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Select Main Deck Cards

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Ancient Den
Artifact Land
{T}: Add {W}.
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Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
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Baldur's Gate
Legendary Land - Gate
{T}: Add {C}.

{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
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Black Dragon Gate
Land - Gate
Black Dragon Gate enters the battlefield tapped.

As Black Dragon Gate enters the battlefield, choose a color other than black.

{T}: Add {B} or one mana of the chosen color.
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Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
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Citadel Gate
Land - Gate
Citadel Gate enters the battlefield tapped.

As Citadel Gate enters the battlefield, choose a color other than white.

{T}: Add {W} or one mana of the chosen color.
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Cliffgate
Land - Gate
Cliffgate enters the battlefield tapped.

As Cliffgate enters the battlefield, choose a color other than red.

{T}: Add {R} or one mana of the chosen color.
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Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
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Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
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Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
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Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
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Gond Gate
Land - Gate
Gates you control enter the battlefield untapped.

{T}: Add {C}.

{T}: Add one mana of any color that a Gate you control could produce.
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Great Furnace
Artifact Land
{T}: Add {R}.
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Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
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Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
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Manor Gate
Land - Gate
Manor Gate enters the battlefield tapped.

As Manor Gate enters the battlefield, choose a color other than green.

{T}: Add {G} or one mana of the chosen color.
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Maze's End
Land
Maze's End enters the battlefield tapped.

{T}: Add {C}.

{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
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Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
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Path of Ancestry
Land
Path of Ancestry enters tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.
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Sea Gate
Land - Gate
Sea Gate enters the battlefield tapped.

As Sea Gate enters the battlefield, choose a color other than blue.

{T}: Add {U} or one mana of the chosen color.
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Seat of the Synod
Artifact Land
{T}: Add {U}.
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Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
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Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
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Tree of Tales
Artifact Land
{T}: Add {G}.
{3}
Urtet, Remnant of Memnarch
Legendary Artifact Creature - Myr
Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token.

At the beginning of combat on your turn, untap each Myr you control.

{W}{U}{B}{R}{G}, {T}: Put three +1/+1 counters on each Myr you control. Activate only during your turn.
2 / 2
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Vault of Whispers
Artifact Land
{T}: Add {B}.