Threshold -- Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.
3 /
3
{3}{R}
Burning Earth
Enchantment
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
{1}{R}{G}
Burning-Tree Shaman
Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
3 /
4
{1}{R}{G}
Centaur Archer
Creature - Centaur Archer
{T}: Centaur Archer deals 1 damage to target creature with flying.
3 /
2
{3}{G}{G}
Centaur Battlemaster
Creature - Centaur Warrior
Heroic -- Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.
3 /
3
{3}{G}
Centaur Chieftain
Creature - Centaur
Haste
Threshold -- As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
3 /
3
{3}{G}{G}
Centaur Glade
Enchantment
{2}{G}{G}: Create a 3/3 green Centaur creature token.
{3}{G}
Centaur Nurturer
Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.
{T}: Add one mana of any color.
2 /
4
{3}{G}
Centaur Rootcaster
Creature - Centaur Druid
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 /
2
{5}{G}
Centaur Veteran
Creature - Centaur
Trample
{G}, Discard a card: Regenerate Centaur Veteran.
3 /
3
{3}{G}
Centaur Vinecrasher
Creature - Plant Centaur
Trample
Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.
1 /
1
{G}
Centaur's Herald
Creature - Elf Scout
{2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.
0 /
1
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{G}{G}
Courser of Kruphix
Enchantment Creature - Centaur
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.
2 /
4
{4}{G}
Dowsing Shaman
Creature - Centaur Shaman
{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
3 /
4
{1}{R}{G}
Fanatic of Xenagos
Creature - Centaur Warrior
Trample
Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.)
When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.
3 /
3
{1}{R}{R}{R}
Furnace of Rath
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
{3}{G}{G}
Ghor-Clan Savage
Creature - Centaur Berserker
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
2 /
3
{1}{G}
Herald of the Pantheon
Creature - Centaur Shaman
Enchantment spells you cast cost {1} less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
2 /
2
{1}{G}{G}
Jolrael's Centaur
Creature - Centaur Archer
Shroud (This creature can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2 /
2
{3}{G}
Krosan Archer
Creature - Centaur Archer
Reach (This creature can block creatures with flying.)
{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.
2 /
3
{2}{G}
Krosan Druid
Creature - Centaur Druid
Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.)
When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.
2 /
3
{1}{G}{G}
Leaf Dancer
Creature - Centaur
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 /
2
{2}{R}{R}
Leyline of Combustion
Enchantment
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.
Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
{3}{R}{G}
Nikya of the Old Ways
Legendary Creature - Centaur Druid
You can't cast noncreature spells.
Whenever you tap a land for mana, add one mana of any type that land produced.
5 /
5
{3}{G}
Nylea's Huntmaster
Creature - Centaur Shaman
When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
4 /
3
{2}{G}
Nyx Herald
Enchantment Creature - Centaur Shaman
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
2 /
3
{2}{G}{G}
Phantom Centaur
Creature - Centaur Spirit
Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
2 /
0
{3}{G}
Pharika's Disciple
Creature - Centaur Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2 /
3
{5}{G}
Pheres-Band Raiders
Creature - Centaur Warrior
Inspired -- Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, create a 3/3 green Centaur enchantment creature token.
5 /
5
{4}{G}
Pheres-Band Thunderhoof
Creature - Centaur Warrior
Heroic -- Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.
3 /
4
{3}{G}
Pheres-Band Tromper
Creature - Centaur Warrior
Inspired -- Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.
3 /
3
{3}{G}
Pheres-Band Warchief
Creature - Centaur Warrior
Vigilance, trample
Other Centaur creatures you control get +1/+1 and have vigilance and trample.
3 /
3
{3}{G}
Rampage of the Clans
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
{1}{G}
Seton's Scout
Creature - Centaur Druid Scout Archer
Reach (This creature can block creatures with flying.)
Threshold -- Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
2 /
1
{G}{G}{G}
Seton, Krosan Protector
Legendary Creature - Centaur Druid
Tap an untapped Druid you control: Add {G}.
2 /
2
{1}{G}
Skyshooter
Creature - Centaur Archer
Reach (This creature can block creatures with flying.)
{T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
1 /
2
{2}{G}
Spellbane Centaur
Creature - Centaur
Creatures you control can't be the targets of blue spells or abilities from blue sources.
3 /
2
{2}{R}
Spellshock
Enchantment
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
{3}{R}{G}
Stonebrow, Krosan Hero
Legendary Creature - Centaur Warrior
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
4 /
4
{7}{G}
Stonehoof Chieftain
Creature - Centaur Warrior
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
8 /
8
{2}{G}
Wildwood Patrol
Creature - Centaur Scout
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)