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{1}{G}
Adventure Awaits
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
{1}{G}{U}
Aeromunculus
Creature - Homunculus Mutant
Flying

{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
2 / 3
{1}{G}
Arachnoform
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has reach, and is every creature type.
{2}{G}
Bala Ged Recovery
Sorcery
Return target card from your graveyard to your hand.
--
Bala Ged Sanctuary
Land

Bala Ged Sanctuary enters the battlefield tapped.

{T}: Add {G}.
--
Base Camp
Land
Base Camp enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
{1}{U}
Beyeen Veil
Instant
Creatures your opponents control get -2/-0 until end of turn.
--
Beyeen Coast
Land

Beyeen Coast enters the battlefield tapped.

{T}: Add {U}.
{U}
Brinebarrow Intruder
Creature - Human Rogue
Flash

When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
1 / 2
{2}{G}
Broken Wings
Instant
Destroy target artifact, enchantment, or creature with flying.
{3}{U}
Cascade Seer
Creature - Merfolk Wizard
When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3 / 3
{2}{U}
Clear the Mind
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.
{1}{U}
Cleric of Chill Depths
Creature - Merfolk Cleric
Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.
1 / 3
{G}{U}
Combine Guildmage
Creature - Merfolk Wizard
{1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

{1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.
2 / 2
{1}{U}
Contentious Plan
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.
{2}{G}
Courage in Crisis
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{1}{G}
Dauntless Survivor
Creature - Human Warrior
When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{1}{U}
Deliberate
Instant
Scry 2, then draw a card.
{2}{G}{G}
Enraged Ceratok
Creature - Rhino
Enraged Ceratok can't be blocked by creatures with power 2 or less.
4 / 4
{2}{U}
Eyes Everywhere
Enchantment
At the beginning of your upkeep, scry 1.

{5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}{G}{U}{U}
Frilled Mystic
Creature - Elf Lizard Wizard
Flash

When Frilled Mystic enters the battlefield, you may counter target spell.
3 / 2
{U}
Giant's Amulet
Artifact - Equipment
When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it.

Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.)

Equip {2}
{1}{G}
Gnarlid Colony
Creature - Beast
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it.

Each creature you control with a +1/+1 counter on it has trample.
2 / 2
{1}{G}{U}
Gyre Engineer
Creature - Vedalken Wizard
{T}: Add {G}{U}.
1 / 1
{G}{G}
In Search of Greatness
Enchantment
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
{G/U}{ // }{1}{G}{U}
Incubation // Incongruity
Sorcery // Instant
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.



Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
{1}{G}
Incubation Druid
Creature - Elf Druid
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
0 / 2
{1}{G}
Inscription of Abundance
Instant
Kicker {2}{G}

Choose one. If this spell was kicked, choose any number instead.

• Put two +1/+1 counters on target creature.

• Target player gains X life, where X is the greatest power among creatures they control.

• Target creature you control fights target creature you don't control.
{4}{G}
Iridescent Hornbeetle
Creature - Insect
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
3 / 4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{G}
Jaspera Sentinel
Creature - Elf Rogue
Reach

{T}, Tap an untapped creature you control: Add one mana of any color.
1 / 2
{1}{G}{G}
Kazandu Mammoth
Creature - Elephant
Landfall -- Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.
3 / 3
--
Kazandu Valley
Land

Kazandu Valley enters the battlefield tapped.

{T}: Add {G}.
3 / 3
{5}{G}
Kazandu Stomper
Creature - Beast
Trample

When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand.
6 / 5
{2}{G}
Khalni Ambush
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
--
Khalni Territory
Land

Khalni Territory enters the battlefield tapped.

{T}: Add {G}.
{2}{G/U}
Kiora, Behemoth Beckoner
Legendary Planeswalker - Kiora
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

-1: Untap target permanent.
L: 7
{1}{G}
Kronch Wrangler
Creature - Human Warrior
Trample

Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
2 / 1
{X}{U}{U}{U}
Lullmage's Domination
Sorcery
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard.

Gain control of target creature with mana value X.
{2}{U}{U}
Master of Winds
Creature - Sphinx Wizard
Flying

When Master of Winds enters the battlefield, draw two cards, then discard a card.

Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
1 / 4
{2}{G}{U}{U}
Moritte of the Frost
Legendary Snow Creature - Shapeshifter
Changeling (This card is every creature type.)

You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
0 / 0
{2}{G}
Murasa Sproutling
Creature - Plant Elemental
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)

When Murasa Sproutling enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand.
3 / 3
{1}{G}
Paradise Druid
Creature - Elf Druid
Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

{T}: Add one mana of any color.
2 / 1
{1}{G}
Pollenbright Druid
Creature - Elf Druid
When Pollenbright Druid enters the battlefield, choose one --

• Put a +1/+1 counter on target creature.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{3}
Raiders' Karve
Artifact - Vehicle
Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 4
{G}
Reclaim the Wastes
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
--
Rimewood Falls
Snow Land - Forest Island
({T}: Add {G} or {U}.)

Rimewood Falls enters the battlefield tapped.
{1}{G}
Rune of Might
Enchantment - Aura Rune
Enchant permanent

When Rune of Might enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it gets +1/+1 and has trample.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
{3}
Runed Crown
Artifact - Equipment
When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle.

Equipped creature gets +1/+1.

Equip {2}
{2}{G}
Scale the Heights
Sorcery
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.

Draw a card.
{2}{G}
Scute Swarm
Creature - Insect
Landfall -- Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
1 / 1
{4}{G/U}{G/U}
Scuttlegator
Creature - Crab Turtle Crocodile
Defender

{6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
6 / 6
{2}{U}
Seafloor Stalker
Creature - Merfolk Rogue
{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
2 / 3
--
Shimmerdrift Vale
Snow Land
Shimmerdrift Vale enters the battlefield tapped.

As Shimmerdrift Vale enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
{2}{U}
Silundi Vision
Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
--
Silundi Isle
Land

Silundi Isle enters the battlefield tapped.

{T}: Add {U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{3}
Simic Locket
Artifact
{T}: Add {G} or {U}.

{G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards.
{G}
Skyclave Pick-Axe
Artifact - Equipment
When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control.

Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip {2}{G}
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{4}{G}
Springmantle Cleric
Creature - Elf Cleric
Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
2 / 3
{4}{G}
Storm the Citadel
Sorcery
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
{G}
Strength of Solidarity
Sorcery
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
{3}{U}
Sure-Footed Infiltrator
Creature - Merfolk Rogue
Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.

Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.
2 / 3
{G}
Swarm Shambler
Creature - Fungus Beast
Swarm Shambler enters the battlefield with a +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.

{1}, {T}: Put a +1/+1 counter on Swarm Shambler.
0 / 0
{G}
Tajuru Blightblade
Creature - Elf Rogue
Deathtouch
1 / 1
{2}{G}
Taunting Arbormage
Creature - Elf Wizard
Kicker {3} (You may pay an additional {3} as you cast this spell.)

When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so.
2 / 3
{2}{G}
Territorial Scythecat
Creature - Cat
Trample

Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.
2 / 1
{1}{U}
Thieving Skydiver
Creature - Merfolk Rogue
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)

Flying

When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
2 / 1
{4}{G}
Trollbred Guardian
Creature - Troll Frog Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.
5 / 5
{4}{G}
Turntimber Ascetic
Creature - Giant Cleric
When Turntimber Ascetic enters the battlefield, you gain 3 life.
5 / 4
{4}{U}
Umara Wizard
Creature - Merfolk Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.
4 / 3
--
Umara Skyfalls
Land

Umara Skyfalls enters the battlefield tapped.

{T}: Add {U}.
4 / 3
{G}
Vastwood Fortification
Instant
Put a +1/+1 counter on target creature.
--
Vastwood Thicket
Land

Vastwood Thicket enters the battlefield tapped.

{T}: Add {G}.
{1}{G}
Vine Gecko
Creature - Elemental Lizard
The first kicked spell you cast each turn costs {1} less to cast.

Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.
2 / 2

{2}{G}{U}
Zegana, Utopian Speaker
Legendary Creature - Merfolk Wizard
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.

{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.
4 / 4