Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
2 /
2
{3}{W}
Aven Cloudchaser
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
2 /
2
{2}{W}{W}
Battle Screech
Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback--Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}{W}
Battle Screech
Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback--Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Beloved Chaplain
Creature - Human Cleric
Protection from creatures
1 /
1
{1}{W}
Beloved Chaplain
Creature - Human Cleric
Protection from creatures
1 /
1
{W}
Benevolent Bodyguard
Creature - Human Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
1 /
1
{W}
Benevolent Bodyguard
Creature - Human Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
1 /
1
{W}
Benevolent Bodyguard
Creature - Human Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
1 /
1
{2}{W}{W}
Commander Eesha
Legendary Creature - Bird Soldier
Flying, protection from creatures
2 /
4
{W}
Dedicated Martyr
Creature - Human Cleric
{W}, Sacrifice Dedicated Martyr: You gain 3 life.
1 /
1
{2}{W}
Embolden
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Guided Strike
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
{1}{W}
Guided Strike
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
{1}{W}
Guided Strike
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
{1}{W}{W}
Militant Monk
Creature - Human Monk Cleric
Vigilance
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
2 /
1
{1}{W}{W}
Militant Monk
Creature - Human Monk Cleric
Vigilance
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
2 /
1
{1}{W}{W}
Militant Monk
Creature - Human Monk Cleric
Vigilance
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
2 /
1
{W}
Mystic Penitent
Creature - Human Nomad Mystic
Vigilance
Threshold -- As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
1 /
1
{W}
Mystic Penitent
Creature - Human Nomad Mystic
Vigilance
Threshold -- As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
1 /
1
{2}{W}
Nomad Decoy
Creature - Human Nomad
{W}, {T}: Tap target creature.
Threshold -- {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.
1 /
2
{2}{W}
Nomad Decoy
Creature - Human Nomad
{W}, {T}: Tap target creature.
Threshold -- {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.
1 /
2
{1}{W}
Patrol Hound
Creature - Dog
Discard a card: Patrol Hound gains first strike until end of turn.
2 /
2
{1}{W}
Patrol Hound
Creature - Dog
Discard a card: Patrol Hound gains first strike until end of turn.
2 /
2
{1}{W}
Patrol Hound
Creature - Dog
Discard a card: Patrol Hound gains first strike until end of turn.
2 /
2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Prismatic Strands
Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback--Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{W}{W}
Selfless Exorcist
Creature - Human Cleric
{T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
3 /
4
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
{2}{W}
Shieldmage Advocate
Creature - Human Cleric
{T}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
1 /
3
{W}
Spurnmage Advocate
Creature - Human Nomad
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
1 /
1
{W}
Spurnmage Advocate
Creature - Human Nomad
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
1 /
1
{W}
Suntail Hawk
Creature - Bird
Flying
1 /
1
{W}
Suntail Hawk
Creature - Bird
Flying
1 /
1
{W}
Suntail Hawk
Creature - Bird
Flying
1 /
1
{W}
Suntail Hawk
Creature - Bird
Flying
1 /
1
{W}
Tireless Tribe
Creature - Human Nomad
Discard a card: Tireless Tribe gets +0/+4 until end of turn.
1 /
1
{2}{W}
Unquestioned Authority
Enchantment - Aura
Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.
{2}{W}
Unquestioned Authority
Enchantment - Aura
Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.
{3}{W}
Valor
Creature - Incarnation
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.