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Select Main Deck Cards

{1}{G}{G}
An-Havva Inn
Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
{3}{G}{G}
Asceticism
Enchantment
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

{1}{G}: Regenerate target creature.
{5}{G}{G}
Avenger of Zendikar
Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5 / 5
{4}{G}{G}
Baloth Woodcrasher
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
4 / 4
{G}
Battlegrowth
Instant
Put a +1/+1 counter on target creature.
{1}{G}
Blight Mamba
Creature - Phyrexian Snake
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{1}{G}: Regenerate Blight Mamba.
1 / 1
{3}{G}
Blightwidow
Creature - Phyrexian Spider
Reach (This creature can block creatures with flying.)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
2 / 4
{2}{G}{G}
Bramblecrush
Sorcery
Destroy target noncreature permanent.
{G}
Carapace
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.
{4}{G}{G}{G}
Chancellor of the Tangle
Creature - Phyrexian Beast
You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G}.

Vigilance, reach
6 / 7
{4}{G}
Changeling Titan
Creature - Shapeshifter
Changeling (This card is every creature type.)

Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
7 / 7
{2}
Contagion Clasp
Artifact
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{G}
Elvish Rejuvenator
Creature - Elf Druid
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
1 / 1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{5}{G}{G}{G}
End-Raze Forerunners
Creature - Boar
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7 / 7
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.

Draw a card.
{2}{G}
Farhaven Elf
Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
{2}{G}
Favor of the Woods
Enchantment - Aura
Enchant creature

Whenever enchanted creature blocks, you gain 3 life.
{1}{G}
Fists of Ironwood
Enchantment - Aura
Enchant creature

When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.

Enchanted creature has trample.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{4}{G}
Garruk's Packleader
Creature - Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
4 / 4
{G}
Gift of the Woods
Enchantment - Aura
Enchant creature

Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
{1}{G}
Gnarlid Pack
Creature - Beast
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)

Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2 / 2
{1}
Golden Urn
Artifact
At the beginning of your upkeep, you may put a charge counter on Golden Urn.

{T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.
{G}
Groundswell
Instant
Target creature gets +2/+2 until end of turn.

Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
--
Hypergenesis
Sorcery
Suspend 3--{1}{G}{G}

Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
{2}{G}{G}
Kessig Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 3
{G}{G}{G}
Leatherback Baloth
Creature - Beast
4 / 5
{2}{G}{G}
Leyline of Vitality
Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.

Creatures you control get +0/+1.

Whenever a creature enters the battlefield under your control, you may gain 1 life.
{5}
Mind's Eye
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
{3}{G}{G}{G}
Nacatl War-Pride
Creature - Cat Warrior
Nacatl War-Pride must be blocked by exactly one creature if able.

Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
3 / 3
{2}{G}
Natural End
Instant
Destroy target artifact or enchantment. You gain 3 life.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{G}{G}
Nissa's Chosen
Creature - Elf Warrior
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
2 / 3
{3}
Nuisance Engine
Artifact
{2}, {T}: Create a 0/1 colorless Pest artifact creature token.
{3}{G}
Oracle of Mul Daya
Creature - Elf Shaman
You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.
2 / 2
{1}{G}
Overgrown Battlement
Creature - Wall
Defender

{T}: Add {G} for each creature you control with defender.
0 / 4
{3}{G}{G}
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
{3}{G}{G}
Phyrexian Hydra
Creature - Phyrexian Hydra
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way.
7 / 7
{3}
Phyrexian Vault
Artifact
{2}, {T}, Sacrifice a creature: Draw a card.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{G}
Primal Bellow
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
{3}{G}{G}
Putrefax
Creature - Phyrexian Horror
Trample, haste

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

At the beginning of the end step, sacrifice Putrefax.
5 / 3
{1}{G}
Quest for Renewal
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
{1}{G}
Quest for the Gemblades
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.

Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
{4}{G}{G}
Rampaging Baloths
Creature - Beast
Trample

Landfall -- Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
6 / 6
{3}{G}
Reins of the Vinesteed
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
{2}{G}
Rites of Flourishing
Enchantment
At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of their turns.
{2}{G}
Rot Wolf
Creature - Phyrexian Wolf
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
2 / 2
{2}{G}
Savage Silhouette
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
{G}
Scythe Tiger
Creature - Cat
Shroud (This creature can't be the target of spells or abilities.)

When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
3 / 2
{4}{G}
Soul's Might
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
{1}{G}
Spring Cleaning
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
{2}{G}
Springbloom Druid
Creature - Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 / 1
{X}{G}{G}
Strength of the Tajuru
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)

Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
{3}{G}
Taste of Paradise
Sorcery
As an additional cost to cast this spell, you may pay {1}{G} any number of times.

You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.
{2}{G}{G}
Tel-Jilad Fallen
Creature - Phyrexian Elf Warrior
Protection from artifacts

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
3 / 1
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
--
Terrain Generator
Land
{T}: Add {C}.

{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{4}
Tower of Calamities
Artifact
{8}, {T}: Tower of Calamities deals 12 damage to target creature.
--
Turntimber Grove
Land
Turntimber Grove enters the battlefield tapped.

When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.

{T}: Add {G}.
{G}
Vines of Vastwood
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
{6}{G}{G}
Vorinclex, Voice of Hunger
Legendary Creature - Phyrexian Praetor
Trample

Whenever you tap a land for mana, add one mana of any type that land produced.

Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
7 / 6
{2}
Vorrac Battlehorns
Artifact - Equipment
Equipped creature has trample and can't be blocked by more than one creature.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}
Wall of Spears
Artifact Creature - Wall
Defender (This creature can't attack.)

First strike
2 / 3
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1