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Visualizando revisão 18. There is a more recent version of this deck.
An artifacts deck for multiplayer, goal is not to win; goal is to outlast. Its a casual non-competitive deck.It puts up a fight and presents a few problems to deal with.It often tries to cheapen costs to get things out, or create tokens and lacks power, meaning it can't throw a big beefy guy out, it just throws scrapable things out. Everything is built on the idea that the entire deck can recover from being trashed several times.
Used as a testing deck for other decks; if you loose to this deck, you have a bad deck.
The main issue is avoiding too many 6+ cards and anything thats costs more then 2 mana of any colour since at my local club, this was all this deck could do to survive. It wasn't ever seen as a threat unless Memnarch came to the field or the Incubation cube, or the planeswalker cards. So most of the deck was low priority to be killed. Only time I win is due to people constantly ignoring the deck. I'm afraid a 1/1 myr was never seen as a threat. Funny when it does win though.
In addition there are 4 possible commanders for this deck; the 3 Sahelli planeswalkers and Brudiclad. You can use any 4 of them as the commander depending on the situation. Mostly its a toss up between the 3 Shaheeli's and Brudiclad though only, but the cards allow some flexiblity to stragies.
Bit of history, this deck wasn't a commander deck and was started as a normal 60 card deck in 2003 with some left over Mirrodin cards. A professional/semi-professional player used to come to our local club and was known to wipe the floor with his decks. The only way a noob like me (back then) could survive was to go colourless as he didn't have protection from artifacts. He essentially would block successfully all 5 colours. When the MtG cards did the Return to Mirrodin series, I updated it. A few years ago, I converted it to Commander. Most of the non-Mirrodin cards are a result of that conversion. So technically, this decks been in build since about 2003.
A couple of highlights;
Slag Fiend; only exists because its a 1 mana cost late game that can be a quick mini-threat if all else is tossed aside
Megatog; not much of a threat but an alternative way of getting damage through
Myr Incubator; you will only pulled this off once or twice. People learn after they've had it blown once on them that putting out 30-40 myrs is not fun for them to fight, especially if you manage to get one of the +1/+1 buffers out. Add Brudiclad here and the incubator is hated. And don't start about Myr Retriever and Myr Wielder bringing the thing back. I've used the Incubator as a "bait" a few times to make people waste counters on it too. Esepcially people who remembered what happened last time they had to deal with all those myrs.
Brudiclad, Telchor Engineer, mopstly relied upon for upgrading tokens, nasty when combined with the Incubator.
Mirroworks, Prototype Portal, Soul Foundry, Mechanized Production, just means to get a variety of tokens out on various different things. Mirrorworks especially is nasty.
The 3 Keldra parts; you will never get them out, their there as a boaster so the deck has equiptment, their just there.
Semblance anvil, for the myrs only.
Kusari-Gama; mostly there to dare people to attack you, as when you attack it can be buffed up. People learn fast when it wipes out their entire field not to block it.
*Memnach; your expensive target for counter, he never gets out as a result, for some reason people don't like you having him on the field. If he does get to the field his used for getting stolen artifacts back and taken key cards
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