deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Copy of: Planet of The Monsters (4th Redo: Kenrith) (EDH / Commander)

Para la mayoría de software de Magic, incluído Magic Workstation y Cockatrice:

For MTG Arena:

Para Magic Online (MTGO):

Para otros:

Para jugar tu mazo en un torneo ("Oficial DCI") necesitas tener una hoja de registro de mazo. ¡Desde aquí puedes descargar esa hoja rellenada con las cartas de este mazo!

(-> Tus preferencias)

Por favor, entiende que este no es un servicio oficial del DCI. Asegúrate de que la lista contiene todas las cartas de tu mazo y de que cumple todos los requisitos de los torneos oficiales DCI. Si adviertes algo erróneo, por favor, ¡comunícanoslo! DCI is a trademark of of Wizards of the Coast LLC.

Seleccione las columnas que desea ver:

PLEASE LEAVE AN OPINION IN THE COMMENTS SO I KNOW WHERE YOU SEE FLAWS I DON'T! THANKS IN ADVANCE

This is my from the ground up redesign on my own Destroy All Monsters deck for the 4th time! Every time beyond the first redesign it has been another name mostly due to the fact I changed all but 25 cards between the Destroy All Monster variant and the first Planet of the Monster Variant. It was designed for a much lower caliber pod than I am currently playing in. Yet it was doing decent damage.

Nonetheless, It needed a redesign to make it run more smooth and be more powerful in its design. This is my work in progress redesign!

Having played with 6 different versions of this deck with entirely different plans of action and forms of combat. This one has been the most effective while it lapses on the ability to have on threat or multiple threats. It does now have a near constant presence on board. With usually 1-3 1 drops or 2 drops with fun abilities. Always being turned into very fun little mutatious monsters. Using your own brain power to try and decide how to best split this up so targeted removal doesn't end up destroying your chance at the game although your commander makes it very hard for things to stay dead... Typically I leave things like Noble and Ignoble Hierarch alone while mutating things like Pollywog Symbiote, Slippery Bogle, or things like mamba, small creatures that have either strong or marginally annoying effects that will become large creatures with ridiculously annoying sizes.

Debating a Natural order so you may pull out a free Nyxbloom Ancient and make your mana even more devastating. But enlightened Tutor does this just as well with the option to go for something like Rhystic Study or Smothering Tithe for fuel in either format

Bounce lands were a problem and a half keeping the game way slowed down. Following that the many 3 mana counter-spells and More mutate than was needed ended up bogging the deck down and making it fairly predictable. Shifting from counters to removal gives me more control over the situation so I can remove the actual threats. Adding in things like heroic intervention to take care of my own board as much as a few things like Rhystic Study or Smothering Tithe to speed us up! A few mana dorks that give us the majority of the colours we need for just 1 mana! Dryad and Nyxbloom both support your ramp by huge huge margins. making it a thousand times easier to run your mutators.

Kenrith was more so the best option commander than anything. He is super powerful. especially in this deck. But it's not like he is really necessary most of the time.

This deck is a lovechild of the fact Godzilla cards exist

Now leaning much more heavily into my Beta Land base and fetches as much as having more evolved five colour ramp. Less dependency on interaction on more of a intent on Mutating your own board and having as much on the board as possible. While also giving yourself as large a board presence as possible.

Etiquetas

Turno: Your life: Opponent's life: Poison counters:
Mano (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

Nombre

Tipo

Notes

Power

Toughness

card

Tipo

Notes

Power

Toughness

 

Counters

Move this card to:

Actions

2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:

Auto-draw

Auto-untap

Double-click to open card details.

Move selected to:

Probabilidad combinada

Cantidad min:
Carta:

Calculo personalizado

¿Si juego una carta veces en mi mazo de ? cartas, cuan probable es robarla veces?
  Nombre Mano Turno 1 Turno 2 Turno 3 Turno 4 Turno 5 Turno 6 Turno 7 Turno 8 Turno 9 Turno 10

Probabilidades adicionales

Integrar en foros o sitios web

Para foros y blogs, por favor selecciona una de las opciones de BB-Code. Para paginas web y foros que soportan HTML (por ejemplo los foros de Wizards Community) puedes usar las opciones HTML!

Enlazar a este mazo

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Score Nombre de la carta Tipo Maná Rareza Salt
Powered by edhrec.com!
No hay comentarios sobre este mazo.
Los nombres de cartas en ingles van a ser vinculados automáticamente.
Además, puedes usar BBCode aquí (como [b][/b], [url=...][/url] y mas).

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.