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{1}{R}
Bravado
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each other creature you control.
{1}{R}
Bravado
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each other creature you control.
{7}{G}{G}
Decree of Savagery
Instant
Put four +1/+1 counters on each creature you control.

Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.)

When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
{3}{R}{R}
Demanding Dragon
Creature - Dragon
Flying

When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.
5 / 5
{1}{R}
Disorder
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
{2}{R}{R}
Dragon Whelp
Creature - Dragon
Flying

{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
2 / 3
{2}{R}
Dromosaur
Creature - Dinosaur
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
2 / 3
{1}{R}{G}
Fires of Yavimaya
Enchantment
Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
{3}{R}
Flametongue Kavu
Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
4 / 2
{1}{W}
Flutterfox
Creature - Fox
As long as you control an artifact or enchantment, Flutterfox has flying.
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Fungusaur
Creature - Fungus Dinosaur
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
2 / 2
{2}{R}
Goblin Spelunkers
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 / 2
{1}{R}
Gravel-Hide Goblin
Creature - Goblin Shaman
{3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.
2 / 1
{6}{G}
Groundshaker Sliver
Creature - Sliver
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
5 / 5
{6}{G}
Groundshaker Sliver
Creature - Sliver
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
5 / 5
{1}{R}
Harsh Mentor
Creature - Human Cleric
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
2 / 2
{1}{R}
Headlong Rush
Instant
Attacking creatures gain first strike until end of turn.
{G}{W}
Heroes' Reunion
Instant
Target player gains 7 life.
{3}{G}{G}{G}
Kogla, the Titan Ape
Legendary Creature - Ape
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.

Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.

{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7 / 6
{G}
Leaf Arrow
Instant
Leaf Arrow deals 3 damage to target creature with flying.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{G}
Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}
Narnam Cobra
Artifact Creature - Snake
{G}: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2 / 1
{2}{G}
Oakenform
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}
Quilled Wolf
Creature - Wolf
{5}{G}: Quilled Wolf gets +4/+4 until end of turn.
2 / 2
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{4}{G}
Rampaging Rendhorn
Creature - Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
4 / 4
{1}{W}
Raptor Companion
Creature - Dinosaur
3 / 1
{R}
Reflexes
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
{R}
Reflexes
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{1}{G}
River Boa
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{G}: Regenerate River Boa.
2 / 1
{3}{G}{G}
Somberwald Stag
Creature - Elk
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
4 / 3
{4}{W}
Temple Altisaur
Creature - Dinosaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
3 / 4
{1}{R}
Thriving Grubs
Creature - Gremlin
When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
2 / 1
--
Tranquil Expanse
Land
Tranquil Expanse enters the battlefield tapped.

{T}: Add {G} or {W}.
{1}{G}{W}
Unflinching Courage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{5}{W}
War Behemoth
Creature - Beast
Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 6
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{X}{G}
Windstorm
Instant
Windstorm deals X damage to each creature with flying.

{7}
Arcbound Lancer
Artifact Creature - Beast
First strike

Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{2}{G}
Aura Gnarlid
Creature - Beast
Creatures with power less than Aura Gnarlid's power can't block it.

Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
2 / 2
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{G}{G}
Jungle Wurm
Creature - Wurm
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
5 / 5
{1}{W}
Kinsbaile Skirmisher
Creature - Kithkin Soldier
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
2 / 2
{4}{W}
Knightly Valor
Enchantment - Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.
{1}{G}
Nature's Way
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{G}
Saruli Caretaker
Creature - Dryad
Defender

{T}, Tap an untapped creature you control: Add one mana of any color.
0 / 3
{1}{G}
Scrounging Bandar
Creature - Cat Monkey
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
0 / 0
{4}{G}{G}
Shambling Strider
Creature - Yeti
{R}{G}: Shambling Strider gets +1/-1 until end of turn.
5 / 5
{2}{G}
Shrill Howler
Creature - Werewolf Horror
Creatures with power less than Shrill Howler's power can't block it.

{5}{G}: Transform Shrill Howler.
3 / 1
--
Howling Chorus
Creature - Eldrazi Werewolf

Creatures with power less than Howling Chorus's power can't block it.

Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
3 / 1
{4}{G}
Spined Wurm
Creature - Wurm
5 / 4
{2}{G}
Stoic Builder
Creature - Human
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
2 / 3
{1}{W}{W}
Taranika, Akroan Veteran
Legendary Creature - Human Soldier
Vigilance

Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
3 / 3
{5}{G}
Vastwood Gorger
Creature - Wurm
5 / 6