When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
2 /
2
{1}{R}
Bloodhaze Wolverine
Creature - Wolverine
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
2 /
1
{1}{R}
Bloodhaze Wolverine
Creature - Wolverine
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
2 /
1
{4}{U}{U}
Commence the Endgame
Instant
This spell can't be countered.
Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{1}{U}
Faerie Vandal
Creature - Faerie Rogue
Flash
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
1 /
2
{1}{U}
Faerie Vandal
Creature - Faerie Rogue
Flash
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
1 /
2
{U}{R}
Improbable Alliance
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
{4}{U}{R}: Draw a card, then discard a card.
{U}{R}
Improbable Alliance
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
{4}{U}{R}: Draw a card, then discard a card.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Jeskai Elder
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
1 /
2
{2}{U}
Library Larcenist
Creature - Merfolk Rogue
Whenever Library Larcenist attacks, draw a card.
1 /
2
{U}
Mantle of Tides
Artifact - Equipment
Equipped creature gets +1/+2.
Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Mazemind Tome
Artifact
{T}, Put a page counter on Mazemind Tome: Scry 1.
{2}, {T}, Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
{2}{R}{ // }{R}
Merchant of the Vale // Haggle
Creature - Human Peasant // Instant - Adventure
{2}{R}, Discard a card: Draw a card.
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
2 /
3
{2}{R}{ // }{R}
Merchant of the Vale // Haggle
Creature - Human Peasant // Instant - Adventure
{2}{R}, Discard a card: Draw a card.
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
2 /
3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{U}{U}
Nadir Kraken
Creature - Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
2 /
3
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
{5}{U}
Read the Tides
Sorcery
Choose one --
• Draw three cards.
• Return up to two target creatures to their owners' hands.
{5}{U}
Read the Tides
Sorcery
Choose one --
• Draw three cards.
• Return up to two target creatures to their owners' hands.
{2}{U}
Rousing Read
Enchantment - Aura
Enchant creature
When Rousing Read enters the battlefield, draw two cards, then discard a card.
Enchanted creature gets +1/+1 and has flying.
{4}{U}
Sage of the Falls
Creature - Merfolk Wizard
Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
2 /
5
{5}{U}{U}
Scholar of the Ages
Creature - Human Wizard
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
3 /
3
{2}{R}
Seize the Spoils
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}
Skyscanner
Artifact Creature - Thopter
Flying
When Skyscanner enters the battlefield, draw a card.
1 /
1
{3}
Skyscanner
Artifact Creature - Thopter
Flying
When Skyscanner enters the battlefield, draw a card.
1 /
1
{4}{U}
Steelgaze Griffin
Creature - Griffin
Flying
Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.
2 /
4
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
{2}{U}
Thirst for Meaning
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
{2}{U}
Thirst for Meaning
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
{3}{U}
Tide Skimmer
Creature - Drake
Flying
Whenever you attack with two or more creatures with flying, draw a card.
2 /
3
{3}{U}
Tome Anima
Creature - Spirit
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
3 /
3
{2}{U}
Tome Raider
Creature - Faerie
Flying
When Tome Raider enters the battlefield, draw a card.
1 /
1
{2}{U}
Tome Raider
Creature - Faerie
Flying
When Tome Raider enters the battlefield, draw a card.
1 /
1
{2}{U}
Tome Raider
Creature - Faerie
Flying
When Tome Raider enters the battlefield, draw a card.
1 /
1
{4}{U}
Unexplained Vision
Sorcery
Draw three cards.
Adamant -- If at least three blue mana was spent to cast this spell, scry 3.