Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{1}{B}
Abnormal Endurance
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
{W}{B}{G}
Abzan Ascendancy
Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
{W}{B}{G}
Abzan Charm
Instant
Choose one --

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.
{3}{G}
Ambassador Oak
Creature - Treefolk Warrior
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
3 / 3
{2}{G}
Battlewand Oak
Creature - Treefolk Warrior
Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.

Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
1 / 3
{2}{B}
Black Poplar Shaman
Creature - Treefolk Shaman
{2}{B}: Regenerate target Treefolk.
1 / 3
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{3}{G}
Bog-Strider Ash
Creature - Treefolk Shaman
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.
2 / 4
{1}{G}
Bosk Banneret
Creature - Treefolk Shaman
Treefolk spells and Shaman spells you cast cost {1} less to cast.
1 / 3
{2}{B/G}{B/G}
Canker Abomination
Creature - Treefolk Horror
As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
6 / 6
{4}{G}
Changeling Titan
Creature - Shapeshifter
Changeling (This card is every creature type.)

Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
7 / 7
{4}{B}
Clear the Stage
Instant
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
{2}{G}{G}
Cloudcrown Oak
Creature - Treefolk Warrior
Reach (This creature can block creatures with flying.)
3 / 4
{3}{B}{B}
Contract Killing
Sorcery
Destroy target creature. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{B}{B}
Cower in Fear
Instant
Creatures your opponents control get -1/-1 until end of turn.
{4}{G}
Crabapple Cohort
Creature - Treefolk Warrior
Crabapple Cohort gets +1/+1 as long as you control another green creature.
4 / 4
{3}{B}{B}
Deadly Visit
Sorcery
Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{5}{G}
Deadwood Treefolk
Creature - Treefolk
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
3 / 6
--
Destined/Lead
{1}{B}
Die Young
Sorcery
Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.
{W}{B}{G}
Doran, the Siege Tower
Legendary Creature - Treefolk Shaman
Each creature assigns combat damage equal to its toughness rather than its power.
0 / 5
{4}{G}
Everbark Shaman
Creature - Treefolk Shaman
{T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
3 / 5
{W}{B}
Final Payment
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{W}
Fragmentize
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{5}{G}{G}
Ghastbark Twins
Creature - Treefolk
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Ghastbark Twins can block an additional creature each combat.
7 / 7
{2}{B}
Ghostly Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.
2 / 2
{B}{G}
Golgari Charm
Instant
Choose one --

• All creatures get -1/-1 until end of turn.

• Destroy target enchantment.

• Regenerate each creature you control.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
{3}
Golgari Locket
Artifact
{T}: Add {B} or {G}.

{B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards.
{2}{B}
Grotesque Demise
Instant
Exile target creature with power 3 or less.
{5}{G}{G}
Guardian of Cloverdell
Creature - Treefolk Shaman
When Guardian of Cloverdell enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.

{G}, Sacrifice a Kithkin: You gain 1 life.
4 / 5
{3}
Hierophant's Chalice
Artifact
When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.

{T}: Add {C}.
{3}{G}{G}
Incremental Growth
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
{3}{G}{W}
Join Shields
Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{5}{G}
Kalonian Twingrove
Creature - Treefolk Warrior
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.

When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."
* / *
{2}{B}
Live Fast
Sorcery
You draw two cards, lose 2 life, and get {E}{E} (two energy counters).
{2}{W}
Luminous Bonds
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{B}
Macabre Waltz
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
{2}{B}
Mephitic Vapors
Sorcery
All creatures get -1/-1 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{3}{W}
Oaken Brawler
Creature - Treefolk Warrior
When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
2 / 4
{5}{G}{G}
Oakgnarl Warrior
Creature - Treefolk Warrior
Vigilance, trample
5 / 7
{3}{G/W}{G/W}
Old Ghastbark
Creature - Treefolk Warrior
3 / 6
{3}
Orazca Relic
Artifact
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {C}.

{T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing.
{4}{G}{G}
Orchard Warden
Creature - Treefolk Shaman
Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.
4 / 6
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
{3}
Orzhov Locket
Artifact
{T}: Add {W} or {B}.

{W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}
Powerstone Shard
Artifact
{T}: Add {C} for each artifact you control named Powerstone Shard.
{1}{W}
Pressure Point
Instant
Tap target creature.

Draw a card.
{4}{G}
Rootgrapple
Tribal Instant - Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
{1}{B}
Rush of Vitality
Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
{4}{G}
Seedguide Ash
Creature - Treefolk Druid
When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
4 / 4
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{3}
Selesnya Locket
Artifact
{T}: Add {G} or {W}.

{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards.
{4}{W}
Sentry Oak
Creature - Treefolk Warrior
Defender

At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
3 / 5
{4}{G}
Sight of the Scalelords
Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
{3}
Skittering Surveyor
Artifact Creature - Construct
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 2
{3}{G}
Sultai Flayer
Creature - Naga Shaman
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
3 / 4
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{5}{B}
Thorntooth Witch
Creature - Treefolk Shaman
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
3 / 4
{2}{G}
Tilling Treefolk
Creature - Treefolk Druid
When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
1 / 3
{1}{G}
Tower Defense
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
{4}{G}{G}
Ulvenwald Observer
Creature - Treefolk
Whenever a creature you control with toughness 4 or greater dies, draw a card.
6 / 6
{4}{B}
Unburial Rites
Sorcery
Return target creature card from your graveyard to the battlefield.

Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{B}{G}
Undercity Uprising
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{2}{B}
Undercity's Embrace
Instant
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
--
Unknown Shores
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{4}{B}
Weed-Pruner Poplar
Creature - Treefolk Assassin
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
3 / 3
{3}{G}
Wickerbough Elder
Creature - Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
4 / 4