As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
3 /
2
{1}{W}{B}
Blood-Cursed Knight
Creature - Vampire Knight
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
3 /
2
{1}{W}{B}
Blood-Cursed Knight
Creature - Vampire Knight
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
3 /
2
{1}{W}{B}
Blood-Cursed Knight
Creature - Vampire Knight
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
3 /
2
{3}{W}{B}
Campaign of Vengeance
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
{3}{W}{B}
Campaign of Vengeance
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
{3}{W}{B}
Campaign of Vengeance
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
{3}{W}{B}
Campaign of Vengeance
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
{1}{W}{B}
Etchings of the Chosen
Enchantment
As Etchings of the Chosen enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
{1}{W}{B}
Etchings of the Chosen
Enchantment
As Etchings of the Chosen enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
{1}{W}{B}
Etchings of the Chosen
Enchantment
As Etchings of the Chosen enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
{1}{W}{B}
Etchings of the Chosen
Enchantment
As Etchings of the Chosen enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
{B}
Knight of the Ebon Legion
Creature - Vampire Knight
{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)
1 /
2
{B}
Knight of the Ebon Legion
Creature - Vampire Knight
{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)
1 /
2
{B}
Knight of the Ebon Legion
Creature - Vampire Knight
{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)
1 /
2
{B}
Knight of the Ebon Legion
Creature - Vampire Knight
{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)
1 /
2
{1}{W}{B}
Knights' Charge
Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
{6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.
{1}{W}{B}
Knights' Charge
Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
{6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.
{1}{W}{B}
Knights' Charge
Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
{6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.
{1}{W}{B}
Knights' Charge
Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
{6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.
{W}{B}
Legion Lieutenant
Creature - Vampire Knight
Other Vampires you control get +1/+1.
2 /
2
{W}{B}
Legion Lieutenant
Creature - Vampire Knight
Other Vampires you control get +1/+1.
2 /
2
{W}{B}
Legion Lieutenant
Creature - Vampire Knight
Other Vampires you control get +1/+1.
2 /
2
{W}{B}
Legion Lieutenant
Creature - Vampire Knight
Other Vampires you control get +1/+1.
2 /
2
{1}{B}
Oathsworn Vampire
Creature - Vampire Knight
Oathsworn Vampire enters the battlefield tapped.
You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
2 /
2
{1}{B}
Oathsworn Vampire
Creature - Vampire Knight
Oathsworn Vampire enters the battlefield tapped.
You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
2 /
2
{1}{B}
Oathsworn Vampire
Creature - Vampire Knight
Oathsworn Vampire enters the battlefield tapped.
You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
2 /
2
{1}{B}
Oathsworn Vampire
Creature - Vampire Knight
Oathsworn Vampire enters the battlefield tapped.
You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
2 /
2
{1}{W}
Paladin of Atonement
Creature - Vampire Knight
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to its toughness.
1 /
1
{1}{W}
Paladin of Atonement
Creature - Vampire Knight
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to its toughness.
1 /
1
{1}{W}
Paladin of Atonement
Creature - Vampire Knight
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to its toughness.
1 /
1
{1}{W}
Paladin of Atonement
Creature - Vampire Knight
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to its toughness.
1 /
1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Rally the Ranks
Enchantment
As Rally the Ranks enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{1}{W}
Rally the Ranks
Enchantment
As Rally the Ranks enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{1}{W}
Rally the Ranks
Enchantment
As Rally the Ranks enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{1}{W}
Rally the Ranks
Enchantment
As Rally the Ranks enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{2}{B}{B}
Sanctum Seeker
Creature - Vampire Knight
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
3 /
4
{2}{B}{B}
Sanctum Seeker
Creature - Vampire Knight
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
3 /
4
{2}{B}{B}
Sanctum Seeker
Creature - Vampire Knight
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
3 /
4
{2}{B}{B}
Sanctum Seeker
Creature - Vampire Knight
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
3 /
4
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{W}{W}{W}
True Conviction
Enchantment
Creatures you control have double strike and lifelink.
{3}{W}{W}{W}
True Conviction
Enchantment
Creatures you control have double strike and lifelink.
{3}{W}{W}{W}
True Conviction
Enchantment
Creatures you control have double strike and lifelink.
{3}{W}{W}{W}
True Conviction
Enchantment
Creatures you control have double strike and lifelink.
{2}{B}
Vito, Thorn of the Dusk Rose
Legendary Creature - Vampire Cleric
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn.
1 /
3
{2}{B}
Vito, Thorn of the Dusk Rose
Legendary Creature - Vampire Cleric
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn.
1 /
3
{2}{B}
Vito, Thorn of the Dusk Rose
Legendary Creature - Vampire Cleric
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn.
1 /
3
{2}{B}
Vito, Thorn of the Dusk Rose
Legendary Creature - Vampire Cleric
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn.