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Select Main Deck Cards

{2}{G}
Abzan Beastmaster
Creature - Dog Shaman
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
2 / 1
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{4}{W}{W}
Akroma's Vengeance
Sorcery
Destroy all artifacts, creatures, and enchantments.

Cycling {3} ({3}, Discard this card: Draw a card.)
{1}{U}
Alexi's Cloak
Enchantment - Aura
Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)
{1}{B}
Altar's Reap
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{1}{G}
Ancient Animus
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{1}{W}
Angelic Ascension
Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
{1}{U}{U}
Apprentice Wizard
Creature - Human Wizard
{U}, {T}: Add {C}{C}{C}.
0 / 1
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 / 2
{2}{G}
Beneath the Sands
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}
Bladebrand
Instant
Target creature gains deathtouch until end of turn.

Draw a card.
{2}{G}
Blossom Dryad
Creature - Dryad
{T}: Untap target land.
2 / 2
{4}{U}{U}
Boon of the Wish-Giver
Sorcery
Draw four cards.

Cycling {1} ({1}, Discard this card: Draw a card.)
{1}{G}{U}
Bred for the Hunt
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
{2}{U}
Calculated Dismissal
Instant
Counter target spell unless its controller pays {3}.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{U}{U}
Claustrophobia
Enchantment - Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{U}
Clutch of Currents
Sorcery
Return target creature to its owner's hand.

Awaken 3--{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{1}{W}
Compulsory Rest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."
{2}{U}
Convolute
Instant
Counter target spell unless its controller pays {4}.
{U}
Coral Net
Enchantment - Aura
Enchant green or white creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
{3}{R}
Cosmotronic Wave
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
{U}{B}
Countersquall
Instant
Counter target noncreature spell. Its controller loses 2 life.
{2}{G}{G}
Court of Bounty
Enchantment
When Court of Bounty enters the battlefield, you become the monarch.

At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
{1}{B}{B}
Cower in Fear
Instant
Creatures your opponents control get -1/-1 until end of turn.
{1}{W}
Darksteel Mutation
Enchantment - Aura
Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
{2}{U}
Deny Existence
Instant
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{4}{W}{W}
Descend upon the Sinful
Sorcery
Exile all creatures.

Delirium -- Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
{R}{G}
Destructive Revelry
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
{U}
Diminish
Instant
Target creature has base power and toughness 1/1 until end of turn.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{U}{U}
Echo Mage
Creature - Human Wizard
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/4

{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.

LEVEL 4+

2/5

{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
2 / 3
{3}{U}
Elgaud Shieldmate
Creature - Human Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 / 3
{1}{B}
Elvish Doomsayer
Creature - Elf Shaman
When Elvish Doomsayer dies, each opponent discards a card.
1 / 1
{U}
Embodiment of Spring
Creature - Elemental
{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0 / 3
{1}{G}
Epic Confrontation
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{4}{U}{U}
Ethereal Forager
Creature - Elemental Whale
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Flying

Whenever Ethereal Forager attacks, you may return an instant or sorcery card exiled with Ethereal Forager to its owner's hand.
3 / 3
{1}{U}
Evasive Action
Instant
Domain -- Counter target spell unless its controller pays {1} for each basic land type among lands you control.
{2}{G}
Fade into Antiquity
Sorcery
Exile target artifact or enchantment.
{U}{U}
Familiar's Ruse
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.
{3}{B}
Fell Specter
Creature - Specter
Flying

When Fell Specter enters the battlefield, target opponent discards a card.

Whenever an opponent discards a card, that player loses 2 life.
1 / 3
{U}
Flash Flood
Instant
Choose one --

• Destroy target red permanent.

• Return target Mountain to its owner's hand.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
{2}{G}
Gift of Paradise
Enchantment - Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has "{T}: Add two mana of any one color."
{1}{U}
Glint
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{1}{G}
Golden Hind
Creature - Elk
{T}: Add {G}.
2 / 1
{3}{R}
Hate Mirage
Sorcery
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
{1}{W}
Heliod's Punishment
Enchantment - Aura
Enchant creature

Heliod's Punishment enters the battlefield with four task counters on it.

Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
{1}{U}
Hidden Strings
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{B}
Hired Poisoner
Creature - Human Assassin
Deathtouch
1 / 1
{1}
Hot Soup
Artifact - Equipment
Equipped creature can't be blocked.

Whenever equipped creature is dealt damage, destroy it.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Howling Golem
Artifact Creature - Golem
Whenever Howling Golem attacks or blocks, each player draws a card.
2 / 3
{1}{U}
Jaded Response
Instant
Counter target spell if it shares a color with a creature you control.
{1}{U}
Kasmina's Transmutation
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.
{1}{G}
Kenrith's Transformation
Enchantment - Aura
Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
{1}{W}{U}
Lawmage's Binding
Enchantment - Aura
Flash

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}{U}
Lazotep Plating
Instant
Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
{1}{G}
Leafkin Druid
Creature - Elemental Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
0 / 3
{1}{U}
Lore Broker
Creature - Human Rogue
{T}: Each player draws a card, then discards a card.
1 / 2
{2}{W}
Make a Stand
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Mana Vapors
Sorcery
Lands target player controls don't untap during their next untap step.
{2}{G}
Map the Wastes
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{U}{U}
Misdirection
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.

Change the target of target spell with a single target.
{3}{U}
Moonblade Shinobi
Creature - Human Ninja
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.
3 / 2
{1}{B}{B}
Murder
Instant
Destroy target creature.
{G}
Mutant's Prey
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{3}{U}
Mystical Teachings
Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.

Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Naiad of Hidden Coves
Enchantment Creature - Nymph
As long as it's not your turn, spells you cast cost {1} less to cast.
2 / 3
{1}{G}
Nature's Way
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
{R}{G}{W}
Naya Charm
Instant
Choose one --

• Naya Charm deals 3 damage to target creature.

• Return target card from a graveyard to its owner's hand.

• Tap all creatures target player controls.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{2}{B}
Ob Nixilis's Cruelty
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
{1}{U}
Ominous Seas
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.

Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{B}
Pack's Disdain
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
{4}{U}{U}
Part the Waterveil
Sorcery
Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6--{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{U}{U}
Psychic Barrier
Instant
Counter target creature spell. Its controller loses 1 life.
{1}{U}
Quench
Instant
Counter target spell unless its controller pays {2}.
{2}{U}
Rakshasa's Disdain
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{2}{U}
Ravenform
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.

Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{1}{U}
Reality Ripple
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{2}{U}
Reckless Scholar
Creature - Human Wizard
{T}: Target player draws a card, then discards a card.
2 / 1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{1}{U}
Remand
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{2}{R}
Rummaging Goblin
Creature - Goblin Rogue
{T}, Discard a card: Draw a card.
1 / 1
{1}{U}
Run Away Together
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
{1}{G}
Satyr Hedonist
Creature - Satyr
{R}, Sacrifice Satyr Hedonist: Add {R}{R}{R}.
2 / 1
{4}{R}{G}
Savage Ventmaw
Creature - Dragon
Flying

Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
4 / 4
{7}{U}
Scornful Egotist
Creature - Human Wizard
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{5}{U}
Set Adrift
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Put target nonland permanent on top of its owner's library.
{R}
Shattering Spree
Sorcery
Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target artifact.
{2}{G}
Sheltered Aerie
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Add two mana of any one color."
{2}{R}
Shiny Impetus
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}{B}
Sibsig Icebreakers
Creature - Zombie
When Sibsig Icebreakers enters the battlefield, each player discards a card.
2 / 3
{U}
Sigil of Sleep
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
{1}{W}{U}
Silver Drake
Creature - Drake
Flying

When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
3 / 3
{4}
Sisay's Ring
Artifact
{T}: Add {C}{C}.
{W}
Sky Tether
Enchantment - Aura
Enchant creature

Enchanted creature has defender and loses flying.
{1}{W}{W}
Slaughter the Strong
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
{1}{U}
Slimebind
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -4/-0.
{2}{U}
Soaring Show-Off
Creature - Bird Warrior
Flying

When Soaring Show-Off enters the battlefield, each player draws a card.
2 / 2
{3}{U}{U}
Soul Seizer
Creature - Spirit
Flying

When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
1 / 3
--
Ghastly Haunting
Enchantment - Aura

Enchant creature

You control enchanted creature.
1 / 3
{2}{R}
Soul's Fire
Instant
Target creature you control deals damage equal to its power to any target.
{3}{U}
Spark Double
Creature - Illusion
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
0 / 0
{B}
Spark Harvest
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Destroy target creature or planeswalker.
{1}{U}
Spell Rupture
Instant
Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
{U}
Spontaneous Mutation
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
{U}
String of Disappearances
Instant
Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
{1}{U}
Student of Elements
Creature - Human Wizard
When Student of Elements has flying, flip it.
1 / 1
--
Tobita, Master of Winds
Legendary Creature - Human Wizard

Creatures you control have flying.
1 / 1
{B}
Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
{4}{U}
Switcheroo
Sorcery
Exchange control of two target creatures.
{1}{G}
Sylvan Ranger
Creature - Elf Scout Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{U}{R}
Teleportal
Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.

Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{G}{U}{R}
Temur Charm
Instant
Choose one --

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays {3}.

• Creatures with power 3 or less can't block this turn.
{1}{R}
Tilonalli's Crown
Enchantment - Aura
Enchant creature

When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.

Enchanted creature gets +3/+0 and has trample.
{4}{U}
Totally Lost
Instant
Put target nonland permanent on top of its owner's library.
{1}{B}
Trial of Ambition
Enchantment
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.

When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.
--
Trinchar as Fileiras
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{2}{U}
Unwind
Instant
Counter target noncreature spell. Untap up to three lands.
{2}{U}
Uvilda, Dean of Perfection
Legendary Creature - Djinn Wizard
{T}: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs {4} less to cast this way."
2 / 2
--
Nassari, Dean of Expression
Legendary Creature - Efreet Shaman

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression.
2 / 2
{1}{W}
Valorous Stance
Instant
Choose one --

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.
{2}{G}
Verdant Haven
Enchantment - Aura
Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{3}
Vessel of Endless Rest
Artifact
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.

{T}: Add one mana of any color.
{1}{B}
Visions of Brutality
Enchantment - Aura
Devoid (This card has no color.)

Enchant creature

Enchanted creature can't block.

Whenever enchanted creature deals damage, its controller loses that much life.
{2}{U}
Vodalian Mage
Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
1 / 1
{3}{U}
Voidmage Husher
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.)

Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.
2 / 2
{2}{W}
Vow of Duty
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
{2}{R}
Vow of Lightning
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
{2}{B}
Vow of Torment
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)
{2}{G}
Vow of Wildness
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
{1}{G}
Voyaging Satyr
Creature - Satyr Druid
{T}: Untap target land.
1 / 2
{W}
Wake the Reflections
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)
{1}{W}
War Priest of Thune
Creature - Human Cleric
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
2 / 2
{1}{G}
Whisperer of the Wilds
Creature - Human Shaman
{T}: Add {G}.

Ferocious -- {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
0 / 2
{1}{B}
Without Weakness
Instant
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Words of Wisdom
Instant
You draw two cards, then each other player draws a card.