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Select Main Deck Cards

{3}{W}
Captain's Call
Sorcery
Create three 1/1 white Soldier creature tokens.
{3}{W}
Captain's Call
Sorcery
Create three 1/1 white Soldier creature tokens.
{4}{W}
Conclave Phalanx
Creature - Human Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
2 / 4
{2}{W}
Crusader of Odric
Creature - Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
* / *
{2}{W}
Crusader of Odric
Creature - Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
* / *
{1}{W}
Gather the Townsfolk
Sorcery
Create two 1/1 white Human creature tokens.

Fateful hour -- If you have 5 or less life, create five of those tokens instead.
{1}{W}
Gather the Townsfolk
Sorcery
Create two 1/1 white Human creature tokens.

Fateful hour -- If you have 5 or less life, create five of those tokens instead.
{5}{W}
Gempalm Avenger
Creature - Human Soldier
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
3 / 5
{5}{W}
Gempalm Avenger
Creature - Human Soldier
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
3 / 5
{W}
Hunted Witness
Creature - Human
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
1 / 1
{W}
Hunted Witness
Creature - Human
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
1 / 1
{W}
Hunted Witness
Creature - Human
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
1 / 1
{W}
Hunted Witness
Creature - Human
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
1 / 1
{3}{W}
Loxodon Sergeant
Creature - Elephant Soldier
Vigilance

When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn.
3 / 3
{2}{W}
Martyr's Soul
Creature - Spirit Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.
3 / 2
{2}{W}
Martyr's Soul
Creature - Spirit Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.
3 / 2
{2}{W}
Martyr's Soul
Creature - Spirit Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.
3 / 2
{2}{W}
Martyr's Soul
Creature - Spirit Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.
3 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
{1}{W}
Tandem Tactics
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
{1}{W}
Tandem Tactics
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
{W}
Unified Strike
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
{W}
Unified Strike
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
{W}
Unified Strike
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
{W}
Unified Strike
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
{W}{W}
Veteran Armorsmith
Creature - Human Soldier
Other Soldier creatures you control get +0/+1.
2 / 3
{W}{W}
Veteran Armorsmith
Creature - Human Soldier
Other Soldier creatures you control get +0/+1.
2 / 3
{W}{W}
Veteran Armorsmith
Creature - Human Soldier
Other Soldier creatures you control get +0/+1.
2 / 3
{W}{W}
Veteran Armorsmith
Creature - Human Soldier
Other Soldier creatures you control get +0/+1.
2 / 3
{2}{W}
Veteran Swordsmith
Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
3 / 2
{2}{W}
Veteran Swordsmith
Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
3 / 2
{2}{W}
Veteran Swordsmith
Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
3 / 2
{2}{W}
Warded Battlements
Creature - Wall
Defender (This creature can't attack.)

Attacking creatures you control get +1/+0.
0 / 3
{1}{W}
You Hear Something on Watch
Instant
Choose one --

• Rouse the Party -- Creatures you control get +1/+1 until end of turn.

• Set Off Traps -- This spell deals 5 damage to target attacking creature.
{1}{W}
You Hear Something on Watch
Instant
Choose one --

• Rouse the Party -- Creatures you control get +1/+1 until end of turn.

• Set Off Traps -- This spell deals 5 damage to target attacking creature.
{1}{W}
You Hear Something on Watch
Instant
Choose one --

• Rouse the Party -- Creatures you control get +1/+1 until end of turn.

• Set Off Traps -- This spell deals 5 damage to target attacking creature.
{1}{W}
You Hear Something on Watch
Instant
Choose one --

• Rouse the Party -- Creatures you control get +1/+1 until end of turn.

• Set Off Traps -- This spell deals 5 damage to target attacking creature.