Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{G}{W}{U}
Bant Charm
Instant
Choose one --

• Destroy target artifact.

• Put target creature on the bottom of its owner's library.

• Counter target instant spell.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{3}{W}{ // }{W}
Blessed Hippogriff // Tyr's Blessing
Creature - Hippogriff // Instant - Adventure
Flying

Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.



Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{G}{W}{U}
Brokers Charm
Instant
Choose one --

• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.

• Destroy target enchantment.

• Draw two cards.
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Cryptic Spires
Land
As you create your deck, circle two of the colors below.

Cryptic Spires enters the battlefield tapped.

{T}: Add one mana of either of the circled colors.
{4}{W}{W}{ // }{1}{W}
Crystal Dragon // Rob the Hoard
Creature - Dragon // Sorcery - Adventure
Flying, vigilance



Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
4 / 4
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{6}{G}{ // }{3}{G}
Dread Linnorm // Scale Deflection
Creature - Snake Dragon // Instant - Adventure
Dread Linnorm can't be blocked by creatures with power 3 or less.



Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
7 / 6
{4}{G}{G}{ // }{2}{G}
Emerald Dragon // Dissonant Wave
Creature - Dragon // Instant - Adventure
Flying, trample



Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
4 / 4
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{G}{W}{U}
Gorion, Wise Mentor
Legendary Creature - Human Wizard
Vigilance

Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
3 / 4
{5}{W}{W}{ // }{2}{W}
Guardian Naga // Banishing Coils
Creature - Naga // Instant - Adventure
Vigilance

As long as it's your turn, prevent all damage that would be dealt to Guardian Naga.



Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
5 / 6
{1}{W}{ // }{X}{W}{W}
Horn of Valhalla // Ysgard's Call
Artifact - Equipment // Sorcery - Adventure
Equipped creature gets +1/+1 for each creature you control.

Equip {3}



Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
{4}{U}{ // }{X}{U}{U}
Illithid Harvester // Plant Tadpoles
Creature - Horror // Sorcery - Adventure
Ceremorphosis -- When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.



Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)
4 / 4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{3}{U}{ // }{1}{U}
Moonshae Pixie // Pixie Dust
Creature - Faerie // Instant - Adventure
Flying

When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn.



Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{G}
Noble Hierarch
Creature - Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {G}, {W}, or {U}.
0 / 1
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{5}{U}{U}{ // }{2}{U}
Sapphire Dragon // Psionic Pulse
Creature - Dragon // Instant - Adventure
Flying

Whenever Sapphire Dragon attacks or blocks, scry 2.



Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.)
5 / 6
{4}{U}{ // }{2}{U}
Sea Hag // Aquatic Ingress
Creature - Hag // Instant - Adventure
When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.



Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
3 / 5
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{5}{U}{U}{ // }{1}{U}
Sword Coast Serpent // Capsizing Wave
Creature - Serpent Dragon // Instant - Adventure
Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.



Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
6 / 6
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{5}{G}{G}{ // }{1}{G}
Tlincalli Hunter // Retrieve Prey
Creature - Scorpion Scout // Sorcery - Adventure
Trample

Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile.



Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
7 / 7
{4}{U}{ // }{1}{U}
Young Blue Dragon // Sand Augury
Creature - Dragon // Sorcery - Adventure
Flying



Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)
3 / 3