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{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}{U}
Arcum Dagsson
Legendary Creature - Human Artificer
{T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.
2 / 2
{B}
Booster Tutor
Instant
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
{4}
Bronze Calendar
Artifact
Spells you cast cost {1} less to cast.

You must speak in a voice other than your normal voice.

When you speak in your normal voice, sacrifice Bronze Calendar.
{1}{U}
Carnivorous Death-Parrot
Creature - Bird
Flying

At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
2 / 2
{U}
Censorship
Enchantment
As Censorship enters the battlefield, choose a word.

Whenever a player says the chosen word, Censorship deals 2 damage to that player.
{2}
Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.

{T}: Add {B}.
{1}{U}{U}
Chicken à la King
Creature - Bird Noble
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)

Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
2 / 2
{2}{U}
Clam-I-Am
Creature - Clamfolk
If you roll a 3 on a six-sided die, you may reroll that die.
2 / 2
{3}{U}
Clambassadors
Creature - Clamfolk
Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
4 / 4
{3}
Clay Pigeon
Artifact Creature - Bird
Flying

{1}, Throw Clay Pigeon into the air at least two feet above your head while seated: If you catch Clay Pigeon with one hand, prevent all damage a source of your choice would deal to you this turn and tap Clay Pigeon. Otherwise, sacrifice it.
1 / 1
{4}{U}{U}
Cultural Exchange
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
{2}{U}
Daring Thief
Creature - Human Rogue
Inspired -- Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
2 / 3
{3}{B}
Deadhead
Creature - Zombie
{0}: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).
3 / 3
{B}{B}
Enter the Dungeon
Sorcery
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
{8}
Everythingamajig
Artifact
{1}, {T}: Scry 2.

{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.

{7}, {T}, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
{3}{U}
Free-for-All
Enchantment
When Free-for-All enters the battlefield, exile all creatures face down.

At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.

When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.
{1000000}
Gleemax
Legendary Artifact
You choose all targets for all spells and abilities.
{B}
Hangman
Creature - Human Villain
As Hangman enters the battlefield, secretly note a word with six to eight letters.

{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.

When a player guesses the noted word or all of its letters, sacrifice Hangman.
1 / 1
{1}{B}
Inhumaniac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}{U}
Johnny, Combo Player
Legendary Creature - Human Gamer
{4}: Search your library for a card, put that card into your hand, then shuffle.
1 / 1
{2}{B}
Jumbo Imp
Creature - Imp
Flying

As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.

At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.

At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
0 / 0
{3}{U}
Juxtapose
Sorcery
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
{2}
Leaden Myr
Artifact Creature - Myr
{T}: Add {B}.
1 / 1
{2}{U}{U}
Legerdemain
Sorcery
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
{U}
Loose Lips
Enchantment - Aura
Enchant creature

As Loose Lips enters the battlefield, choose a sentence with eight or fewer words.

Enchanted creature has flying.

Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.
{3}
Mad Science Fair Project
Artifact
{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.
{1}{U}
Magical Hacker
Creature - Human Gamer
{U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
1 / 2
{2}{B}
Masterful Ninja
Creature - Troll Ninja
Haste

Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.

{1}{B}: Masterful Ninja gets +1/+1 until end of turn.
1 / 1
{7}
Mirror Mirror
Artifact
Mirror Mirror enters the battlefield tapped.

{7}, {T}, Sacrifice Mirror Mirror: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
{U}
More or Less
Instant
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
{2}{B}
Mother of Goons
Creature - Human Cleric
Whenever a creature an opponent controls dies, sacrifice Mother of Goons unless you insult that creature.
3 / 2
{3}
My First Tome
Artifact
{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
{B}{B}{B}
Necro-Impotence
Enchantment
Skip your untap step.

At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.

Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.
{1}{U}{U}
Now I Know My ABC's
Enchantment
At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
{B}
Organ Harvest
Sorcery
Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}.
{3}{B}
Phyrexian Librarian
Creature - Phyrexian Horror
Flying, trample

At the beginning of your upkeep, exile the top card of your library and balance it on your body.

When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian.
3 / 3
{2}{B}
Poultrygeist
Creature - Bird Spirit
Flying

Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.
1 / 1
{U}
Psychic Network
Enchantment
Each player plays with the top card of their library held against their forehead, revealed to each other player.
{3}{U}
Puca's Mischief
Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser mana value.
{2}{U}{U}
Question Elemental?
Creature - Elemental?
Did you know this creature has flying?

Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental?
3 / 4
{3}{U}{U}
Richard Garfield, Ph.D.
Legendary Creature - Human Designer
You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
2 / 2
{2}{U}{B}
Seer's Vision
Enchantment
Your opponents play with their hands revealed.

Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
{2}{U}
Show and Tell
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
{2}
Silver Myr
Artifact Creature - Myr
{T}: Add {U}.
1 / 1
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.

{T}: Add {U}.
{B}
Snickering Squirrel
Creature - Squirrel Advisor
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
1 / 1
{U}
Socketed Sprocketer
Artifact Creature - Cyborg Knight
{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)

You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.

Uninstall a 6 from Socketed Sprocketer: Draw a card.
1 / 1
{2}{U}
Solve the Equation
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
{4}
Split Screen
Artifact
When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.

Play with your libraries' top cards revealed.

When Split Screen leaves the battlefield, shuffle your libraries together.
{2}{U}{U}
Sudden Substitution
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
{7}{B}
Summon the Pack
Sorcery
Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{U}
Telepathy
Enchantment
Your opponents play with their hands revealed.
{2}{U}{B}
The Trickster-God's Heist
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- You may exchange control of two target creatures.

II -- You may exchange control of two target nonbasic, noncreature permanents that share a card type.

III -- Target player loses 3 life and you gain 3 life.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{3}
Togglodyte
Artifact Creature - Golem
Togglodyte enters the battlefield turned on.

Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch.

As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal.
4 / 4
{3}
Toy Boat
Artifact Creature - Ship
Cumulative upkeep--Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it--without pausing between or fumbling it.)
3 / 3
{0}
Urza's Contact Lenses
Artifact
Urza's Contact Lenses enters the battlefield tapped.

Urza's Contact Lenses doesn't untap during your untap step.

As long as Urza's Contact Lenses is untapped, all players play with their hands revealed.

Clap your hands twice: You may tap or untap Urza's Contact Lenses.
{6}
Urza's Science Fair Project
Artifact Creature - Construct
{2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.

1 -- It gets -2/-2 until end of turn.

2 -- Prevent all combat damage it would deal this turn.

3 -- It gains vigilance until end of turn.

4 -- It gains first strike until end of turn.

5 -- It gains flying until end of turn.

6 -- It gets +2/+2 until end of turn.
4 / 4
{1}{U}
Wall of Fortune
Artifact Creature - Wall
Defender

You may tap an untapped Wall you control to have any player reroll a die that player rolled.
0 / 4
{2}{U}
Wandering Eye
Creature - Illusion
Flying

Players play with their hands revealed.
1 / 3

{U}{B}
X
Legendary Creature - Human Spy
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.

{U}{B}, {T}: Put X into target opponent's hand.

{3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
2 / 2