Castle Garenbrig enters the battlefield tapped unless you control a Forest.
{T}: Add {G}.
{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.
{T}: Add {G}.
{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
{G}
Commune with Dinosaurs
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{G}
Commune with Dinosaurs
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{G}
Commune with Dinosaurs
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{1}{G}
Drover of the Mighty
Creature - Human Druid
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
{T}: Add one mana of any color.
1 /
1
{1}{G}
Drover of the Mighty
Creature - Human Druid
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
{T}: Add one mana of any color.
1 /
1
{1}{G}
Drover of the Mighty
Creature - Human Druid
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
{T}: Add one mana of any color.
1 /
1
{1}{G}
Drover of the Mighty
Creature - Human Druid
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
{T}: Add one mana of any color.
1 /
1
{3}{R}
Forerunner of the Empire
Creature - Human Soldier
When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top.
Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.
1 /
3
{3}{R}
Forerunner of the Empire
Creature - Human Soldier
When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top.
Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.
1 /
3
{3}{R}
Forerunner of the Empire
Creature - Human Soldier
When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top.
Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.
1 /
3
{3}{R}
Forerunner of the Empire
Creature - Human Soldier
When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top.
Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.
1 /
3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}
Garruk's Uprising
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
{2}{G}
Garruk's Uprising
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
{10}{G}{G}
Ghalta, Primal Hunger
Legendary Creature - Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
12 /
12
{10}{G}{G}
Ghalta, Primal Hunger
Legendary Creature - Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
12 /
12
{G}{G}{G}{G}{G}
Gigantosaurus
Creature - Dinosaur
10 /
10
{G}{G}{G}{G}{G}
Gigantosaurus
Creature - Dinosaur
10 /
10
{G}{G}{G}{G}{G}
Gigantosaurus
Creature - Dinosaur
10 /
10
{2}{R}
Kazuul's Fury
Instant
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
--
Kazuul's Cliffs
Land
Kazuul's Cliffs enters the battlefield tapped.
{T}: Add {R}.
{2}{R}
Kazuul's Fury
Instant
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
--
Kazuul's Cliffs
Land
Kazuul's Cliffs enters the battlefield tapped.
{T}: Add {R}.
{G}{G}{G}
Llanowar Tribe
Creature - Elf Druid
{T}: Add {G}{G}{G}.
3 /
3
{G}{G}{G}
Llanowar Tribe
Creature - Elf Druid
{T}: Add {G}{G}{G}.
3 /
3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{G}
Ranging Raptors
Creature - Dinosaur
Enrage -- Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 /
3
{2}{G}
Ranging Raptors
Creature - Dinosaur
Enrage -- Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 /
3
{2}{G}
Ranging Raptors
Creature - Dinosaur
Enrage -- Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 /
3
{3}{R}{G}
Regisaur Alpha
Creature - Dinosaur
Other Dinosaurs you control have haste.
When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
4 /
4
{3}{R}{G}
Regisaur Alpha
Creature - Dinosaur
Other Dinosaurs you control have haste.
When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
4 /
4
{2}{G}{G}
Ripjaw Raptor
Creature - Dinosaur
Enrage -- Whenever Ripjaw Raptor is dealt damage, draw a card.
4 /
5
{2}{G}{G}
Ripjaw Raptor
Creature - Dinosaur
Enrage -- Whenever Ripjaw Raptor is dealt damage, draw a card.
4 /
5
{2}{G}{G}
Ripjaw Raptor
Creature - Dinosaur
Enrage -- Whenever Ripjaw Raptor is dealt damage, draw a card.
4 /
5
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
{2}{R}{G}
Samut, the Tested
Legendary Planeswalker - Samut
+1: Up to one target creature gains double strike until end of turn.
-2: Samut, the Tested deals 2 damage divided as you choose among one or two targets.
-7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
L:
4
{2}{R}{G}
Samut, the Tested
Legendary Planeswalker - Samut
+1: Up to one target creature gains double strike until end of turn.
-2: Samut, the Tested deals 2 damage divided as you choose among one or two targets.
-7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
L:
4
{2}{R}{G}
Samut, the Tested
Legendary Planeswalker - Samut
+1: Up to one target creature gains double strike until end of turn.
-2: Samut, the Tested deals 2 damage divided as you choose among one or two targets.
-7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
L:
4
{2}{G}{G}
Shifting Ceratops
Creature - Dinosaur
This spell can't be countered.
Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
{G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
5 /
4
{2}{G}{G}
Shifting Ceratops
Creature - Dinosaur
This spell can't be countered.
Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
{G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
5 /
4
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{7}{G}{G}
The Great Henge
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
{7}{G}{G}
The Great Henge
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}{G}{G}
Llanowar Tribe
Creature - Elf Druid
{T}: Add {G}{G}{G}.
3 /
3
{1}{R}
Otepec Huntmaster
Creature - Human Shaman
Dinosaur spells you cast cost {1} less to cast.
{T}: Target Dinosaur gains haste until end of turn.
1 /
2
{1}{R}
Otepec Huntmaster
Creature - Human Shaman
Dinosaur spells you cast cost {1} less to cast.
{T}: Target Dinosaur gains haste until end of turn.
1 /
2
{1}{R}
Otepec Huntmaster
Creature - Human Shaman
Dinosaur spells you cast cost {1} less to cast.
{T}: Target Dinosaur gains haste until end of turn.
1 /
2
{1}{R}
Otepec Huntmaster
Creature - Human Shaman
Dinosaur spells you cast cost {1} less to cast.
{T}: Target Dinosaur gains haste until end of turn.
1 /
2
{R}
Rile
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
{R}
Rile
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
{R}
Rile
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
{R}
Rile
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.