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The point of this deck is to not buy more cards and actually use some of the thousands of cards collecting dust in my boxes, therefore it is strictly for casual play and entertainment purposes. I rolled some dice to determine how many colors and which colors this deck would have, and this is the result -- blue and red; Spellheart Chimera gave me the idea for the deck.

[Edited/Improved 10Sep2015] This deck runs only 13 creatures, but 27 instants and sorceries, and 3 enchantments. The instants and sorceries help stave off the opponent in early game -- and also do some direct damage -- but primarily serve to feed Guttersnipe and Spellheart Chimera. The enchantments and a few instants serve primarily to boost the Chimera -- the idea is to hold off playing it until the number of sorceries and instants in the graveyard give it crazy high power, then play it in conjunction with Glint -- to boost its toughness and give it hexproof -- and Messenger's Speed -- to give it haste for a swift trample attack. There are only 19 lands, which shouldn't be a problem because, firstly, 67% of the spells cost 2CMC or less and 93% cost 3CMC or less, and, secondly, thinning the library should happen readily enough that drawing enough lands for late-game shouldn't be a problem. The win condition is via direct damage, trample damage from Spellheart Chimera, or both.

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» Revision 3 October 14, 2015 MacHett
Revision 2 September 11, 2015 MacHett
Revision 1 September 7, 2015 MacHett
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