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Select Main Deck Cards

{4}{G}{G}
Aboroth
Creature - Elemental
Cumulative upkeep--Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
9 / 9
{G}
Abundant Growth
Enchantment - Aura
Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has "{T}: Add one mana of any color."
{2}{G}
Aerial Predation
Instant
Destroy target creature with flying. You gain 2 life.
{1}{R}{G}
Aether Rift
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
{3}{G}{G}
Ageless Entity
Creature - Elemental
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
4 / 4
{R}
Akoum Hellhound
Creature - Elemental Dog
Landfall -- Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
0 / 1
{2}{R}{R}
Amplifire
Creature - Elemental
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
1 / 1
{4}{G}{G}
Ancient Greenwarden
Creature - Elemental
Reach

You may play lands from your graveyard.

If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
5 / 7
{1}{R}
Ancient Grudge
Instant
Destroy target artifact.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}{G}
Arasta of the Endless Web
Legendary Enchantment Creature - Spider
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
3 / 5
{7}{G}{G}
Arboretum Elemental
Creature - Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
7 / 5
{2}{R}
Arc Runner
Creature - Elemental Ox
Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Arc Runner.
5 / 1
{1}{R}{ // }{3}{G}
Armed // Dangerous
Sorcery // Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)



All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)
{3}{G}{G}
Ashaya, Soul of the Wild
Legendary Creature - Elemental
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.

Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
* / *
{1}{R}
Ashling the Pilgrim
Legendary Creature - Elemental Shaman
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
1 / 1
{1}{R}
Ashmouth Hound
Creature - Elemental Dog
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
2 / 1
{R}{ // }{3}{G}
Assault // Battery
Sorcery // Sorcery
Assault deals 2 damage to any target.



Create a 3/3 green Elephant creature token.
{R}{G}
Atarka's Command
Instant
Choose two --

• Your opponents can't gain life this turn.

• Atarka's Command deals 3 damage to each opponent.

• You may put a land card from your hand onto the battlefield.

• Creatures you control get +1/+1 and gain reach until end of turn.
{2}{G}
Bala Ged Recovery
Sorcery
Return target card from your graveyard to your hand.
--
Bala Ged Sanctuary
Land

Bala Ged Sanctuary enters the battlefield tapped.

{T}: Add {G}.
--
Balduvian Trading Post
Land
If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{R}.

{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 / 2
{3}{R}
Basalt Ravager
Creature - Giant Wizard
When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.
4 / 2
{6}{G}{ // }{2}{G}
Beanstalk Giant // Fertile Footsteps
Creature - Giant // Sorcery - Adventure
Beanstalk Giant's power and toughness are each equal to the number of lands you control.



Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
* / *
{3}{G}
Bloom Hulk
Creature - Plant Elemental
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
{2}{R}
Blow Your House Down
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
{2}{R}
Bolt Hound
Creature - Elemental Dog
Haste (This creature can attack and {T} as soon as it comes under your control.)

Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.
2 / 2
{1}{G}
Bramblesnap
Creature - Elemental
Trample

Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
1 / 1
{1}{R}{G}
Branching Bolt
Instant
Choose one or both --

• Branching Bolt deals 3 damage to target creature with flying.

• Branching Bolt deals 3 damage to target creature without flying.
{3}{G}
Briarhorn
Creature - Elemental
Flash

When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.

Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3 / 3
{R}{G}
Brushfire Elemental
Creature - Elemental
Haste

Brushfire Elemental can't be blocked by creatures with power 2 or less.

Landfall -- Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
1 / 1
--
Castle Embereth
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.

{T}: Add {R}.

{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
{1}{R}
Chandra's Embercat
Creature - Elemental Cat
{T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
2 / 2
{3}{R}{R}
Chandra's Firemaw
Creature - Hellion
Haste

When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle.
4 / 2
{5}{R}
Chandra's Incinerator
Creature - Elemental
This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.

Trample

Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
6 / 6
{1}{R}
Chandra's Magmutt
Creature - Elemental Dog
{T}: Chandra's Magmutt deals 1 damage to target player or planeswalker.
2 / 2
{1}{R}
Chandra's Pyreling
Creature - Elemental Lizard
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
1 / 3
{2}{R}
Chandra's Spitfire
Creature - Elemental
Flying

Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
1 / 3
{4}{R}{R}
Chandra, Flame's Catalyst
Legendary Planeswalker - Chandra
+1: Chandra, Flame's Catalyst deals 3 damage to each opponent.

-2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead.

-8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.
L: 5
{3}{R}{R}
Chandra, Heart of Fire
Legendary Planeswalker - Chandra
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.

+1: Chandra, Heart of Fire deals 2 damage to any target.

-9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six {R}.
L: 5
{G}{G}{G}
Chlorophant
Creature - Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.

Threshold -- As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
1 / 1
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
{R}{G}
Cindervines
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

{1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
{X}{R}{G}
Clan Defiance
Sorcery
Choose one or more --

• Clan Defiance deals X damage to target creature with flying.

• Clan Defiance deals X damage to target creature without flying.

• Clan Defiance deals X damage to target player or planeswalker.
{1}{R/G}{ // }{R}{G}
Collision // Colossus
Instant // Instant
Collision deals 6 damage to target creature with flying.



Target creature gets +4/+2 and gains trample until end of turn.
{R}{G}
Colossal Might
Instant
Target creature gets +4/+2 and gains trample until end of turn.
{5}{G}{G}
Colossification
Enchantment - Aura
Enchant creature

When Colossification enters the battlefield, tap enchanted creature.

Enchanted creature gets +20/+20.
{R}{G}
Creeping Trailblazer
Creature - Elemental
Other Elementals you control get +1/+0.

{2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
2 / 2
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Fertilid
Creature - Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.

{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0 / 0
--
Fire-Lit Thicket
Land
{T}: Add {C}.

{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
--
Flamekin Village
Land
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.

{T}: Add {R}.

{R}, {T}: Target creature gains haste until end of turn.
--
Fungal Reaches
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Fungal Reaches.

{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.

{T}: Add {R} or {G}.
{2}{G}
Growing Rites of Itlimoc
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
--
Itlimoc, Cradle of the Sun
Legendary Land

(Transforms from Growing Rites of Itlimoc.)

{T}: Add {G}.

{T}: Add {G} for each creature you control.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
--
Heart of Yavimaya
Land
If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {G}.

{T}: Target creature gets +1/+1 until end of turn.
--
Hollow Trees
Land
Hollow Trees enters the battlefield tapped.

You may choose not to untap Hollow Trees during your untap step.

At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.
{1}{R}
Igneous Cur
Creature - Elemental Dog
{1}{R}: Igneous Cur gets +2/+0 until end of turn.
1 / 2
{2}{R}
Incandescent Soulstoke
Creature - Elemental Shaman
Other Elemental creatures you control get +1/+1.

{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
2 / 2
{X}{G}
Ivy Elemental
Creature - Elemental
Ivy Elemental enters the battlefield with X +1/+1 counters on it.
0 / 0
--
Jungle Basin
Land
Jungle Basin enters the battlefield tapped.

When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.

{T}: Add {C}{G}.
--
Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
--
Keldon Megaliths
Land
Keldon Megaliths enters the battlefield tapped.

{T}: Add {R}.

Hellbent -- {1}{R}, {T}: Keldon Megaliths deals 1 damage to any target. Activate only if you have no cards in hand.
--
Kessig Wolf Run
Land
{T}: Add {C}.

{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
--
Khalni Garden
Land
Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

{T}: Add {G}.
{5}{R}
Lava Serpent
Creature - Elemental Serpent
Haste

Cycling {2} ({2}, Discard this card: Draw a card.)
5 / 5
{2}{R}{G}
Leafkin Avenger
Creature - Elemental Druid
{T}: Add {G} for each creature with power 4 or greater you control.

{7}{R}: Leafkin Avenger deals damage equal to its power to target player or planeswalker.
4 / 3
--
Mercadian Bazaar
Land
Mercadian Bazaar enters the battlefield tapped.

{T}: Put a storage counter on Mercadian Bazaar.

{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way.
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
{2}{G}
Murasa Sproutling
Creature - Plant Elemental
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)

When Murasa Sproutling enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand.
3 / 3
{4}{G}{G}{G}
Nyxbloom Ancient
Enchantment Creature - Elemental
Trample

If you tap a permanent for mana, it produces three times as much of that mana instead.
5 / 5
{3}{R}{R}{G}{G}
Omnath, Locus of Rage
Legendary Creature - Elemental
Landfall -- Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
5 / 5
--
Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.

{T}: Add {G}.

{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
{2}{G}
Overgrowth Elemental
Creature - Elemental
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
3 / 2
{4}{R}{G}
Phylath, World Sculptor
Legendary Creature - Elemental
When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.

Landfall -- Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.
5 / 5
{3}{R}
Pyroceratops
Creature - Elemental Dinosaur
Trample

Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.
2 / 3
--
Raging Ravine
Land
Raging Ravine enters the battlefield tapped.

{T}: Add {R} or {G}.

{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
--
Rushwood Grove
Land
Rushwood Grove enters the battlefield tapped.

{T}: Put a storage counter on Rushwood Grove.

{T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way.
--
Sapseep Forest
Land - Forest
({T}: Add {G}.)

Sapseep Forest enters the battlefield tapped.

{G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
--
Shinka, the Bloodsoaked Keep
Legendary Land
{T}: Add {R}.

{R}, {T}: Target legendary creature gains first strike until end of turn.
--
Shivan Gorge
Legendary Land
{T}: Add {C}.

{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
--
Skarrg, the Rage Pits
Land
{T}: Add {C}.

{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
--
Smoldering Spires
Land
Smoldering Spires enters the battlefield tapped.

When Smoldering Spires enters the battlefield, target creature can't block this turn.

{T}: Add {R}.
--
Spinerock Knoll
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Spinerock Knoll enters the battlefield tapped.

{T}: Add {R}.

{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
--
Spire Garden
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {G}.
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
{1}{G}
Tangled Florahedron
Creature - Elemental
{T}: Add {G}.
1 / 1
--
Tangled Vale
Land

Tangled Vale enters the battlefield tapped.

{T}: Add {G}.
1 / 1
{2}{R}{R}
Tectonic Giant
Creature - Elemental Giant
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one --

• Tectonic Giant deals 3 damage to each opponent.

• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
3 / 4
--
Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1.

{T}: Add {R} or {G}.
{3}{G}
Thicket Crasher
Creature - Elemental Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other Elementals you control have trample.
4 / 3
--
Thriving Bluff
Land
Thriving Bluff enters the battlefield tapped.

As Thriving Bluff enters the battlefield, choose a color other than red.

{T}: Add {R} or one mana of the chosen color.
--
Thriving Grove
Land
Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.

{T}: Add {G} or one mana of the chosen color.
--
Timber Gorge
Land
Timber Gorge enters the battlefield tapped.

{T}: Add {R} or {G}.
{1}{R}
Underworld Rage-Hound
Creature - Elemental Dog
Underworld Rage-Hound attacks each combat if able.

Escape--{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Underworld Rage-Hound escapes with a +1/+1 counter on it.
3 / 1
{1}{G}
Vine Gecko
Creature - Elemental Lizard
The first kicked spell you cast each turn costs {1} less to cast.

Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.
2 / 2
--
Yavimaya Hollow
Legendary Land
{T}: Add {C}.

{G}, {T}: Regenerate target creature.