When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
2 /
2
{1}{U}{U}
Academy Researchers
Creature - Human Wizard
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
2 /
2
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
--
Cephalid Coliseum
Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.
Threshold -- {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
--
Cephalid Coliseum
Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.
Threshold -- {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
--
Cephalid Coliseum
Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.
Threshold -- {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{3}{U}
Iridescent Drake
Creature - Drake
Flying
When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
2 /
2
{3}{U}
Iridescent Drake
Creature - Drake
Flying
When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
2 /
2
{3}{U}
Iridescent Drake
Creature - Drake
Flying
When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
2 /
2
{3}{U}
Iridescent Drake
Creature - Drake
Flying
When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
2 /
2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{4}{G}{G}{G}
Mythic Proportions
Enchantment - Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.
{4}{G}{G}{G}
Mythic Proportions
Enchantment - Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.
{4}{G}{G}{G}
Mythic Proportions
Enchantment - Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.
{4}{G}{G}{G}
Mythic Proportions
Enchantment - Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.
{U}
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
{U}
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
{U}
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
--
Saprazzan Skerry
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
--
Saprazzan Skerry
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
--
Saprazzan Skerry
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
--
Saprazzan Skerry
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
{2}{U}{U}
Zephid's Embrace
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
{2}{U}{U}
Zephid's Embrace
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
{U}
Blue Elemental Blast
Instant
Choose one --
• Counter target red spell.
• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --
• Counter target red spell.
• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --
• Counter target red spell.
• Destroy target red permanent.
{1}{U}
Chill
Enchantment
Red spells cost {2} more to cast.
{1}{U}
Chill
Enchantment
Red spells cost {2} more to cast.
{1}{U}
Chill
Enchantment
Red spells cost {2} more to cast.
{1}{U}
Grip of Amnesia
Instant
Counter target spell unless its controller exiles all cards from their graveyard.
Draw a card.
{1}{U}
Grip of Amnesia
Instant
Counter target spell unless its controller exiles all cards from their graveyard.
Draw a card.
{2}{U}
Insight
Enchantment
Whenever an opponent casts a green spell, you draw a card.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.