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Select Main Deck Cards

{4}{W}{W}
Adarkar Valkyrie
Snow Creature - Angel
Flying, vigilance

{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
4 / 5
{4}{G}{U}
Aesi, Tyrant of Gyre Strait
Legendary Creature - Serpent
You may play an additional land on each of your turns.

Landfall -- Whenever a land enters the battlefield under your control, you may draw a card.
5 / 5
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Arctic Flats
Snow Land
Arctic Flats enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Arctic Treeline
Snow Land - Forest Plains
({T}: Add {G} or {W}.)

Arctic Treeline enters the battlefield tapped.
{U}
Ascendant Spirit
Snow Creature - Spirit
{S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.

{S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.

{S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
1 / 1
{2}{G}
Azusa, Lost but Seeking
Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1 / 2
{3}{G}
Blessing of Frost
Snow Sorcery
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
{G}
Blizzard Brawl
Snow Sorcery
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
{G}
Boreal Druid
Snow Creature - Elf Druid
{T}: Add {C}.
1 / 1
--
Boreal Shelf
Snow Land
Boreal Shelf enters the battlefield tapped.

{T}: Add {W} or {U}.
{G}{W}{U}
Brokers Ascendancy
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
{3}{G}
Centaur Omenreader
Snow Creature - Centaur Shaman
As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast.
3 / 3
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{G}{G}
Conduit of Worlds
Artifact
You may play lands from your graveyard.

{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
{4}{G}
Conifer Wurm
Snow Creature - Wurm
Trample

{3}{G}: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control.
4 / 4
--
Dark Depths
Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.

{3}: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
{2}{G}{W}{U}
Diamond Faerie
Snow Creature - Faerie
Flying

{1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.)
3 / 3
{2}{G}
Dryad of the Ilysian Grove
Enchantment Creature - Nymph Dryad
You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.
2 / 4
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.

Draw a card.
--
Faceless Haven
Snow Land
{T}: Add {C}.

{S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)
{4}{W}{W}
Farewell
Sorcery
Choose one or more --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{2}{U}
Fierce Guardianship
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Counter target noncreature spell.
{1}{U}
Freeze in Place
Sorcery
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
{U}
Frost Augur
Snow Creature - Human Wizard
{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)
1 / 2
--
Frostwalk Bastion
Snow Land
{T}: Add {C}.

{1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.)

Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{W}
Gelid Shackles
Snow Enchantment - Aura
Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

{S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow source.)
--
Glacial Floodplain
Snow Land - Plains Island
({T}: Add {W} or {U}.)

Glacial Floodplain enters the battlefield tapped.
{2}{W}{W}
Glacial Plating
Snow Enchantment - Aura
Enchant creature

Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow source.)

Enchanted creature gets +3/+3 for each age counter on Glacial Plating.
{2}{G}
Glittering Frost
Snow Enchantment - Aura
Enchant land

Enchanted land is snow.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{3}{U}{U}
Graven Lore
Snow Instant
Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)
{G}{U}
Growth Spiral
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
{G}
Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
{4}{U}
Heidar, Rimewind Master
Legendary Creature - Human Wizard
{2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
3 / 3
{G}{U}
Ice-Fang Coatl
Snow Creature - Snake
Flash

Flying

When Ice-Fang Coatl enters the battlefield, draw a card.

Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
1 / 1
{2}{U}
Icebind Pillar
Snow Artifact
{S}, {T}: Tap target artifact or creature. ({S} can be paid with one mana from a snow source.)
{10}{U}{U}
Icebreaker Kraken
Snow Creature - Kraken
This spell costs {1} less to cast for each snow land you control.

When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don't untap during that player's next untap step.

Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand.
8 / 8
{1}{G}
Into the North
Sorcery
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
{3}{U}{U}
Isu the Abominable
Legendary Snow Creature - Yeti
You may look at the top card of your library any time.

You may play snow lands and cast snow spells from the top of your library.

Whenever another snow permanent enters the battlefield under your control, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on Isu the Abominable.
5 / 5
{0}
Jeweled Lotus
Artifact
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
{1}{U}
Joint Exploration
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)

Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.
{6}{G}{G}
Last March of the Ents
Sorcery
This spell can't be countered.

Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
{2}{U}
Leadership Vacuum
Instant
Target player returns each commander they control from the battlefield to the command zone.

Draw a card.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{1}{G}
Lotus Cobra
Creature - Snake
Landfall -- Whenever a land enters the battlefield under your control, add one mana of any color.
2 / 1
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{1}{U}
Marit Lage's Slumber
Legendary Snow Enchantment
Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1.

At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
{3}
Mithril Coat
Legendary Artifact - Equipment
Flash

Indestructible

When Mithril Coat enters the battlefield, attach it to target legendary creature you control.

Equipped creature has indestructible.

Equip {3}
{2}{G}{U}{U}
Moritte of the Frost
Legendary Snow Creature - Shapeshifter
Changeling (This card is every creature type.)

You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
0 / 0
--
Mouth of Ronom
Snow Land
{T}: Add {C}.

{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.)
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{G}
Noble Hierarch
Creature - Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {G}, {W}, or {U}.
0 / 1
{3}{G}{G}
Ohran Frostfang
Snow Creature - Snake
Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.
2 / 6
{1}{G}{G}
Ohran Viper
Snow Creature - Snake
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.

Whenever Ohran Viper deals combat damage to a player, you may draw a card.
1 / 3
{W}
On Thin Ice
Snow Enchantment - Aura
Enchant snow land you control

When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield.
{1}{U}
Pilfering Hawk
Snow Creature - Bird
Flying

{S}, {T}: Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.)
1 / 2
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{3}
Replicating Ring
Snow Artifact
{T}: Add one mana of any color.

At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color."
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{G}{U}
Ride the Avalanche
Instant
The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
{1}{G}
Rime Tender
Snow Creature - Human Druid
{T}: Untap another target snow permanent.
2 / 2
{5}{U}{U}
Rimefeather Owl
Snow Creature - Bird
Flying

Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.

{1}{S}: Put an ice counter on target permanent.

Permanents with ice counters on them are snow.
* / *
{3}{U}
Rimewind Cryomancer
Creature - Human Wizard
{1}, {T}: Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.)
2 / 3
{1}{U}
Rimewind Taskmage
Creature - Human Wizard
{1}, {T}: You may tap or untap target permanent. Activate only if you control four or more snow permanents.
1 / 2
--
Rimewood Falls
Snow Land - Forest Island
({T}: Add {G} or {U}.)

Rimewood Falls enters the battlefield tapped.
--
Scrying Sheets
Snow Land
{T}: Add {C}.

{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)
{1}{G}
Sculptor of Winter
Snow Creature - Elf Rogue
{T}: Untap target snow land.
2 / 2
{2}{W}
Search for Glory
Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
--
Shimmerdrift Vale
Snow Land
Shimmerdrift Vale enters the battlefield tapped.

As Shimmerdrift Vale enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
{2}{G}
Spelunking
Enchantment
When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.

Lands you control enter the battlefield untapped.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{G}{U}
The Thirteenth Doctor
Legendary Creature - Time Lord Doctor
Paradox -- Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.

Team TARDIS -- At the beginning of your end step, untap each creature you control with a counter on it.
2 / 2
{G}{U}
The Three Seasons
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Mill three cards.

II -- Return up to two target snow permanent cards from your graveyard to your hand.

III -- Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{2}
Tiller Engine
Artifact Creature - Construct
Whenever a land enters the battlefield tapped and under your control, choose one --

• Untap that land.

• Tap target nonland permanent an opponent controls.
1 / 3
{1}{W}{U}
Vega, the Watcher
Legendary Creature - Bird Spirit
Flying

Whenever you cast a spell from anywhere other than your hand, draw a card.
2 / 2
{1}{U}
Winter's Rest
Snow Enchantment - Aura
Enchant creature

When Winter's Rest enters the battlefield, tap enchanted creature.

As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.