Nephalia Seakite
Creature - Bird
Flash (You may cast this spell any time you could cast an instant.)

Flying
2 / 3
{2}{W}
Niblis of the Mist
Creature - Spirit
Flying

When Niblis of the Mist enters the battlefield, you may tap target creature.
2 / 1
{4}{B}
Nightfire Giant
Creature - Zombie Giant
Nightfire Giant gets +1/+1 as long as you control a Mountain.

{4}{R}: Nightfire Giant deals 2 damage to any target.
4 / 3
{G}
Norwood Ranger
Creature - Elf Scout Ranger
1 / 2
{3}{G}
Nylea's Emissary
Enchantment Creature - Cat
Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Trample

Enchanted creature gets +3/+3 and has trample.
3 / 3
{R}
Nyxborn Rollicker
Enchantment Creature - Satyr
Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +1/+1.
1 / 1
{W}
Nyxborn Shieldmate
Enchantment Creature - Human Soldier
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +1/+2.
1 / 2
{2}{B}
Odunos River Trawler
Creature - Zombie
When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyard to your hand.

{W}, Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand.
2 / 2
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
{3}{U}
Oracle's Insight
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
{1}{B}
Ordeal of Erebos
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos.

When you sacrifice Ordeal of Erebos, target player discards two cards.
{1}{R}
Ordeal of Purphoros
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros.

When you sacrifice Ordeal of Purphoros, it deals 3 damage to any target.
{1}{U}
Ordeal of Thassa
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.

When you sacrifice Ordeal of Thassa, draw two cards.
{3}
Orzhov Keyrune
Artifact
{T}: Add {W} or {B}.

{W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
{4}{W}{W}
Paladin of Prahv
Creature - Human Knight
Whenever Paladin of Prahv deals damage, you gain that much life.

Forecast -- {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
3 / 4
{3}{G}
Paragon of Eternal Wilds
Creature - Human Druid
Other green creatures you control get +1/+1.

{G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
2 / 2
{3}{W}
Paragon of New Dawns
Creature - Human Soldier
Other white creatures you control get +1/+1.

{W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
2 / 2
{B}
Phyrexian Battleflies
Creature - Phyrexian Insect
Flying

{B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 1
{1}{W}{B}
Pillory of the Sleepless
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
{3}{G}{G}
Pine Walker
Creature - Elemental
Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Whenever Pine Walker or another creature you control is turned face up, untap that creature.
5 / 5
{3}{R}
Portent of Betrayal
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{2}{W}{W}
Presence of the Wise
Sorcery
You gain 2 life for each card in your hand.
{1}{W}
Purge
Instant
Destroy target artifact creature or black creature. It can't be regenerated.
{3}{R}
Purphoros's Emissary
Enchantment Creature - Ox
Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Menace (This creature can't be blocked except by two or more creatures.)

Enchanted creature gets +3/+3 and has menace.
3 / 3
{W}{B}
Putrid Warrior
Creature - Zombie Soldier Warrior
Whenever Putrid Warrior deals damage, choose one --

• Each player loses 1 life.

• Each player gains 1 life.
2 / 2
{4}{R}
Pyroconvergence
Enchantment
Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to any target.
{1}{G}{W}
Radiant Essence
Creature - Spirit
Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
2 / 3
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.

{T}: Add {C}.
{W}
Rain of Blades
Instant
Rain of Blades deals 1 damage to each attacking creature.
{U}
Rapid Hybridization
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
{2}{B}
Reap the Seagraf
Sorcery
Create a 2/2 black Zombie creature token.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{W}
Reciprocate
Instant
Exile target creature that dealt damage to you this turn.
{U}
Reef Shaman
Creature - Merfolk Shaman
{T}: Target land becomes the basic land type of your choice until end of turn.
0 / 2
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{1}{W}
Reprisal
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
{4}{B}
Rescue from the Underworld
Instant
As an additional cost to cast this spell, sacrifice a creature.

Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
{4}{U}{U}
Rise of Eagles
Sorcery
Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{5}{U}
Riverwheel Aerialists
Creature - Djinn Monk
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
4 / 5
{2}{G}
Roar of Challenge
Sorcery
All creatures able to block target creature this turn do so.

Ferocious -- That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
{2}{W}
Roc Egg
Creature - Bird Egg
Defender (This creature can't attack.)

When Roc Egg dies, create a 3/3 white Bird creature token with flying.
0 / 3
{5}{G}{G}
Rootbreaker Wurm
Creature - Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{4}{B}
Rotting Mastodon
Creature - Zombie Elephant
2 / 8
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{4}{G}
Rust Scarab
Creature - Insect
Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
4 / 5
{B}
Ruthless Ripper
Creature - Human Assassin
Deathtouch

Morph--Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Ruthless Ripper is turned face up, target player loses 2 life.
1 / 1
{4}{W}
Sage-Eye Harrier
Creature - Bird Warrior
Flying

Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 5
{4}{G}
Sagu Archer
Creature - Naga Archer
Reach (This creature can block creatures with flying.)

Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 5
{3}{W}
Salt Road Patrol
Creature - Human Scout
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
2 / 5
{4}{W}
Sanctified Charge
Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
{1}{B}{R}
Sanity Gnawers
Creature - Rat
When Sanity Gnawers enters the battlefield, target player discards a card at random.
1 / 1
{5}{U}
Sapphire Drake
Creature - Drake
Flying

Each creature you control with a +1/+1 counter on it has flying.
4 / 4
{1}{G}
Satyr Wayfinder
Creature - Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1 / 1
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.

Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{2}{R}
Screaming Fury
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
{5}{U}
Sea God's Revenge
Sorcery
Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{U}{U}
Sealock Monster
Creature - Octopus
Sealock Monster can't attack unless defending player controls an Island.

{5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.
5 / 5
{2}{W}
Security Blockade
Enchantment - Aura
Enchant land

When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.

Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
{W}
Selfless Cathar
Creature - Human Cleric
{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
1 / 1
{2}{W}
Seller of Songbirds
Creature - Human
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
1 / 2
{5}{W}{W}
Seraph of the Masses
Creature - Angel
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying

Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
* / *
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{7}{B}
Shambling Attendants
Creature - Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 / 5
{U}
Shaper Guildmage
Creature - Human Wizard
{W}, {T}: Target creature gains first strike until end of turn.

{B}, {T}: Target creature gets +1/+0 until end of turn.
1 / 1
{1}{R}
Shatter
Instant
Destroy target artifact.
{3}{B}
Sidisi's Pet
Creature - Zombie Ape
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 4
{5}{G}{G}
Siege Wurm
Creature - Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample
5 / 5
{3}{W}
Siegecraft
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+4.
{3}{B}
Sightless Ghoul
Creature - Zombie Soldier
Sightless Ghoul can't block.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 / 2
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{3}{W}{W}
Silverclaw Griffin
Creature - Griffin
Flying, first strike
3 / 2
{2}{U}
Simic Fluxmage
Creature - Merfolk Wizard
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.
1 / 2
{3}
Simic Keyrune
Artifact
{T}: Add {G} or {U}.

{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{3}{U}{U}
Siren of the Fanged Coast
Creature - Siren
Flying

Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)

When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature.
1 / 1
{R}
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add {R}.
1 / 1
{B}
Slithering Shade
Creature - Shade
Defender (This creature can't attack.)

{B}: Slithering Shade gets +1/+1 until end of turn.

Hellbent -- Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
0 / 1
{4}{B}{B}
Smog Elemental
Creature - Elemental
Flying

Creatures with flying your opponents control get -1/-1.
3 / 3
{1}{G}
Smoke Teller
Creature - Human Shaman
{1}{U}: Look at target face-down creature.
2 / 2
{1}{G}
Somberwald Dryad
Creature - Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 2
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 / 1
{1}{U}{R}
Spellheart Chimera
Creature - Chimera
Flying, trample

Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
* / 3
{1}{B}
Spiteful Shadows
Enchantment - Aura
Enchant creature

Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
{2}{B}
Stab Wound
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
{3}
Staff of the Death Magus
Artifact
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
{3}
Staff of the Flame Magus
Artifact
Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
{3}
Staff of the Mind Magus
Artifact
Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.
{3}
Staff of the Sun Magus
Artifact
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
{3}
Staff of the Wild Magus
Artifact
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
{3}{R}{R}
Stoneshock Giant
Creature - Giant
{6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.
5 / 4
{2}{R}
Stormcaller of Keranos
Creature - Human Shaman
Haste

{1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 / 2
{U}
Stubborn Denial
Instant
Counter target noncreature spell unless its controller pays {1}.

Ferocious -- If you control a creature with power 4 or greater, counter that spell instead.
{3}
Sultai Banner
Artifact
{T}: Add {B}, {G}, or {U}.

{B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card.
{3}{G}
Sultai Flayer
Creature - Naga Shaman
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
3 / 4
{1}{U}
Taigam's Scheming
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{R}
Talons of Falkenrath
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."
{R}
Tarfire
Tribal Instant - Goblin
Tarfire deals 2 damage to any target.
{3}
Temur Banner
Artifact
{T}: Add {G}, {U}, or {R}.

{G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.
{1}{G}
Temur Charger
Creature - Horse
Morph--Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Temur Charger is turned face up, target creature gains trample until end of turn.
3 / 1
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{W}
Test of Faith
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
{3}{U}
Thassa's Emissary
Enchantment Creature - Crab
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.

Enchanted creature gets +3/+3.
3 / 3
{4}{W}
Tireless Missionaries
Creature - Human Cleric
When Tireless Missionaries enters the battlefield, you gain 3 life.
2 / 3
--
Tomb of the Spirit Dragon
Land
{T}: Add {C}.

{2}, {T}: You gain 1 life for each colorless creature you control.
{1}{R}
Torch Fiend
Creature - Devil
{R}, Sacrifice Torch Fiend: Destroy target artifact.
2 / 1
{1}{G}
Tower Defense
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Transguild Promenade
Land
Transguild Promenade enters the battlefield tapped.

When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
{6}{G}{G}
Tunneler Wurm
Creature - Wurm
Discard a card: Regenerate Tunneler Wurm.
6 / 6
{1}{U}
Turn to Frog
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{4}{G}{G}
Tusked Colossodon
Creature - Beast
6 / 5
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{2}{G}
Ulvenwald Bear
Creature - Bear
Morbid -- When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.
2 / 2
{2}{B}
Undercity Informer
Creature - Human Rogue
{1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
2 / 3
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{3}{B}
Unyielding Krumar
Creature - Orc Warrior
{1}{W}: Unyielding Krumar gains first strike until end of turn.
3 / 3
{1}{R}
Utvara Scalper
Creature - Goblin Scout
Flying

Utvara Scalper attacks each combat if able.
1 / 2
{1}{R}
Valley Dasher
Creature - Human Berserker
Haste

Valley Dasher attacks each combat if able.
2 / 2
{B}
Vampire Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)

{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 1
{2}{R}
Vithian Stinger
Creature - Human Shaman
{T}: Vithian Stinger deals 1 damage to any target.

Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
0 / 1
{U}{B}
Vodalian Zombie
Creature - Merfolk Zombie
Protection from green
2 / 2
{4}{R}{R}
Volcanic Dragon
Creature - Dragon
Flying, haste
4 / 4
{1}{W}
Wall of Essence
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Essence is dealt combat damage, you gain that much life.
0 / 4
{1}{U}{U}
Wall of Frost
Creature - Wall
Defender

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
0 / 7
{2}{B}
Wall of Limbs
Creature - Zombie Wall
Defender (This creature can't attack.)

Whenever you gain life, put a +1/+1 counter on Wall of Limbs.

{5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
0 / 3
{1}{G}
Wall of Mulch
Creature - Wall
Defender (This creature can't attack.)

{G}, Sacrifice a Wall: Draw a card.
0 / 4
{R}
War-Torch Goblin
Creature - Goblin Warrior
{R}, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature.
1 / 1
{G}
Warriors' Lesson
Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
{G}
Wasteland Viper
Creature - Snake
Deathtouch

Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
1 / 2
{2}{U}{U}
Water Servant
Creature - Elemental
{U}: Water Servant gets +1/-1 until end of turn.

{U}: Water Servant gets -1/+1 until end of turn.
3 / 4
--
Waterveil Cavern
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Waterveil Cavern doesn't untap during your next untap step.
{4}{U}{U}
Waterwhirl
Instant
Return up to two target creatures to their owners' hands.
{3}{U}
Weave Fate
Instant
Draw two cards.
{1}{U}
Welkin Tern
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.
2 / 1
{1}{U}
Wetland Sambar
Creature - Elk
2 / 1
{4}{U}
Whirlwind Adept
Creature - Djinn Monk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
4 / 2
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
{1}{R}{G}
Windreaper Falcon
Creature - Bird
Flying, protection from blue
1 / 1
{X}{G}
Windstorm
Instant
Windstorm deals X damage to each creature with flying.
{1}{U}{R}
Winterflame
Instant
Choose one or both --

• Tap target creature.

• Winterflame deals 2 damage to target creature.
{2}{B}
Witch's Familiar
Creature - Frog
2 / 3
{6}
Witness of the Ages
Artifact Creature - Golem
Morph {5} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 4
{5}{G}{G}
Woolly Loxodon
Creature - Elephant Warrior
Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6 / 7
{2}{B}
Xathrid Slyblade
Creature - Human Assassin
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

{3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
2 / 1
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1
{4}{B}
Zombie Goliath
Creature - Zombie Giant
4 / 3