Heroic -- Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
3 /
2
{1}{B}{B}
Agent of the Fates
Creature - Human Assassin
Deathtouch
Heroic -- Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
3 /
2
{1}{B}{B}
Agent of the Fates
Creature - Human Assassin
Deathtouch
Heroic -- Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
3 /
2
{1}{B}{B}
Agent of the Fates
Creature - Human Assassin
Deathtouch
Heroic -- Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
3 /
2
{G}
Caravan Vigil
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid -- You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
{G}
Caravan Vigil
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid -- You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
{G}
Caravan Vigil
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid -- You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
{G}
Caravan Vigil
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid -- You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
{2}{B}
Dark Impostor
Creature - Vampire Assassin
{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.
2 /
2
{2}{B}
Dark Impostor
Creature - Vampire Assassin
{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.
2 /
2
{4}{B}{G}
Deadbridge Chant
Enchantment
When Deadbridge Chant enters the battlefield, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
{4}{B}{G}
Deadbridge Chant
Enchantment
When Deadbridge Chant enters the battlefield, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
{1}{G}
Deathcap Cultivator
Creature - Human Druid
{T}: Add {B} or {G}.
Delirium -- Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
2 /
1
{1}{G}
Deathcap Cultivator
Creature - Human Druid
{T}: Add {B} or {G}.
Delirium -- Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
2 /
1
{1}{G}
Deathcap Cultivator
Creature - Human Druid
{T}: Add {B} or {G}.
Delirium -- Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
2 /
1
{1}{G}
Deathcap Cultivator
Creature - Human Druid
{T}: Add {B} or {G}.
Delirium -- Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
2 /
1
{2}{B}{B}
Demonic Pact
Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen --
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
{2}{B}{B}
Demonic Pact
Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen --
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
{3}{B}
Disciple of Bolas
Creature - Human Wizard
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
2 /
1
{3}{B}
Disciple of Bolas
Creature - Human Wizard
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
2 /
1
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{X}{B}{B}{G}
Gaze of Granite
Sorcery
Destroy each nonland permanent with mana value X or less.
{X}{B}{B}{G}
Gaze of Granite
Sorcery
Destroy each nonland permanent with mana value X or less.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{2}{B}{G}
Reaper of the Wilds
Creature - Gorgon
Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{B}: Reaper of the Wilds gains deathtouch until end of turn.
{1}{G}: Reaper of the Wilds gains hexproof until end of turn.
4 /
5
{2}{B}{G}
Reaper of the Wilds
Creature - Gorgon
Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{B}: Reaper of the Wilds gains deathtouch until end of turn.
{1}{G}: Reaper of the Wilds gains hexproof until end of turn.
4 /
5
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 /
1
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 /
1
{1}{B}{B}
Ruinous Path
Sorcery
Destroy target creature or planeswalker.
Awaken 4--{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{1}{B}{B}
Ruinous Path
Sorcery
Destroy target creature or planeswalker.
Awaken 4--{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{B}{B}
Scarblade Elite
Creature - Elf Assassin
{T}, Exile an Assassin card from your graveyard: Destroy target creature.
2 /
2
{B}{B}
Scarblade Elite
Creature - Elf Assassin
{T}, Exile an Assassin card from your graveyard: Destroy target creature.
2 /
2
{4}{B}{B}{G}{G}
Sisters of Stone Death
Legendary Creature - Gorgon
{G}: Target creature blocks Sisters of Stone Death this turn if able.
{B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death.
{2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.
7 /
5
{4}{B}{B}{G}{G}
Sisters of Stone Death
Legendary Creature - Gorgon
{G}: Target creature blocks Sisters of Stone Death this turn if able.
{B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death.
{2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.
7 /
5
{3}{B}{G}
Vraska the Unseen
Legendary Planeswalker - Vraska
+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
-3: Destroy target nonland permanent.
-7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
L:
5
{3}{B}{G}
Vraska the Unseen
Legendary Planeswalker - Vraska
+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
-3: Destroy target nonland permanent.
-7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
L:
5
{5}{B}
Xathrid Gorgon
Creature - Gorgon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
3 /
6
{5}{B}
Xathrid Gorgon
Creature - Gorgon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)