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--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
{1}{W}{W}
Cleansing Meditation
Sorcery
Destroy all enchantments.

Threshold -- If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
{1}{W}{W}
Cleansing Meditation
Sorcery
Destroy all enchantments.

Threshold -- If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.

{T}: Add {C} for each Locus on the battlefield.
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.

{T}: Add {C} for each Locus on the battlefield.
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.

{T}: Add {C} for each Locus on the battlefield.
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.

{T}: Add {C} for each Locus on the battlefield.
{3}{R}{R}
Curse of Bloodletting
Enchantment - Aura Curse
Enchant player

If a source would deal damage to enchanted player, it deals double that damage to that player instead.
{3}{R}{R}
Curse of Bloodletting
Enchantment - Aura Curse
Enchant player

If a source would deal damage to enchanted player, it deals double that damage to that player instead.
{3}{B}{B}
Curse of Death's Hold
Enchantment - Aura Curse
Enchant player

Creatures enchanted player controls get -1/-1.
{3}{B}{B}
Curse of Death's Hold
Enchantment - Aura Curse
Enchant player

Creatures enchanted player controls get -1/-1.
{3}{B}{B}
Curse of Death's Hold
Enchantment - Aura Curse
Enchant player

Creatures enchanted player controls get -1/-1.
{3}{B}{B}
Curse of Death's Hold
Enchantment - Aura Curse
Enchant player

Creatures enchanted player controls get -1/-1.
{4}{U}
Curse of Echoes
Enchantment - Aura Curse
Enchant player

Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
{4}{U}
Curse of Echoes
Enchantment - Aura Curse
Enchant player

Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
{2}{W}{W}
Curse of Exhaustion
Enchantment - Aura Curse
Enchant player

Enchanted player can't cast more than one spell each turn.
{2}{W}{W}
Curse of Exhaustion
Enchantment - Aura Curse
Enchant player

Enchanted player can't cast more than one spell each turn.
{4}{B}
Curse of Misfortunes
Enchantment - Aura Curse
Enchant player

At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
{4}{B}
Curse of Misfortunes
Enchantment - Aura Curse
Enchant player

At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
{4}{B}
Curse of Thirst
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
{4}{B}
Curse of Thirst
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
{4}{B}
Curse of Thirst
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
{4}{B}
Curse of Thirst
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
{1}{R}
Curse of the Pierced Heart
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
{1}{R}
Curse of the Pierced Heart
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
{1}{R}
Curse of the Pierced Heart
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
{2}
Cursed Totem
Artifact
Activated abilities of creatures can't be activated.
{2}
Cursed Totem
Artifact
Activated abilities of creatures can't be activated.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{3}{W/U}{W/U}
Enchanted Evening
Enchantment
All permanents are enchantments in addition to their other types.
{3}{W/U}{W/U}
Enchanted Evening
Enchantment
All permanents are enchantments in addition to their other types.
{5}{W}{W}
Enduring Ideal
Sorcery
Search your library for an enchantment card, put it onto the battlefield, then shuffle.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
--
Halimar Depths
Land
Halimar Depths enters tapped.

When Halimar Depths enters, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
--
Halimar Depths
Land
Halimar Depths enters tapped.

When Halimar Depths enters, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{4}{W}{W}
Open the Vaults
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
{4}{W}{W}
Open the Vaults
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
{2}{U}
Paradox Haze
Enchantment - Aura
Enchant player

At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
{2}{U}
Paradox Haze
Enchantment - Aura
Enchant player

At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
{2}{U}
Paradox Haze
Enchantment - Aura
Enchant player

At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{1}{R}
Pyretic Ritual
Instant
Add {R}{R}{R}.
{1}{R}
Pyretic Ritual
Instant
Add {R}{R}{R}.
{1}{R}
Pyretic Ritual
Instant
Add {R}{R}{R}.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
{3}{W}{W}
Sigil of the Empty Throne
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
{3}{W}{W}
Sigil of the Empty Throne
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}{W}
Sphere of Safety
Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
{4}{W}
Sphere of Safety
Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)