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Select Main Deck Cards

{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 1
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 1
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 1
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 1
{3}{B}
Flayed Nim
Creature - Skeleton
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.

{2}{B}: Regenerate Flayed Nim.
2 / 2
{3}{B}
Flayed Nim
Creature - Skeleton
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.

{2}{B}: Regenerate Flayed Nim.
2 / 2
{3}{B}
Flayed Nim
Creature - Skeleton
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.

{2}{B}: Regenerate Flayed Nim.
2 / 2
{1}{B}{B}
Lim-Dûl's High Guard
Creature - Skeleton
First strike

{1}{B}: Regenerate Lim-Dûl's High Guard.
2 / 1
{1}{B}{B}
Lim-Dûl's High Guard
Creature - Skeleton
First strike

{1}{B}: Regenerate Lim-Dûl's High Guard.
2 / 1
{1}{B}{B}
Lim-Dûl's High Guard
Creature - Skeleton
First strike

{1}{B}: Regenerate Lim-Dûl's High Guard.
2 / 1
{B}
Molting Snakeskin
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."
{B}
Molting Snakeskin
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."
{B}
Molting Snakeskin
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."
{B}
Molting Snakeskin
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."
{3}{B}
Paragon of Open Graves
Creature - Skeleton Warrior
Other black creatures you control get +1/+1.

{2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2 / 2
{3}{B}
Paragon of Open Graves
Creature - Skeleton Warrior
Other black creatures you control get +1/+1.

{2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2 / 2
{3}{B}
Paragon of Open Graves
Creature - Skeleton Warrior
Other black creatures you control get +1/+1.

{2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2 / 2
{B}
Planar Void
Enchantment
Whenever another card is put into a graveyard from anywhere, exile that card.
{B}
Planar Void
Enchantment
Whenever another card is put into a graveyard from anywhere, exile that card.
{B}
Planar Void
Enchantment
Whenever another card is put into a graveyard from anywhere, exile that card.
{B}
Predator's Gambit
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.

Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{B}
Predator's Gambit
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.

Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{B}
Predator's Gambit
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.

Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{B}
Predator's Gambit
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.

Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{1}{B}
Restless Dead
Creature - Skeleton
{B}: Regenerate Restless Dead.
1 / 1
{1}{B}
Restless Dead
Creature - Skeleton
{B}: Regenerate Restless Dead.
1 / 1
{1}{B}
Restless Dead
Creature - Skeleton
{B}: Regenerate Restless Dead.
1 / 1
{1}{B}
Restless Dead
Creature - Skeleton
{B}: Regenerate Restless Dead.
1 / 1
--
Spawning Pool
Land
Spawning Pool enters the battlefield tapped.

{T}: Add {B}.

{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
--
Spawning Pool
Land
Spawning Pool enters the battlefield tapped.

{T}: Add {B}.

{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
--
Spawning Pool
Land
Spawning Pool enters the battlefield tapped.

{T}: Add {B}.

{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
--
Spawning Pool
Land
Spawning Pool enters the battlefield tapped.

{T}: Add {B}.

{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}
Thrull Retainer
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.
{B}
Thrull Retainer
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.
{B}
Thrull Retainer
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.
{B}
Thrull Retainer
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{1}{B}
Unworthy Dead
Creature - Phyrexian Skeleton
{B}: Regenerate Unworthy Dead.
1 / 1
{1}{B}
Unworthy Dead
Creature - Phyrexian Skeleton
{B}: Regenerate Unworthy Dead.
1 / 1
{1}{B}
Unworthy Dead
Creature - Phyrexian Skeleton
{B}: Regenerate Unworthy Dead.
1 / 1
{1}{B}
Unworthy Dead
Creature - Phyrexian Skeleton
{B}: Regenerate Unworthy Dead.
1 / 1