Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
{U}
Aquitect's Will
Tribal Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
{U}
Aquitect's Will
Tribal Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
{U}
Aquitect's Will
Tribal Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
{4}{U}
Armored Galleon
Creature - Human Pirate
Armored Galleon can't attack unless defending player controls an Island.
5 /
4
{4}{U}
Armored Galleon
Creature - Human Pirate
Armored Galleon can't attack unless defending player controls an Island.
5 /
4
{4}{U}
Armored Galleon
Creature - Human Pirate
Armored Galleon can't attack unless defending player controls an Island.
5 /
4
{4}{U}
Armored Galleon
Creature - Human Pirate
Armored Galleon can't attack unless defending player controls an Island.
5 /
4
{U}
Cloud Pirates
Creature - Human Pirate
Flying
Cloud Pirates can block only creatures with flying.
1 /
1
{U}
Cloud Pirates
Creature - Human Pirate
Flying
Cloud Pirates can block only creatures with flying.
1 /
1
{U}
Cloud Pirates
Creature - Human Pirate
Flying
Cloud Pirates can block only creatures with flying.
1 /
1
{U}
Cloud Pirates
Creature - Human Pirate
Flying
Cloud Pirates can block only creatures with flying.
1 /
1
{2}{U}{U}
Coastal Piracy
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
{2}{U}{U}
Coastal Piracy
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
{2}{U}{U}
Coastal Piracy
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{X}{X}{U}
Part Water
Sorcery
X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
{X}{X}{U}
Part Water
Sorcery
X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
{X}{X}{U}
Part Water
Sorcery
X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
{X}{X}{U}
Part Water
Sorcery
X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
{U}
Piracy Charm
Instant
Choose one --
• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.
{U}
Piracy Charm
Instant
Choose one --
• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.
{U}
Piracy Charm
Instant
Choose one --
• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.
{4}{U}
Pirate Ship
Creature - Human Pirate
Pirate Ship can't attack unless defending player controls an Island.
{T}: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.
4 /
3
{4}{U}
Pirate Ship
Creature - Human Pirate
Pirate Ship can't attack unless defending player controls an Island.
{T}: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.
4 /
3
{4}{U}
Pirate Ship
Creature - Human Pirate
Pirate Ship can't attack unless defending player controls an Island.
{T}: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.
4 /
3
{2}{U}
Rishadan Cutpurse
Creature - Human Pirate
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.
1 /
1
{2}{U}
Rishadan Cutpurse
Creature - Human Pirate
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.
1 /
1
{3}{U}
Rishadan Footpad
Creature - Human Pirate
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.
2 /
2
{3}{U}
Rishadan Footpad
Creature - Human Pirate
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.
2 /
2
{2}{U}
Steam Frigate
Creature - Human Pirate
Steam Frigate can't attack unless defending player controls an Island.
3 /
3
{2}{U}
Steam Frigate
Creature - Human Pirate
Steam Frigate can't attack unless defending player controls an Island.
3 /
3
{2}{U}
Steam Frigate
Creature - Human Pirate
Steam Frigate can't attack unless defending player controls an Island.