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Select Sideboard Cards

{1}{W}
Amrou Scout
Creature - Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2 / 1
{1}{W}
Amrou Scout
Creature - Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2 / 1
{1}{W}
Amrou Scout
Creature - Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2 / 1
{1}{W}
Amrou Scout
Creature - Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2 / 1
{2}{W}
Amrou Seekers
Creature - Kithkin Rebel
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
2 / 2
{6}{W}{W}
Angel of Salvation
Creature - Angel
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying

When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
5 / 5
{6}{W}{W}
Angel of Salvation
Creature - Angel
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying

When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
5 / 5
{2}{W}
Aven Riftwatcher
Creature - Bird Rebel Soldier
Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
2 / 3
{2}{W}
Aven Riftwatcher
Creature - Bird Rebel Soldier
Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
2 / 3
{1}{B}{B}
Big Game Hunter
Creature - Human Rebel Assassin
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 / 1
{1}{B}{B}
Big Game Hunter
Creature - Human Rebel Assassin
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 / 1
{1}{W}
Blade of the Sixth Pride
Creature - Cat Rebel
3 / 1
{1}{W}
Blade of the Sixth Pride
Creature - Cat Rebel
3 / 1
{1}{B}
Blightspeaker
Creature - Human Rebel Cleric
{T}: Target player loses 1 life.

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{1}{B}
Blightspeaker
Creature - Human Rebel Cleric
{T}: Target player loses 1 life.

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{1}{B}
Blightspeaker
Creature - Human Rebel Cleric
{T}: Target player loses 1 life.

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{1}{B}
Blightspeaker
Creature - Human Rebel Cleric
{T}: Target player loses 1 life.

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{2}{W}
Bound in Silence
Tribal Enchantment - Rebel Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{W}
Bound in Silence
Tribal Enchantment - Rebel Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{W}
Bound in Silence
Tribal Enchantment - Rebel Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{W}
Defiant Vanguard
Creature - Human Rebel
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2 / 2
{2}{W}
Defiant Vanguard
Creature - Human Rebel
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2 / 2
{2}{W}
Defiant Vanguard
Creature - Human Rebel
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2 / 2
{1}{W}
Errant Doomsayers
Creature - Human Rebel
{T}: Tap target creature with toughness 2 or less.
1 / 1
{W}
Gaze of Justice
Sorcery
As an additional cost to cast this spell, tap three untapped white creatures you control.

Exile target creature.

Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
{W}{W}
Knight of the Holy Nimbus
Creature - Human Rebel Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)

{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
2 / 2
{W}{W}
Knight of the Holy Nimbus
Creature - Human Rebel Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)

{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}
Ramosian Revivalist
Creature - Human Rebel Cleric
{6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.
2 / 2
{1}{B}
Rathi Trapper
Creature - Human Rebel Rogue
{B}, {T}: Tap target creature.
1 / 2
{W}
Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
{W}
Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{W}
Temporal Isolation
Enchantment - Aura
Flash

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.
{1}{W}
Temporal Isolation
Enchantment - Aura
Flash

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{W}
Zealot il-Vec
Creature - Human Rebel
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
1 / 1

{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{B}{B}
Dunerider Outlaw
Creature - Human Rebel Rogue
Protection from green

At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
1 / 1
{W}
Gaze of Justice
Sorcery
As an additional cost to cast this spell, tap three untapped white creatures you control.

Exile target creature.

Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
{1}{W}
Honorable Passage
Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
{1}{W}
Honorable Passage
Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
{1}{W}
Lumithread Field
Enchantment
Creatures you control get +0/+1.

Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{1}{W}
Lumithread Field
Enchantment
Creatures you control get +0/+1.

Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{1}{W}
Lumithread Field
Enchantment
Creatures you control get +0/+1.

Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{2}{W}
Pentarch Ward
Enchantment - Aura
Enchant creature

As Pentarch Ward enters the battlefield, choose a color.

When Pentarch Ward enters the battlefield, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
{1}{W}{W}
Riftmarked Knight
Creature - Human Rebel Knight
Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3--{1}{W}{W}

When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
2 / 2
{3}{W}{W}
Saltblast
Sorcery
Destroy target nonwhite permanent.
{3}{W}{W}
Saltblast
Sorcery
Destroy target nonwhite permanent.
{2}{W}
Zealot il-Vec
Creature - Human Rebel
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
1 / 1