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Select Main Deck Cards

{1}{W}
Absolute Grace
Enchantment
All creatures have protection from black.
{1}{W}
Absolute Law
Enchantment
All creatures have protection from red.
{2}{G}{G}
Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
{4}{B}{B}
Abyssal Horror
Creature - Horror
Flying

When Abyssal Horror enters the battlefield, target player discards two cards.
2 / 2
{1}{U}{U}
Academy Researchers
Creature - Human Wizard
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
2 / 2
{2}{R}
Acidic Soil
Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
{1}{G}
Acridian
Creature - Insect
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 4
{1}{G}
Albino Troll
Creature - Troll
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{1}{G}: Regenerate Albino Troll.
3 / 3
{3}{G}
Anaconda
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{3}{W}{W}
Angelic Chorus
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{3}{R}
Antagonism
Enchantment
At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
{2}{R}
Arc Lightning
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
{2}{U}
Arcane Laboratory
Enchantment
Each player can't cast more than one spell each turn.
{3}{G}
Argothian Elder
Creature - Elf Druid
{T}: Untap two target lands.
2 / 2
{1}{G}
Argothian Enchantress
Creature - Human Druid
Shroud (This creature can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.
0 / 1
{3}{G}
Argothian Swine
Creature - Boar
Trample
3 / 3
{3}{G}
Argothian Wurm
Creature - Wurm
Trample

When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
6 / 6
{2}{U}
Attunement
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
{2}{U}
Back to Basics
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
{4}
Barrin's Codex
Artifact
At the beginning of your upkeep, you may put a page counter on Barrin's Codex.

{4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
{1}{U}{U}
Barrin, Master Wizard
Legendary Creature - Human Wizard
{2}, Sacrifice a permanent: Return target creature to its owner's hand.
1 / 1
{2}{R}{R}
Bedlam
Enchantment
Creatures can't block.
{2}{B}{B}
Befoul
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
{1}{B}
Bereavement
Enchantment
Whenever a green creature dies, its controller discards a card.
{2}{G}
Blanchwood Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.
{4}{G}
Blanchwood Treefolk
Creature - Treefolk
4 / 5
--
Blasted Landscape
Land
{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}
Blood Vassal
Creature - Thrull
Sacrifice Blood Vassal: Add {B}{B}.
2 / 2
{2}{B}
Bog Raiders
Creature - Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 2
{R}
Brand
Instant
Gain control of all permanents you own. (This effect lasts indefinitely.)

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{R}
Bravado
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each other creature you control.
{2}{B}
Breach
Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{W}
Brilliant Halo
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.

When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
{3}{G}
Bull Hippo
Creature - Hippo
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3 / 3
{3}{R}{R}
Bulwark
Enchantment
At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
{2}{B}{B}
Cackling Fiend
Creature - Zombie
When Cackling Fiend enters the battlefield, each opponent discards a card.
2 / 1
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{B}
Carrion Beetles
Creature - Insect
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
1 / 1
{2}{U}
Catalog
Instant
Draw two cards, then discard a card.
{4}{W}{W}
Catastrophe
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
{3}
Cathodion
Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
3 / 3
{2}{G}
Cave Tiger
Creature - Cat
Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
2 / 2
{3}{G}{G}{G}
Child of Gaea
Creature - Elemental
Trample

At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.

{1}{G}: Regenerate Child of Gaea.
7 / 7
{4}
Chimeric Staff
Artifact
{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
{3}{G}
Citanul Centaurs
Creature - Centaur
Shroud (This creature can't be the target of spells or abilities.)

Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
6 / 3
{5}
Citanul Flute
Artifact
{X}, {T}: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
{3}{G}
Citanul Hierophants
Creature - Human Druid
Creatures you control have "{T}: Add {G}."
3 / 2
{0}
Claws of Gix
Artifact
{1}, Sacrifice a permanent: You gain 1 life.
{1}{W}
Clear
Instant
Destroy target enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Cloak of Mists
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.
{4}{U}{U}
Confiscate
Enchantment - Aura
Enchant permanent

You control enchanted permanent.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{2}{B}
Contamination
Enchantment
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.

If a land is tapped for mana, it produces {B} instead of any other type and amount.
{2}
Copper Gnomes
Artifact Creature - Gnome
{4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
1 / 1
{1}{U}
Coral Merfolk
Creature - Merfolk
2 / 1
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{1}{G}{G}
Cradle Guard
Creature - Treefolk
Trample

Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
4 / 4
{4}{R}{R}
Crater Hellion
Creature - Hellion Beast
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
6 / 6
{3}{B}
Crazed Skirge
Creature - Phyrexian Imp
Flying, haste
2 / 2
{1}{G}
Crosswinds
Enchantment
Creatures with flying get -2/-0.
{3}
Crystal Chimes
Artifact
{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
{U}
Curfew
Instant
Each player returns a creature they control to its owner's hand.
{4}{B}{B}
Dark Hatchling
Creature - Horror
Flying

When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
3 / 3
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Darkest Hour
Enchantment
All creatures are black.
{W}
Defensive Formation
Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
{1}{B}
Despondency
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-0.

When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
{1}{R}{R}
Destructive Urge
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
{3}{B}
Diabolic Servitude
Enchantment
When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.

When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.

When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
{1}{W}
Disciple of Grace
Creature - Human Cleric
Protection from black

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{W}
Disciple of Law
Creature - Human Cleric
Protection from red

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{3}{B}{B}
Discordant Dirge
Enchantment
At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.

{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{R}
Disorder
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
{2}{U}
Disruptive Student
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
1 / 1
{2}{U}
Disruptive Student
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
1 / 1
{2}{U}
Douse
Enchantment
{1}{U}: Counter target red spell.
{3}
Dragon Blood
Artifact
{3}, {T}: Put a +1/+1 counter on target creature.
{4}{U}{U}
Drifting Djinn
Creature - Djinn
Flying

At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
5 / 5
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{R}
Dromosaur
Creature - Dinosaur
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
2 / 3
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{2}{B}{B}
Eastern Paladin
Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target green creature.
3 / 3
{3}{R}{R}
Electryte
Creature - Trilobite Beast
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
3 / 3
{5}{W}
Elite Archers
Creature - Human Soldier Archer
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
3 / 3
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 / 1
{G}
Elvish Lyrist
Creature - Elf
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
1 / 1
{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{3}{G}{G}
Endless Wurm
Creature - Wurm
Trample

At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
9 / 9
{2}
Endoskeleton
Artifact
You may choose not to untap Endoskeleton during your untap step.

{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.
{1}{U}
Energy Field
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.

When a card is put into your graveyard from anywhere, sacrifice Energy Field.
{2}{U}
Exhaustion
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{2}{B}
Expunge
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Faith Healer
Creature - Human Cleric
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.
1 / 1
{1}{R}
Falter
Instant
Creatures without flying can't block this turn.
{X}{R}{R}
Fault Line
Instant
Fault Line deals X damage to each creature without flying and each player.
{2}{G}
Fecundity
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{R}
Fiery Mantle
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.

When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
{2}{R}
Fire Ants
Creature - Insect
{T}: Fire Ants deals 1 damage to each other creature without flying.
2 / 1
{1}{B}
Flesh Reaver
Creature - Phyrexian Horror
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
4 / 4
{2}
Fluctuator
Artifact
Cycling abilities you activate cost up to {2} less to activate.
{1}{U}
Fog Bank
Creature - Wall
Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Fortitude
Enchantment - Aura
Enchant creature

Sacrifice a Forest: Regenerate enchanted creature.

When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
{2}{G}
Gaea's Bounty
Sorcery
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
{2}{G}{G}
Gaea's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has trample.

{G}: Regenerate enchanted creature.
{R}
Gamble
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
{1}{U}
Gilded Drake
Creature - Drake
Flying

When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.
3 / 3
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{R}
Goblin Cadets
Creature - Goblin
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
2 / 1
{R}
Goblin Lackey
Creature - Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
1 / 1
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 / 1
{X}{1}{R}{R}
Goblin Offensive
Sorcery
Create X 1/1 red Goblin creature tokens.
{R}
Goblin Patrol
Creature - Goblin
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 1
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{2}{R}
Goblin Spelunkers
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 / 2
{1}{R}
Goblin War Buggy
Creature - Goblin
Haste

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 2
{2}{G}
Gorilla Warrior
Creature - Ape Warrior
3 / 2
{4}
Grafted Skullcap
Artifact
At the beginning of your draw step, draw an additional card.

At the beginning of your end step, discard your hand.
{5}{U}{U}
Great Whale
Creature - Whale
When Great Whale enters the battlefield, untap up to seven lands.
5 / 5
{2}{G}{G}
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
{2}{G}
Greener Pastures
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.
{2}{R}
Guma
Creature - Cat
Protection from blue
2 / 2
{3}{G}
Hawkeater Moth
Creature - Insect
Flying

Shroud (This creature can't be the target of spells or abilities.)
1 / 2
{1}{R}
Headlong Rush
Instant
Attacking creatures gain first strike until end of turn.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{X}{R}
Heat Ray
Instant
Heat Ray deals X damage to target creature.
{2}{W}{W}
Herald of Serra
Creature - Angel
Flying, vigilance

Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 4
{1}{U}
Hermetic Study
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to any target."
{2}{U}
Hibernation
Instant
Return all green permanents to their owners' hands.
{1}{G}
Hidden Ancients
Enchantment
When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
{G}
Hidden Guerrillas
Enchantment
When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
{G}
Hidden Herd
Enchantment
When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
{G}
Hidden Predators
Enchantment
When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
{G}
Hidden Spider
Enchantment
When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
{1}{G}
Hidden Stag
Enchantment
Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.

Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
{4}{B}
Hollow Dogs
Creature - Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
3 / 3
{3}
Hopping Automaton
Artifact Creature - Construct
{0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.
2 / 2
{2}{U}
Horseshoe Crab
Creature - Crab
{U}: Untap Horseshoe Crab.
1 / 3
{1}{W}
Humble
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{3}{G}
Hush
Sorcery
Destroy all enchantments.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}{B}
Ill-Gotten Gains
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
{1}{U}
Imaginary Pet
Creature - Illusion
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
4 / 4
{2}{W}
Intrepid Hero
Creature - Human Soldier
{T}: Destroy target creature with power 4 or greater.
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{R}{R}
Jagged Lightning
Sorcery
Jagged Lightning deals 3 damage to each of two target creatures.
{5}
Karn, Silver Golem
Legendary Artifact Creature - Golem
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.

{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
4 / 4
{1}{U}
Launch
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
{3}{R}
Lay Waste
Sorcery
Destroy target land.

Cycling {2} ({2}, Discard this card: Draw a card.)
{5}
Lifeline
Artifact
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
{2}{R}{R}
Lightning Dragon
Creature - Dragon
Flying

Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{R}: Lightning Dragon gets +1/+0 until end of turn.
4 / 4
{1}{U}
Lilting Refrain
Enchantment
At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.

Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.
{1}{U}
Lingering Mirage
Enchantment - Aura
Enchant land

Enchanted land is an Island.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}
Looming Shade
Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
1 / 1
{2}
Lotus Blossom
Artifact
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.

{T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.
{1}{G}
Lull
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{B}{B}{B}
Lurking Evil
Enchantment
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.
{2}{B}
Mana Leech
Creature - Leech
You may choose not to untap Mana Leech during your untap step.

{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.
1 / 1
{X}{R}
Meltdown
Sorcery
Destroy each artifact with mana value X or less.
{4}
Metrognome
Artifact
When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens.

{4}, {T}: Create a 1/1 colorless Gnome artifact creature token.
{3}{G}{G}
Midsummer Revel
Enchantment
At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.

{G}, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.
{5}
Mishra's Helix
Artifact
{X}, {T}: Tap X target lands.
{4}
Mobile Fort
Artifact Creature - Wall
Defender (This creature can't attack.)

{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0 / 6
{2}{W}
Monk Idealist
Creature - Human Monk Cleric
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
2 / 2
{1}{W}
Monk Realist
Creature - Human Monk Cleric
When Monk Realist enters the battlefield, destroy target enchantment.
1 / 1
{3}{U}{U}
Morphling
Creature - Shapeshifter
{U}: Untap Morphling.

{U}: Morphling gains flying until end of turn.

{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)

{1}: Morphling gets +1/-1 until end of turn.

{1}: Morphling gets -1/+1 until end of turn.
3 / 3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{B}
No Rest for the Wicked
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
{4}
Noetic Scales
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
{1}{R}
Okk
Creature - Goblin
Okk can't attack unless a creature with greater power also attacks.

Okk can't block unless a creature with greater power also blocks.
4 / 4
{2}{W}
Opal Acrolith
Enchantment
Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.

{0}: Opal Acrolith becomes an enchantment.
{4}{W}
Opal Archangel
Enchantment
When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
{W}
Opal Caryatid
Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
{1}{W}
Opal Gargoyle
Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
{2}{W}{W}
Opal Titan
Enchantment
When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
{1}{B}{B}
Oppression
Enchantment
Whenever a player casts a spell, that player discards a card.
{2}{B}{B}
Order of Yawgmoth
Creature - Phyrexian Zombie Knight
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
2 / 2
{X}{R}
Outmaneuver
Instant
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{3}{B}
Parasitic Bond
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
{2}{W}
Pariah
Enchantment - Aura
Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.
{3}{W}
Path of Peace
Sorcery
Destroy target creature. Its owner gains 4 life.
{2}{W}
Pegasus Charger
Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)
2 / 1
{3}{U}
Pendrell Drake
Creature - Drake
Flying

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 3
{1}{U}
Pendrell Flux
Enchantment - Aura
Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters the battlefield, untap up to five lands.
2 / 3
{2}{B}{B}
Persecute
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
{2}{B}{B}
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

{B}: Pestilence deals 1 damage to each creature and each player.
{7}
Phyrexian Colossus
Artifact Creature - Phyrexian Golem
Phyrexian Colossus doesn't untap during your untap step.

Pay 8 life: Untap Phyrexian Colossus.

Phyrexian Colossus can't be blocked except by three or more creatures.
8 / 8
{2}{B}
Phyrexian Ghoul
Creature - Phyrexian Zombie
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
2 / 2
{4}
Phyrexian Processor
Artifact
As Phyrexian Processor enters the battlefield, pay any amount of life.

{4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield.
--
Phyrexian Tower
Legendary Land
{T}: Add {C}.

{T}, Sacrifice a creature: Add {B}{B}.
{2}
Pit Trap
Artifact
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Planar Birth
Sorcery
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
{B}
Planar Void
Enchantment
Whenever another card is put into a graveyard from anywhere, exile that card.
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.

{T}: Add {B}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{G}
Pouncing Jaguar
Creature - Cat
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 2
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{1}{U}
Power Taint
Enchantment - Aura
Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{W}
Presence of the Master
Enchantment
Whenever a player casts an enchantment spell, counter it.
{2}{B}
Priest of Gix
Creature - Phyrexian Human Cleric Minion
When Priest of Gix enters the battlefield, add {B}{B}{B}.
2 / 1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{5}
Purging Scythe
Artifact
At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.
{B}
Rain of Filth
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add {B}."
{4}{R}{R}
Rain of Salt
Sorcery
Destroy two target lands.
{2}{B}
Ravenous Skirge
Creature - Phyrexian Imp
Flying

Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
1 / 1
{R}
Raze
Sorcery
As an additional cost to cast this spell, sacrifice a land.

Destroy target land.
{3}{U}{U}
Recantation
Enchantment
At the beginning of your upkeep, you may put a verse counter on Recantation.

{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
{3}{B}
Reclusive Wight
Creature - Zombie Minion
At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
4 / 4
{1}{W}
Redeem
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
{R}
Reflexes
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
{3}{G}
Rejuvenate
Sorcery
You gain 6 life.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{W}
Remembrance
Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}{B}
Reprocess
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
{1}{U}{U}
Rescind
Instant
Return target permanent to its owner's hand.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{G}
Retaliation
Enchantment
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
{2}{R}{R}
Retromancer
Creature - Viashino Shaman
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
3 / 3
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{3}{R}{R}
Rumbling Crescendo
Enchantment
At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.

{R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
{1}{W}
Rune of Protection: Artifacts
Enchantment
{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Rune of Protection: Black
Enchantment
{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Rune of Protection: Blue
Enchantment
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Rune of Protection: Green
Enchantment
{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Rune of Protection: Lands
Enchantment
{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Rune of Protection: Red
Enchantment
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Rune of Protection: White
Enchantment
{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{W}
Sanctum Custodian
Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
1 / 2
{1}{W}{W}
Sanctum Guardian
Creature - Human Cleric
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
1 / 4
{U}
Sandbar Merfolk
Creature - Merfolk
Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{4}{U}
Sandbar Serpent
Creature - Serpent
Cycling {2} ({2}, Discard this card: Draw a card.)
3 / 4
{1}{B}{B}
Sanguine Guard
Creature - Phyrexian Zombie Knight
First strike

{1}{B}: Regenerate Sanguine Guard.
2 / 2
{1}{R}
Scald
Enchantment
Whenever a player taps an Island for mana, Scald deals 1 damage to that player.
{4}{R}
Scoria Wurm
Creature - Wurm
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
7 / 7
{2}{R}
Scrap
Instant
Destroy target artifact.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{W}{W}
Seasoned Marshal
Creature - Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
2 / 2
{4}{W}{W}{W}
Serra Avatar
Creature - Avatar
Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
* / *
{W}
Serra Zealot
Creature - Human Soldier
First strike
1 / 1
{2}{W}{W}
Serra's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance.
{W}
Serra's Hymn
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.

Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.
{2}{W}{W}
Serra's Liturgy
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.

{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
--
Serra's Sanctum
Legendary Land
{T}: Add {W} for each enchantment you control.
{1}{W}
Shimmering Barrier
Creature - Wall
Defender (This creature can't attack.)

First strike

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 3
{2}{R}{R}
Shiv's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

{R}: Enchanted creature gets +1/+0 until end of turn.
--
Shivan Gorge
Legendary Land
{T}: Add {C}.

{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
{5}{R}{R}
Shivan Hellkite
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

{1}{R}: Shivan Hellkite deals 1 damage to any target.
5 / 5
{2}{R}
Shivan Raptor
Creature - Dinosaur
First strike, haste

Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 1
{2}{U}
Show and Tell
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
{R}
Shower of Sparks
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
{B}
Sicken
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{W}
Silent Attendant
Creature - Human Cleric
{T}: You gain 1 life.
0 / 2
{4}{B}
Skirge Familiar
Creature - Phyrexian Imp
Flying

Discard a card: Add {B}.
3 / 2
{B}{B}
Skittering Skirge
Creature - Phyrexian Imp
Flying

When you cast a creature spell, sacrifice Skittering Skirge.
3 / 2
{B}
Sleeper Agent
Creature - Phyrexian Minion
When Sleeper Agent enters the battlefield, target opponent gains control of it.

At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
3 / 3
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{4}
Smokestack
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.

At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.

{T}: Add {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{R}
Sneak Attack
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
{2}{U}{U}
Somnophore
Creature - Illusion
Flying

Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
2 / 2
{W}
Songstitcher
Creature - Human Cleric
{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
1 / 1
{2}{W}
Soul Sculptor
Creature - Human
{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
1 / 1
{2}{B}
Spined Fluke
Creature - Worm Horror
When Spined Fluke enters the battlefield, sacrifice a creature.

{B}: Regenerate Spined Fluke.
5 / 1
{1}{U}
Spire Owl
Creature - Bird
Flying

When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 / 1
{3}{G}
Sporogenesis
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.

Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.

When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
{G}
Spreading Algae
Enchantment - Aura
Enchant Swamp

When enchanted land becomes tapped, destroy it.

When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
{2}{R}
Steam Blast
Sorcery
Steam Blast deals 2 damage to each creature and each player.
{U}{U}
Stern Proctor
Creature - Human Wizard
When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
1 / 2
{X}{2}{U}
Stroke of Genius
Instant
Target player draws X cards.
{3}{R}
Sulfuric Vapors
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
{3}{U}{U}
Sunder
Instant
Return all lands to their owners' hands.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{G}
Symbiosis
Instant
Two target creatures each get +2/+2 until end of turn.
{2}{B}{B}
Tainted Aether
Enchantment
Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
{U}
Telepathy
Enchantment
Your opponents play with their hands revealed.
{2}
Temporal Aperture
Artifact
{5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
--
Thran Quarry
Land
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.

{T}: Add one mana of any color.
{1}
Thran Turbine
Artifact
At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells.
{3}{R}{R}
Thundering Giant
Creature - Giant
Haste (This creature can attack and {T} as soon as it comes under your control.)
4 / 3
{4}{U}{U}
Time Spiral
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
{3}{G}
Titania's Boon
Sorcery
Put a +1/+1 counter on each creature you control.
{2}{G}
Titania's Chosen
Creature - Elf Archer
Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
1 / 1
--
Tolarian Academy
Legendary Land
{T}: Add {U} for each artifact you control.
{1}{U}
Tolarian Winds
Instant
Discard all the cards in your hand, then draw that many cards.
{2}{R}
Torch Song
Enchantment
At the beginning of your upkeep, you may put a verse counter on Torch Song.

{2}{R}, Sacrifice Torch Song: It deals X damage to any target, where X is the number of verse counters on Torch Song.
{2}{G}
Treefolk Seedlings
Creature - Treefolk
Treefolk Seedlings's toughness is equal to the number of Forests you control.
2 / *
{2}{G}
Treetop Rangers
Creature - Elf Ranger
Treetop Rangers can't be blocked except by creatures with flying.
2 / 2
{2}{U}{U}
Turnabout
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
{4}
Umbilicus
Artifact
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
{3}{B}
Unnerve
Sorcery
Each opponent discards two cards.
{1}{B}
Unworthy Dead
Creature - Phyrexian Skeleton
{B}: Regenerate Unworthy Dead.
1 / 1
{6}
Urza's Armor
Artifact
If a source would deal damage to you, prevent 1 of that damage.
{2}{B}{B}
Vampiric Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
{B}
Vebulid
Creature - Phyrexian Horror
Vebulid enters the battlefield with a +1/+1 counter on it.

At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.

When Vebulid attacks or blocks, destroy it at end of combat.
0 / 0
{U}
Veil of Birds
Enchantment
When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.
{1}{U}
Veiled Apparition
Enchantment
When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."
{2}{U}
Veiled Crocodile
Enchantment
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
{U}
Veiled Sentry
Enchantment
When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.
{2}{U}
Veiled Serpent
Enchantment
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{G}
Venomous Fangs
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to a creature, destroy the other creature.
{3}{G}
Vernal Bloom
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional {G}.
{2}{R}
Viashino Outrider
Creature - Viashino
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
4 / 3
{3}{R}
Viashino Runner
Creature - Viashino
Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{2}{R}{R}
Viashino Sandswimmer
Creature - Viashino
{R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
3 / 2
{3}{R}
Viashino Weaponsmith
Creature - Viashino
Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
2 / 2
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{2}{B}{B}
Vile Requiem
Enchantment
At the beginning of your upkeep, you may put a verse counter on Vile Requiem.

{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
{3}{W}
Voice of Grace
Creature - Angel
Flying, protection from black
2 / 2
{3}{W}
Voice of Law
Creature - Angel
Flying, protection from red
2 / 2
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{1}{R}{R}
Vug Lizard
Creature - Lizard
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 4
{2}
Wall of Junk
Artifact Creature - Wall
Defender (This creature can't attack.)

When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
0 / 7
{G}
War Dance
Enchantment
At the beginning of your upkeep, you may put a verse counter on War Dance.

Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
{2}{W}
Waylay
Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
{2}{B}{B}
Western Paladin
Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target white creature.
3 / 3
{3}
Whetstone
Artifact
{3}: Each player mills two cards.
{2}{G}{G}
Whirlwind
Sorcery
Destroy all creatures with flying.
{G}
Wild Dogs
Creature - Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 1
{4}{R}{R}
Wildfire
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
{2}{U}
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{4}{G}
Winding Wurm
Creature - Wurm
Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
6 / 6
{4}
Wirecat
Artifact Creature - Cat
Wirecat can't attack or block if an enchantment is on the battlefield.
4 / 3
{5}{B}
Witch Engine
Creature - Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

{T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate only as an instant.)
4 / 4
{2}{U}
Wizard Mentor
Creature - Human Wizard
{T}: Return Wizard Mentor and target creature you control to their owner's hand.
2 / 2
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.
{3}{W}
Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{1}{B}
Yawgmoth's Edict
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
{2}{B}
Yawgmoth's Will
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.
{4}{U}{U}
Zephid
Creature - Illusion
Flying

Shroud (This creature can't be the target of spells or abilities.)
3 / 4
{2}{U}{U}
Zephid's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)