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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.
Visualizando revisão 3. There is a more recent version of this deck.
I am slowly uploading all of my God decks; Each of the four God-Eternals, and then Hazoret to finish the cycle.
This is my attempt at making a better green better at drawing than blue. I have utilized every draw that is based on power, as well as some supplementary draw to pull out of the early game ramp (of which there is a LOT to get out all the high cost creatures and draw spells), and start drawing into one of the many cheap, big, fun boys to start making cool stuff happen.
Wine of blood and iron, berserk, god-eternal rhonas, finale of devastation, vigor, kamahl, rhonas’s monument, are our various ways of making already big creatures gigantic.... or just mossbridge troll and a board will do it.
Despite the deck being more than capable of fast and decisive combat wins, I make it a point to not deal combat damage each game, opting instead to win via various nifty combos.
Any big creature + ram through or surestrike trident = instant speed dead player
Various big creatures or one HUGE mossbridge troll + altar of dementia = one or more libraries gone
Psychosis crawler + lots of drawing = lots of damage
Protean hulk + momentous fall, greater good, or altar of dementia = instant speed loaming shaman to prevent your own inevitable mill death
If you REALLY dislike the people you’re playing with then the great henge + woodfall primus + altar of dementia, or greater good can be used to mill the table, blow up everyone’s lands, and draw all your cards. What can I say? I have a penchant for including degenerate combos, but not utilizing them.
And before anyone says “add more lands” - No. Not necessary when i have the most efficient land ramp cards, all the colored 1 cost dorks, and an obscene amount of card draw. Trust me, mulligan into a couple lands and early ramp and you’re fine. If anything, the biggest issue is ramping hard and not having draw that doesn’t rely on high power to get gas back in hand; hence the addition of nissa, vital force, harmonize, the great henge, and benefactor’s draught (which also does disgusting things with selvala, karmetra’s acolyte, and mossbridge troll).
Anyways, If anyone has any fun ideas or additions let me know!
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
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Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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Comparar | Revisão | Criado | Por | |||
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Revisão 8 | Março 3, 2021 | DevoMelvminster | ||||
Revisão 7 | Março 3, 2021 | DevoMelvminster | ||||
Revisão 6 | Março 3, 2021 | DevoMelvminster | ||||
Revisão 5 | Março 3, 2021 | DevoMelvminster | ||||
Revisão 4 | Março 3, 2021 | DevoMelvminster | ||||
» | Revisão 3 | Março 3, 2021 | DevoMelvminster | |||
Revisão 2 | Março 3, 2021 | DevoMelvminster | ||||
Revisão 1 | Março 2, 2021 | DevoMelvminster |