{T}: Add an amount of {R} equal to the greatest power among creatures you control that entered this turn.
Partner (You can have two commanders if both have partner.)
4 /
3
{6}{G}{G}
Ancient Brontodon
Creature - Dinosaur
9 /
9
{5}
Aradara Express
Artifact - Vehicle
Menace
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
8 /
6
{R/G}{R/G}
Burning-Tree Emissary
Creature - Human Shaman
When Burning-Tree Emissary enters, add {R}{G}.
2 /
2
{4}{G}{G}
Colossal Dreadmaw
Creature - Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 /
6
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 /
3
{4}{G}
Elfhame Wurm
Creature - Wurm
Vigilance, trample
5 /
4
{5}{G}
Elvish Aberration
Creature - Elf Mutant
{T}: Add {G}{G}{G}.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
4 /
5
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{2}{G}
Fierce Empath
Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1 /
1
{2}{G}{G}
Fierce Witchstalker
Creature - Wolf
Trample
When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
4 /
4
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{5}{G}{G}
Greater Sandwurm
Creature - Wurm
Greater Sandwurm can't be blocked by creatures with power 2 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
7 /
7
{4}{G}{G}
Greater Tanuki
Enchantment Creature - Dog
Trample
Channel -- {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
6 /
5
{3}{G}
Halana, Kessig Ranger
Legendary Creature - Human Archer Ranger
Reach
Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature.
Partner (You can have two commanders if both have partner.)
3 /
4
{1}{G}
Ilysian Caryatid
Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
1 /
1
{5}{R}
Ironhoof Boar
Artifact Creature - Boar
Trample, haste
Channel -- {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn.
5 /
4
{2}{G}
Jewel Thief
Creature - Cat Rogue
Vigilance, trample
When Jewel Thief enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 /
3
{2}{G}
Jungle Wayfinder
Creature - Elf Warrior
When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
3 /
3
{1}{G}
Leafkin Druid
Creature - Elemental Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
0 /
3
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters, draw a card.
{T}: Add {G}.
2 /
2
{7}{R}
Molten Monstrosity
Creature - Hellion
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
Trample
5 /
5
{1}{G}
Naga Vitalist
Creature - Naga Druid
{T}: Add one mana of any type that a land you control could produce.
1 /
2
{4}{G}
Nylea's Forerunner
Enchantment Creature - Beast
Trample
Other creatures you control have trample.
5 /
3
{3}{G}{G}
Owlbear
Creature - Bird Bear
Trample
Keen Senses -- When Owlbear enters the battlefield, draw a card.
4 /
4
{6}
Pardic Wanderer
Artifact Creature - Golem
Trample
5 /
5
{4}{G}{G}
Rampaging Hippo
Creature - Hippo
Trample
Cycling {2} ({2}, Discard this card: Draw a card.)
5 /
6
{10}
Rust Goliath
Artifact Creature - Construct
Prototype {3}{G}{G} -- 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Reach, trample
10 /
10
{4}{R}{R}
Sun-Crowned Hunters
Creature - Dinosaur
Enrage -- Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
5 /
4
{4}{G}
Thundering Ceratok
Creature - Rhino
Trample
When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
4 /
5
{7}
Thundersteel Colossus
Artifact - Vehicle
Trample, haste
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
7 /
7
{2}{R}
Tuktuk Rubblefort
Creature - Wall
Defender, reach
Creatures you control have haste.
0 /
3
{1}{G}
Ulvenwald Captive
Creature - Werewolf Horror
Defender
{T}: Add {G}.
{5}{G}{G}: Transform Ulvenwald Captive.
1 /
2
--
Ulvenwald Abomination
Creature - Eldrazi Werewolf
{T}: Add {C}{C}.
1 /
2
{4}{G}
Wardscale Crocodile
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
5 /
3
{2}{G}
Weaver of Blossoms
Creature - Human Werewolf
{T}: Add one mana of any color.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
3
--
Blossom-Clad Werewolf
Creature - Werewolf
{T}: Add two mana of any one color.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2 /
3
{1}{G}
Werebear
Creature - Human Bear Druid
{T}: Add {G}.
Threshold -- Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
1 /
1
{1}{G}
Whisperer of the Wilds
Creature - Human Shaman
{T}: Add {G}.
Ferocious -- {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
0 /
2
{3}{G}
Wild Wanderer
Creature - Elf Druid
When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3 /
2
{R}{G}
Zhur-Taa Druid
Creature - Human Druid
{T}: Add {G}.
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.