Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 /
4
{3}{G}{G}
Cockatrice
Creature - Cockatrice
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 /
4
{3}{G}{G}
Cockatrice
Creature - Cockatrice
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 /
4
{3}{G}{G}
Cockatrice
Creature - Cockatrice
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 /
4
{G}{G}
Elvish Warrior
Creature - Elf Warrior
2 /
3
{G}{G}
Elvish Warrior
Creature - Elf Warrior
2 /
3
{G}{G}
Elvish Warrior
Creature - Elf Warrior
2 /
3
{G}{G}
Elvish Warrior
Creature - Elf Warrior
2 /
3
{G}
Emerald Charm
Instant
Choose one --
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
{G}
Emerald Charm
Instant
Choose one --
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
{G}
Emerald Charm
Instant
Choose one --
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
{G}
Emerald Charm
Instant
Choose one --
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}{G}
Hail Storm
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
{1}{G}{G}
Hail Storm
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature
All creatures able to block enchanted creature do so.
{2}
Mind Stone
Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}
Mind Stone
Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}
Mind Stone
Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}
Mind Stone
Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{3}{G}{G}
Thicket Basilisk
Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 /
4
{3}{G}{G}
Thicket Basilisk
Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 /
4
{3}{G}{G}
Thicket Basilisk
Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 /
4
{3}{G}{G}
Thicket Basilisk
Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 /
4
--
Treetop Village
Land
Treetop Village enters the battlefield tapped.
{T}: Add {G}.
{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
--
Treetop Village
Land
Treetop Village enters the battlefield tapped.
{T}: Add {G}.
{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
--
Treetop Village
Land
Treetop Village enters the battlefield tapped.
{T}: Add {G}.
{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
--
Treetop Village
Land
Treetop Village enters the battlefield tapped.
{T}: Add {G}.
{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender
When Wall of Blossoms enters the battlefield, draw a card.
0 /
4
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender
When Wall of Blossoms enters the battlefield, draw a card.
0 /
4
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 /
5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 /
5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 /
5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.