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Select Main Deck Cards

{4}{U}{U}
Angler Drake
Creature - Drake
Flying

When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
4 / 4
{W}{W}
Bishop of Wings
Creature - Human Cleric
Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
1 / 4
{1}{W}
Bishop's Soldier
Creature - Vampire Soldier
Lifelink
2 / 2
{4}{U}
Boreal Elemental
Creature - Elemental
Flying

Spells your opponents cast that target Boreal Elemental cost {2} more to cast.
3 / 4
{1}{U}
Chart a Course
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
{1}{U}
Chart a Course
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
{1}{U}
Chart a Course
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
{2}{U}
Cloudkin Seer
Creature - Elemental Wizard
Flying

When Cloudkin Seer enters the battlefield, draw a card.
2 / 1
{1}{U}
Curio Vendor
Creature - Vedalken
2 / 1
{4}{W}
Dawning Angel
Creature - Angel
Flying

When Dawning Angel enters the battlefield, you gain 4 life.
3 / 2
{W}
Duskborne Skymarcher
Creature - Vampire Cleric
Flying

{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
1 / 1
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{2}{U}{U}
Failed Inspection
Instant
Counter target spell. Draw a card, then discard a card.
{W}
Fragmentize
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
{3}{W}
Imperial Aerosaur
Creature - Dinosaur
Flying

When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
3 / 3
{3}{W}
Imperial Aerosaur
Creature - Dinosaur
Flying

When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
3 / 3
{2}{W}
Inspiring Cleric
Creature - Vampire Cleric
When Inspiring Cleric enters the battlefield, you gain 4 life.
3 / 2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{5}{U}{U}
Lay Claim
Enchantment - Aura
Enchant permanent

You control enchanted permanent.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Perilous Voyage
Instant
Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Raptor Companion
Creature - Dinosaur
3 / 1
{W}
Righteous Blow
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
{4}{W}
Shining Aerosaur
Creature - Dinosaur
Flying
3 / 4
{2}{U}
Siren Lookout
Creature - Siren Pirate
Flying

When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1 / 2
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{3}{U}{U}{U}
Sphinx of Magosi
Creature - Sphinx
Flying

{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
6 / 6
{3}{U}
Storm Sculptor
Creature - Merfolk Wizard
Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
3 / 2
{2}{U}
Supreme Will
Instant
Choose one --

• Counter target spell unless its controller pays {3}.

• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{W}
Take Heart
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
{2}{W}
Territorial Hammerskull
Creature - Dinosaur
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
2 / 3
{1}{W}
Trusty Companion
Creature - Hyena
Vigilance

Trusty Companion can't attack alone.
3 / 2
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{3}{W}{W}{W}
Victory's Herald
Creature - Angel
Flying

Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
4 / 4
{2}{U}
Watertrap Weaver
Creature - Merfolk Wizard
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{2}{U}
Watertrap Weaver
Creature - Merfolk Wizard
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2