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Kathril deck, focused on get an Indestructible hexproofed commander as soon as possible. It's not a cEDH or combo deck. Just a decently fun multiplayer deck.
Seems short on lands, but it includes many helpers to mill cards, and performs incredibly well. Just be safe with lands in the starting hand. It's still work in progress anyway.
Plan is put into the graveyard 3 creatures to have Hexproof and Indestructible (mandatory) and possibly other keys to pump more the commander (best: double strike, vigilance, lifelink).
Ex. with Buried Alive : Zetalpa, Primal Dawn - Bassara Tower Archer - Nighthawk Scavenger = +9/+9 double strike -> able to oneshot a player with commander damage.
A suggestion in this case is to spread some useless counters to make the other creatures useful. Like you may have the Hermit Druid into the battlefield and it's a good idea to give him Reach and Deathtouch to make him useful, even better with First Strike. Kathril won't need these because already flies, he's indestructible and deadly against almost everything because of his size.
Gameplay tips:
Note: There is absolutely no need to play the commander if he can't have at least Hexproof and Indestructible, because it will be removed and will just be harder to recast it. Patience is key (that's why there is Gnaw to the Bone in the deck).
-> #ramp: 8 | #sacrifice: 3 | #discard: 5 | #draw: 10 | #mill: 17 | #milltutor: 4 | #getback: 10 | #resurrect: 10 | #getlife: 2 | #flashback: 7 | #destroy: 6 | #exile: 4 | #wipe: 3 | #buff: 6 | #lifesaver: 1 | #token: 2 | #costreduction: 1
Keywords:
Hexproof - 6
Indistruttibile - 5
Double strike - 3
Vigilance - 8
Flying - 8
Lifelink - 6
Deathtouch - 6
Trample - 7
Reach - 3
Menace - 1
First Strike - 3
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Additional Probabilities |
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