Constellation -- Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile target player's graveyard.
2 /
2
{2}{B}
Aspect of Gorgon
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
{1}{B}
Cabal Ritual
Instant
Add {B}{B}{B}.
Threshold -- Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
{4}{B}{B}
Caustic Tar
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target player loses 3 life."
{3}{B}
Cavern Lampad
Enchantment Creature - Nymph
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchanted creature gets +2/+2 and has intimidate.
2 /
2
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{1}{B}
Disturbing Plot
Sorcery
Return target creature card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{4}{B}
Doomwake Giant
Enchantment Creature - Giant
Constellation -- Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
4 /
6
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 /
1
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 /
1
{W/B}
Edge of the Divinity
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
{3}{B}
Erebos, God of the Dead
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
2 /
2
{B}
Ghoulcaller's Chant
Sorcery
Choose one --
• Return target creature card from your graveyard to your hand.
• Return two target Zombie cards from your graveyard to your hand.
{2}{B}
Grim Guardian
Enchantment Creature - Zombie
Constellation -- Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
1 /
4
{2}{B}{B}
Horobi, Death's Wail
Legendary Creature - Spirit
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
4 /
4
{2}{B}
Infectious Host
Creature - Zombie
When Infectious Host dies, target player loses 2 life.
1 /
1
{2}{B}
Markov Patrician
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3 /
1
{2}{B}
Onyx Goblet
Artifact
{T}: Target player loses 1 life.
{B}{B}
Pharika's Cure
Instant
Pharika's Cure deals 2 damage to target creature and you gain 2 life.
{2}{B}{B}{B}
Promise of Power
Sorcery
Choose one --
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine {4} (Choose both if you pay the entwine cost.)
{3}{B}
Returned Centaur
Creature - Zombie Centaur
When Returned Centaur enters the battlefield, target player mills four cards.
2 /
4
{2}{B}
Seal of Doom
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Seal of Doom
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 /
4
{1}{B}{B}
Severed Legion
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 /
2
{1}{B}{B}
Severed Legion
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 /
2
{1}{B}
Sinister Strength
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1 and is black.
{B}{B}
Sorin's Thirst
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
{B}{B}
Sorin's Thirst
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
{0}
Spellbook
Artifact
You have no maximum hand size.
{2}{B}{B}
Squelching Leeches
Creature - Leech
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
* /
*
{1}{B}
Strength of Lunacy
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
{2}{B}{B}
Vampire Outcasts
Creature - Vampire
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 /
2
{2}{B}
Wall of Bone
Creature - Skeleton Wall
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)