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Select Main Deck Cards

{2}{G}
Aerial Predation
Instant
Destroy target creature with flying. You gain 2 life.
{2}{G}
Aerial Predation
Instant
Destroy target creature with flying. You gain 2 life.
{2}{G}
Appetite for the Unnatural
Instant
Destroy target artifact or enchantment. You gain 2 life.
{W}{W}
Armored Warhorse
Creature - Horse
2 / 3
{W}{W}
Armored Warhorse
Creature - Horse
2 / 3
{2}
Armory of Iroas
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Armory of Iroas
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}{W}
Behemoth Sledge
Artifact - Equipment
Equipped creature gets +2/+2 and has trample and lifelink.

Equip {3}
{1}{G}{W}
Behemoth Sledge
Artifact - Equipment
Equipped creature gets +2/+2 and has trample and lifelink.

Equip {3}
{2}
Blackblade Reforged
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}
{2}
Bladed Pinions
Artifact - Equipment
Equipped creature has flying and first strike.

Equip {2}
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
--
Brushland
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.
--
Brushland
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
{4}{W}
Captivating Unicorn
Creature - Unicorn
Constellation -- Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
4 / 4
{4}{W}
Captivating Unicorn
Creature - Unicorn
Constellation -- Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
4 / 4
{3}{W}
Chastise
Instant
Destroy target attacking creature. You gain life equal to its power.
{3}{W}
Chastise
Instant
Destroy target attacking creature. You gain life equal to its power.
{3}{W}{W}
Crested Sunmare
Creature - Horse
Other Horses you control have indestructible.

At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
5 / 5
{3}{W}{W}
Crested Sunmare
Creature - Horse
Other Horses you control have indestructible.

At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
5 / 5
{1}{W}
Daybreak Charger
Creature - Unicorn
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
3 / 1
{1}{W}
Daybreak Charger
Creature - Unicorn
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
3 / 1
{1}{W}
Daybreak Charger
Creature - Unicorn
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
3 / 1
{1}{W}
Daybreak Charger
Creature - Unicorn
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
3 / 1
{2}
Diamond Mare
Artifact Creature - Horse
As Diamond Mare enters the battlefield, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.
1 / 3
{2}
Diamond Mare
Artifact Creature - Horse
As Diamond Mare enters the battlefield, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.
1 / 3
{2}
Doubling Cube
Artifact
{3}, {T}: Double the amount of each type of unspent mana you have.
--
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.

{T}: Add {G} or {W}.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}{W}
Good-Fortune Unicorn
Creature - Unicorn
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.
2 / 2
{1}{G}{W}
Good-Fortune Unicorn
Creature - Unicorn
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.
2 / 2
{G}
Life Goes On
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
{1}{W}
Mesa Unicorn
Creature - Unicorn
Lifelink
2 / 2
{1}{W}
Mesa Unicorn
Creature - Unicorn
Lifelink
2 / 2
{1}{W}
Mesa Unicorn
Creature - Unicorn
Lifelink
2 / 2
{1}{W}
Mesa Unicorn
Creature - Unicorn
Lifelink
2 / 2
{2}{G}
Natural End
Instant
Destroy target artifact or enchantment. You gain 3 life.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{G}{G}
Nourish
Instant
You gain 6 life.
{3}
Opaline Unicorn
Artifact Creature - Unicorn
{T}: Add one mana of any color.
1 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{1}{W}
Ronom Unicorn
Creature - Unicorn
Sacrifice Ronom Unicorn: Destroy target enchantment.
2 / 2
{1}{W}
Ronom Unicorn
Creature - Unicorn
Sacrifice Ronom Unicorn: Destroy target enchantment.
2 / 2
{1}{W}
Ronom Unicorn
Creature - Unicorn
Sacrifice Ronom Unicorn: Destroy target enchantment.
2 / 2
{1}{W}
Ronom Unicorn
Creature - Unicorn
Sacrifice Ronom Unicorn: Destroy target enchantment.
2 / 2
--
Sapseep Forest
Land - Forest
({T}: Add {G}.)

Sapseep Forest enters the battlefield tapped.

{G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
--
Sapseep Forest
Land - Forest
({T}: Add {G}.)

Sapseep Forest enters the battlefield tapped.

{G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
--
Scattered Groves
Land - Forest Plains
({T}: Add {G} or {W}.)

Scattered Groves enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Scattered Groves
Land - Forest Plains
({T}: Add {G} or {W}.)

Scattered Groves enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
{1}{W}
Swift Response
Instant
Destroy target tapped creature.
{1}{G}
Temur Charger
Creature - Horse
Morph--Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Temur Charger is turned face up, target creature gains trample until end of turn.
3 / 1
{4}
Tower of Murmurs
Artifact
{8}, {T}: Target player mills eight cards.
{4}{W}
Valorous Steed
Creature - Unicorn
Vigilance (Attacking doesn't cause this creature to tap.)

When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.
3 / 3
{2}{G}{G}
Vine Mare
Creature - Elemental Horse
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Vine Mare can't be blocked by black creatures.
5 / 3
{2}{G}{G}
Vine Mare
Creature - Elemental Horse
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Vine Mare can't be blocked by black creatures.
5 / 3