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{3}{U}{B}
Ashiok, Nightmare Muse
Legendary Planeswalker - Ashiok
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

-3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.

-7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
L: 5
{3}{U}{B}
Ashiok, Nightmare Muse
Legendary Planeswalker - Ashiok
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

-3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.

-7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
L: 5
{3}{U}{B}
Ashiok, Nightmare Muse
Legendary Planeswalker - Ashiok
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

-3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.

-7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
L: 5
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
--
Castle Ardenvale
Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
{2}{W}{B}
Doom Foretold
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
{2}{W}{B}
Doom Foretold
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
{2}{W}{B}
Doom Foretold
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
{3}{B}{B}
Doom Whisperer
Creature - Nightmare Demon
Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
6 / 6
{3}{B}{B}
Doom Whisperer
Creature - Nightmare Demon
Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
6 / 6
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
{2}{B}
Elspeth's Nightmare
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Destroy target creature an opponent controls with power 2 or less.

II -- Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

III -- Exile target opponent's graveyard.
{2}{B}
Elspeth's Nightmare
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Destroy target creature an opponent controls with power 2 or less.

II -- Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

III -- Exile target opponent's graveyard.
{2}{B}
Elspeth's Nightmare
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Destroy target creature an opponent controls with power 2 or less.

II -- Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

III -- Exile target opponent's graveyard.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.

Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.

Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{2}{B}
Go Blank
Sorcery
Target player discards two cards. Then exile that player's graveyard.
{2}{B}
Go Blank
Sorcery
Target player discards two cards. Then exile that player's graveyard.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
{1}{W}{B}
Kaya, Orzhov Usurper
Legendary Planeswalker - Kaya
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

-1: Exile target nonland permanent with mana value 1 or less.

-5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
L: 3
{1}{W}{B}
Kaya, Orzhov Usurper
Legendary Planeswalker - Kaya
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

-1: Exile target nonland permanent with mana value 1 or less.

-5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
L: 3
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{W}{B}
Oath of Kaya
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.

Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.
{1}{W}{B}
Oath of Kaya
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.

Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.
{1}{W}{B}
Oath of Kaya
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.

Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.
{1}{W}{B}
Oath of Kaya
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.

Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.
{1}{U}
Omen of the Sea
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.

{2}{U}, Sacrifice Omen of the Sea: Scry 2.
{1}{U}
Omen of the Sea
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.

{2}{U}, Sacrifice Omen of the Sea: Scry 2.
{1}{U}
Omen of the Sea
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.

{2}{U}, Sacrifice Omen of the Sea: Scry 2.
{1}{U}
Omen of the Sea
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.

{2}{U}, Sacrifice Omen of the Sea: Scry 2.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{B}{B}
Yahenni's Expertise
Sorcery
All creatures get -3/-3 until end of turn.

You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
{2}{B}{B}
Yahenni's Expertise
Sorcery
All creatures get -3/-3 until end of turn.

You may cast a spell with mana value 3 or less from your hand without paying its mana cost.

{3}{U}{ // }{4}{U}{U}
Commit // Memory
Instant // Sorcery
Put target spell or nonland permanent into its owner's library second from the top.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{3}{B}
Extinction Event
Sorcery
Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)
{3}{B}
Extinction Event
Sorcery
Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)
{1}{G/W}{G/W}
Kaheera, the Orphanguard
Legendary Creature - Cat Beast
Companion -- Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Vigilance

Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
3 / 2
{2}{U}
Mystical Dispute
Instant
This spell costs {2} less to cast if it targets a blue spell.

Counter target spell unless its controller pays {3}.
{2}{U}
Mystical Dispute
Instant
This spell costs {2} less to cast if it targets a blue spell.

Counter target spell unless its controller pays {3}.
{1}{U}{U}
Narset, Parter of Veils
Legendary Planeswalker - Narset
Each opponent can't draw more than one card each turn.

-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
L: 5
{1}{U}{U}
Narset, Parter of Veils
Legendary Planeswalker - Narset
Each opponent can't draw more than one card each turn.

-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
L: 5
{1}{W}
Rest in Peace
Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.
{2}{W}
Timely Reinforcements
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
{W}{B}
Vanishing Verse
Instant
Exile target monocolored permanent.
{W}{B}
Vanishing Verse
Instant
Exile target monocolored permanent.