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Select Main Deck Cards

{1}{R}
Abrade
Instant
Choose one --

• Abrade deals 3 damage to target creature.

• Destroy target artifact.
{2}
Altar of Dementia
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{1}{B}
Asylum Visitor
Creature - Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 1
{3}{B}{B}
Awaken the Erstwhile
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
{1}{B}{R}
Azra Oddsmaker
Creature - Azra Warrior
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
3 / 3
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
--
Blackcleave Cliffs
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {R}.
--
Blightstep Pathway
Land
{T}: Add {B}.
--
Searstep Pathway
Land

{T}: Add {R}.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
{B}
Blood Pet
Creature - Thrull
Sacrifice Blood Pet: Add {B}.
1 / 1
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{1}{B}{B}
Bottomless Pit
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
{R}
Burning Inquiry
Sorcery
Each player draws three cards, then discards three cards at random.
{1}{B}
Chain of Smog
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
{1}{B}
Chains of Mephistopheles
Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{B}{B}
Court of Ambition
Enchantment
When Court of Ambition enters the battlefield, you become the monarch.

At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
{1}{B}
Dance of the Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
{1}{B}
Dark Confidant
Creature - Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
2 / 1
{2}{B}
Dark Deal
Sorcery
Each player discards all the cards in their hand, then draws that many cards minus one.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}{B}
Dauthi Voidwalker
Creature - Dauthi Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)

If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.

{T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3 / 2
{2}{R}
Deflecting Swat
Instant
If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{1}{R}
Dockside Extortionist
Creature - Goblin Pirate
When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 2
{R}
Dragon's Rage Channeler
Creature - Human Shaman
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Delirium -- As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
1 / 1
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{T}: Add {B} or {R}.
{1}{R}{R}
Dualcaster Mage
Creature - Human Wizard
Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
2 / 2
{B}
Entomb
Instant
Search your library for a card, put that card into your graveyard, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{B}{R}
Fire Covenant
Instant
As an additional cost to cast this spell, pay X life.

Fire Covenant deals X damage divided as you choose among any number of target creatures.
{R}
Gamble
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
--
Geier Reach Sanitarium
Legendary Land
{T}: Add {C}.

{2}, {T}: Each player draws a card, then discards a card.
--
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
{4}
Geth's Grimoire
Artifact
Whenever an opponent discards a card, you may draw a card.
--
Graven Cairns
Land
{T}: Add {C}.

{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
{2}{R}
Heat Shimmer
Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."
{1}{B}
Imp's Mischief
Instant
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
{B}
Imperial Seal
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{2}{R}
Jeska's Will
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Add {R} for each card in target opponent's hand.

• Exile the top three cards of your library. You may play them this turn.
{B}{R}
Kroxa, Titan of Death's Hunger
Legendary Creature - Elder Giant
When Kroxa enters the battlefield, sacrifice it unless it escaped.

Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.

Escape--{B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
6 / 6
{1}{B}
Liliana's Caress
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
{0}
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
--
Luxury Suite
Land
Luxury Suite enters the battlefield tapped unless you have two or more opponents.

{T}: Add {B} or {R}.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{2}{B}
Megrim
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Opal
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color. Activate only if you control three or more artifacts.
{2}{B}
Necrogen Mists
Enchantment
At the beginning of each player's upkeep, that player discards a card.
{2}{B}
Necromancy
Enchantment
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
{B}{B}{B}
Necropotence
Enchantment
Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
{2}{B}
Opposition Agent
Creature - Human Rogue
Flash

You control your opponents while they're searching their libraries.

While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
3 / 2
{1}{B}{B}
Oppression
Enchantment
Whenever a player casts a spell, that player discards a card.
{1}{B}{R}
Pain Magnification
Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
{4}{B}{B}{B}
Peer into the Abyss
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{1}{B}{B}
Praetor's Grasp
Sorcery
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled.
--
Prismatic Vista
Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
{4}{B}{B}
Professor Onyx
Legendary Planeswalker - Liliana
Magecraft -- Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.

+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

-3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.

-8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
L: 5
{R}
Ragavan, Nimble Pilferer
Legendary Creature - Monkey Pirate
Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2 / 1
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{2}{R}
Simian Spirit Guide
Creature - Ape Spirit
Exile Simian Spirit Guide from your hand: Add {R}.
2 / 2
{4}{B}{R}
Sire of Insanity
Creature - Demon
At the beginning of each end step, each player discards their hand.
6 / 4
{0}
Slaughter Pact
Instant
Destroy target nonblack creature.

At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{R}
Stranglehold
Enchantment
Your opponents can't search libraries.

If an opponent would begin an extra turn, that player skips that turn instead.
--
Sulfurous Springs
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Talisman of Indulgence
Artifact
{T}: Add {C}.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
{3}{B}{B}
Tergrid, God of Fright
Legendary Creature - God
Menace

Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
4 / 5
--
Tergrid's Lantern
Legendary Artifact

{T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.

{3}{B}: Untap Tergrid's Lantern.
4 / 5
{1}{R}
Tibalt's Trickery
Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
{1}{B}
Tinybones, Trinket Thief
Legendary Creature - Skeleton Rogue
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.

{4}{B}{B}: Each opponent with no cards in hand loses 10 life.
1 / 2
{2}{B}
Toxic Deluge
Sorcery
As an additional cost to cast this spell, pay X life.

All creatures get -X/-X until end of turn.
{1}{R}
Twinflame
Sorcery
Strive -- This spell costs {2}{R} more to cast for each target beyond the first.

Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
{1}{R}
Underworld Breach
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{5}{B}{B}{B}
Vilis, Broker of Blood
Legendary Creature - Demon
Flying

{B}, Pay 2 life: Target creature gets -1/-1 until end of turn.

Whenever you lose life, draw that many cards. (Damage causes loss of life.)
8 / 8
{1}{B}
Waste Not
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.

Whenever an opponent discards a land card, add {B}{B}.

Whenever an opponent discards a noncreature, nonland card, draw a card.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{1}{B}
Wishclaw Talisman
Artifact
Wishclaw Talisman enters the battlefield with three wish counters on it.

{1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{3}{R}{R}{R}
Worldgorger Dragon
Creature - Nightmare Dragon
Flying, trample

When Worldgorger Dragon enters the battlefield, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
7 / 7
{2}{B}
Yawgmoth's Will
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.