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Select Main Deck Cards

{3}
Angel's Trumpet
Artifact
All creatures have vigilance.

At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{W/U}{W/U}
Azorius Guildmage
Creature - Vedalken Wizard
{2}{W}: Tap target creature.

{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
2 / 2
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{U}
Betrayal
Enchantment - Aura
Enchant creature an opponent controls

Whenever enchanted creature becomes tapped, you draw a card.
{1}{W}
Blinding Mage
Creature - Human Wizard
{W}, {T}: Tap target creature.
1 / 2
{U}
Blustersquall
Instant
Tap target creature you don't control.

Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{4}{W}
Bond of Discipline
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
{2}{U}
Borrowing 100,000 Arrows
Sorcery
Draw a card for each tapped creature target opponent controls.
{2}{W}{W}
Citadel Siege
Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls.
{2}
Coldsteel Heart
Snow Artifact
Coldsteel Heart enters the battlefield tapped.

As Coldsteel Heart enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}{U}
Cone of Cold
Sorcery
Roll a d20.

1--9 | Tap all creatures your opponents control.

10--19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.

20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{W}
Court Street Denizen
Creature - Human Soldier
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
2 / 2
{1}{U}{U}
Dreamshackle Geist
Creature - Spirit
Flying

At the beginning of combat on your turn, choose up to one --

• Tap target creature.

• Target creature doesn't untap during its controller's next untap step.
3 / 1
{1}{W}
Eland Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+4.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{4}{W}
Elite Scaleguard
Creature - Human Soldier
When Elite Scaleguard enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
2 / 3
{2}{U}
Elvish Mariner
Creature - Elf Pilot
Whenever Elvish Mariner attacks, scry 1.

Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
3 / 2
{3}{U}
Ensnare
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Tap all creatures.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{W}
Feeling of Dread
Instant
Tap up to two target creatures.

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{U}
Freeze in Place
Sorcery
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
{4}{U}{U}
Frost Titan
Creature - Giant
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.

Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
6 / 6
{X}{U}{U}{U}
Gadwick, the Wizened
Legendary Creature - Human Wizard
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
3 / 3
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{W}{ // }{2}{W}
Giant Killer // Chop Down
Creature - Human Peasant // Instant - Adventure
{1}{W}, {T}: Tap target creature.



Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
1 / 2
{1}{W}{W}
Gideon's Avenger
Creature - Human Soldier
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.
2 / 2
{W}
Gideon's Lawkeeper
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 1
{4}{W}
Githzerai Monk
Creature - Gith Monk
Flash

Flying

Psychic Defense -- When Githzerai Monk enters the battlefield, tap all creatures you don't control.
3 / 2
{W}
Goldmeadow Harrier
Creature - Kithkin Soldier
{W}, {T}: Tap target creature.
1 / 1
{3}{U}{U}
Guardian of Tazeem
Creature - Sphinx
Flying

Landfall -- Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
4 / 5
{2}{W}
Hammers of Moradin
Creature - Dwarf Cleric
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.
3 / 3
{W}
Hyena Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{W}{U}
Hylda of the Icy Crown
Legendary Creature - Human Warlock
Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one --

• Create a 4/4 white and blue Elemental creature token.

• Put a +1/+1 counter on each creature you control.

• Scry 2, then draw a card.
3 / 4
{3}
Hylda's Crown of Winter
Legendary Artifact
{1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn.

{3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
{1}{U}{U}
Ice Out
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

This spell costs {1} less to cast if it's bargained.

Counter target spell.
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{5}{U}{U}
Junk Winder
Creature - Serpent
Affinity for tokens (This spell costs {1} less to cast for each token you control.)

Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
5 / 6
{3}
Kefnet's Monument
Legendary Artifact
Blue creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
{W}{W}
Knight of the White Orchid
Creature - Human Knight
First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2 / 2
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters tapped unless you control three or more other Islands.

When Mystic Sanctuary enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{1}{W}
Niblis of the Urn
Creature - Spirit
Flying

Whenever Niblis of the Urn attacks, you may tap target creature.
1 / 1
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Plunge into Winter
Instant
Tap up to one target creature. Scry 1, then draw a card.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters tapped unless you control two or more basic lands.
{3}{W}
Regna's Sanction
Sorcery
For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
{2}{U}
Retreat to Coralhelm
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• You may tap or untap target creature.

• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{W}
Rhoda, Geist Avenger
Legendary Creature - Human Soldier
Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.)

Vigilance

Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
3 / 3
{3}{W}
Rimefur Reindeer
Creature - Elk
Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
3 / 4
{W}
Runic Shot
Sorcery
Kicker {U} (You may pay an additional {U} as you cast this spell.)

Destroy target tapped creature. If this spell was kicked, scry 2.
--
Scavenger Grounds
Land - Desert
{T}: Add {C}.

{2}, {T}, Sacrifice a Desert: Exile all graveyards.
{1}{W}{W}
Scepter of Dominance
Artifact
{W}, {T}: Tap target permanent.
{2}{W}{U}
Sharae of Numbing Depths
Legendary Creature - Merfolk Wizard
When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
2 / 3
{2}{U}{U}
Sleep
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{W}
Solitary Sanctuary
Enchantment
When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
{2}{W}
Stroke of Midnight
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
{4}{W}{W}
Sunblast Angel
Creature - Angel
Flying

When Sunblast Angel enters the battlefield, destroy all tapped creatures.
4 / 5
{1}{W}
Sunstrike Legionnaire
Creature - Human Soldier
Sunstrike Legionnaire doesn't untap during your untap step.

Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.

{T}: Tap target creature with mana value 3 or less.
1 / 2
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.

Destroy all creatures.
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}
Talisman of Progress
Artifact
{T}: Add {C}.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
{2}{U}{U}
Tempest Caller
Creature - Merfolk Wizard
When Tempest Caller enters, tap all creatures target opponent controls.
2 / 3
--
Temple of Enlightenment
Land
Temple of Enlightenment enters tapped.

When Temple of Enlightenment enters, scry 1.

{T}: Add {W} or {U}.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{2}{U}
Theft of Dreams
Sorcery
Draw a card for each tapped creature target opponent controls.
{2}{W}{W}{U}
Time Wipe
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
{3}{U}
Time of Ice
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.

III -- Return all tapped creatures to their owners' hands.
{W}
Topplegeist
Creature - Spirit
Flying

When Topplegeist enters the battlefield, tap target creature an opponent controls.

Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
1 / 1
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{1}{U}{U}
Urza's Rebuff
Instant
Choose one --

• Counter target spell.

• Tap up to two target creatures.
{2}{U}
Verity Circle
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.

{4}{U}: Tap target creature without flying.
{U}
You See a Guard Approach
Instant
Choose one --

• Distract the Guard -- Tap target creature.

• Hide -- Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)