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--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{4}{R}
Alchemist's Greeting
Sorcery
Alchemist's Greeting deals 4 damage to target creature.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{B}{R}
Anje Falkenrath
Legendary Creature - Vampire
Haste

{T}, Discard a card: Draw a card.

Whenever you discard a card, if it has madness, untap Anje Falkenrath.
1 / 3
{2}{R}
Anje's Ravager
Creature - Vampire Berserker
Anje's Ravager attacks each combat if able.

Whenever Anje's Ravager attacks, discard your hand, then draw three cards.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 3
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}{B}{B}
Archfiend of Ifnir
Creature - Demon
Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.

Cycling {2} ({2}, Discard this card: Draw a card.)
5 / 4
{5}{B}{B}
Archfiend of Spite
Creature - Demon
Flying

Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents.

Madness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
6 / 6
--
Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{1}{R}
Avacyn's Judgment
Sorcery
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
{1}{B}{B}
Big Game Hunter
Creature - Human Rebel Assassin
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 / 1
{2}{B}{B}
Biting Rain
Sorcery
All creatures get -2/-2 until end of turn.

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{R}
Blazing Rootwalla
Creature - Lizard
{R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.

Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 / 1
--
Blightstep Pathway
Land
{T}: Add {B}.
--
Searstep Pathway
Land

{T}: Add {R}.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{2}
Bloodthirsty Blade
Artifact - Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

{1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
{4}{B}
Bone Miser
Creature - Zombie Wizard
Whenever you discard a creature card, create a 2/2 black Zombie creature token.

Whenever you discard a land card, add {B}{B}.

Whenever you discard a noncreature, nonland card, draw a card.
4 / 4
{5}{B}{B}
Boneyard Parley
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
{B}
Call to the Netherworld
Sorcery
Return target black creature card from your graveyard to your hand.

Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}
Cathartic Reunion
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.
{2}{B}{R}
Chainer, Nightmare Adept
Legendary Creature - Human Minion
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.

Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.
3 / 2
{3}{R}
Change of Fortune
Sorcery
Discard your hand, then draw a card for each card you've discarded this turn.
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{2}
Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.

{T}: Add {B}.
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R}.
{1}{R}{R}
Collective Defiance
Sorcery
Escalate {1} (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Target player discards all the cards in their hand, then draws that many cards.

• Collective Defiance deals 4 damage to target creature.

• Collective Defiance deals 3 damage to target opponent or planeswalker.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{4}{B}{B}
Command the Dreadhorde
Sorcery
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{7}{R}
Dance with Calamity
Sorcery
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
{4}{B}{B}
Dark Withering
Instant
Destroy target nonblack creature.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
--
Drownyard Temple
Land
{T}: Add {C}.

{3}: Return Drownyard Temple from your graveyard to the battlefield tapped.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{B}
Faith of the Devoted
Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.
{3}{B}
Feast of Sanity
Enchantment
Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life.
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}
Fire Diamond
Artifact
Fire Diamond enters the battlefield tapped.

{T}: Add {R}.
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
{3}{B}{B}
From Under the Floorboards
Sorcery
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
{3}{B}{R}
Garna, the Bloodflame
Legendary Creature - Human Warrior
Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.

Other creatures you control have haste.
3 / 3
--
Geier Reach Sanitarium
Legendary Land
{T}: Add {C}.

{2}, {T}: Each player draws a card, then discards a card.
{1}{R}{R}
Glint-Horn Buccaneer
Creature - Minotaur Pirate
Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.

{1}{R}, Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.
2 / 4
{3}{B}{B}
Gorgon Recluse
Creature - Gorgon
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Madness {B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2 / 4
{3}{B}
Grave Scrabbler
Creature - Zombie
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
2 / 2
{3}{R}
Hate Mirage
Sorcery
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
--
Haunted Ridge
Land
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.

{T}: Add {B} or {R}.
{3}{R}
Jaxis, the Troublemaker
Legendary Creature - Human Warrior
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
2 / 3
{4}{B/P}{B/P}{B/P}
K'rrik, Son of Yawgmoth
Legendary Creature - Phyrexian Horror Minion
({B/P} can be paid with either {B} or 2 life.)

Lifelink

For each {B} in a cost, you may pay 2 life rather than pay that mana.

Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.
2 / 2
{2}
Key to the City
Artifact
{T}, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
{3}{B}{B}
Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
{2}{R}
Magus of the Wheel
Creature - Human Wizard
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
3 / 3
{3}{R}
Malevolent Whispers
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
--
Memorial to Folly
Land
Memorial to Folly enters the battlefield tapped.

{T}: Add {B}.

{2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

{T}: Add {B}.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{B}{B}
Muck Drubb
Creature - Beast
Flash

When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 3
{1}{B}
Murderous Compulsion
Sorcery
Destroy target tapped creature.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{3}{B}{B}
Nightmare Unmaking
Sorcery
Choose one --

• Exile each creature with power greater than the number of cards in your hand.

• Exile each creature with power less than the number of cards in your hand.
{2}{B}{B}
Nightshade Assassin
Creature - Human Assassin
First strike

When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2 / 1
{1}{R}
Passionate Archaeologist
Legendary Enchantment - Background
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
{5}
Psychosis Crawler
Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.
* / *
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Raucous Theater
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Raucous Theater enters the battlefield tapped.

When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{B}
Restless Dreams
Sorcery
As an additional cost to cast this spell, discard X cards.

Return X target creature cards from your graveyard to your hand.
{5}{R}
Revolutionist
Creature - Human Wizard
When Revolutionist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 3
--
Rix Maadi, Dungeon Palace
Land
{T}: Add {C}.

{1}{B}{R}, {T}: Each player discards a card. Activate only as a sorcery.
--
Sanctum of Eternity
Land
{T}: Add {C}.

{2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.
{1}{B}
Shadow of the Grave
Instant
Return to your hand all cards in your graveyard that you cycled or discarded this turn.
{6}{B}
Shadowgrange Archfiend
Creature - Demon
When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.

Madness--{2}{B}, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
8 / 4
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{2}{R}
Squee, Goblin Nabob
Legendary Creature - Goblin
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
1 / 1
{1}{B}
Strength of Lunacy
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{R}
Stromkirk Occultist
Creature - Vampire Horror
Trample

Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 2
{3}{B}
Stunning Reversal
Instant
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1.

Exile Stunning Reversal.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{B}{B}
Syr Konrad, the Grim
Legendary Creature - Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

{1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
5 / 4
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

{T}: Add {B} or {R}.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{2}{B}{R}
Terminal Agony
Sorcery
Destroy target creature.

Madness {B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{4}{B}
The Eldest Reborn
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Each opponent sacrifices a creature or planeswalker.

II -- Each opponent discards a card.

III -- Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
{1}{B}
The Raven Man
Legendary Creature - Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."

{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
2 / 1
{1}{R}{R}{R}
Violent Eruption
Instant
Violent Eruption deals 4 damage divided as you choose among any number of targets.

Madness {1}{R}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{3}{B}{B}
Voldaren Pariah
Creature - Vampire Horror
Flying

Sacrifice three other creatures: Transform Voldaren Pariah.

Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 3
--
Abolisher of Bloodlines
Creature - Eldrazi Vampire

Flying

When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
3 / 3
{2}{R}
Wheel of Misfortune
Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
{R}{R}
Wild Magic Surge
Instant
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
{3}{R}{R}
Wolf of Devil's Breach
Creature - Elemental Wolf
Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's mana value.
5 / 5

{2}{R}
Abandon Reason
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{B}{R}
Anathemancer
Creature - Zombie Wizard
When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.

Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2 / 2
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{2}{B}{R}
Anje, Maid of Dishonor
Legendary Creature - Vampire
Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
4 / 5
{5}{B}{B}
Archfiend of Sorrows
Creature - Demon
Flying

When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4 / 5
{6}{B}{B}
Archon of Cruelty
Creature - Archon
Flying

Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.
6 / 6
{6}
Artificer's Dragon
Artifact Creature - Dragon
Flying

{R}: Artifact creatures you control get +1/+0 until end of turn.

Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4 / 4
{1}{B}{R}
Azra Oddsmaker
Creature - Azra Warrior
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
3 / 3
{B}{B}{R}
Bedevil
Instant
Destroy target artifact, creature, or planeswalker.
{X}{R}{R}
Comet Storm
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
{1}{R}{ // }{X}{B}{B}
Cut // Ribbons
Sorcery // Sorcery
Cut deals 4 damage to target creature.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.
{1}{B}
Dokuchi Silencer
Creature - Human Ninja
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.
2 / 1
{2}{B}
Dreamstealer
Creature - Human Wizard
Menace

Whenever Dreamstealer deals combat damage to a player, that player discards that many cards.

Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
1 / 2
{2}{B}
Dying to Serve
Enchantment
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
{1}{R}
Earthshaker Khenra
Creature - Jackal Warrior
Haste

When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn.

Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)
2 / 1
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Falkenrath Gorger
Creature - Vampire Berserker
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2 / 1
{2}{R}{R}
Fateful Showdown
Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
{3}{R}
Fathom Fleet Swordjack
Creature - Orc Pirate
Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.

Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
4 / 3
{1}{B}{R}
Fire Covenant
Instant
As an additional cost to cast this spell, pay X life.

Fire Covenant deals X damage divided as you choose among any number of target creatures.
{4}{B}{B}
First-Sphere Gargantua
Creature - Phyrexian Horror
When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.

Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
5 / 4
{4}{B}{B}
Gibbering Descent
Enchantment
At the beginning of each player's upkeep, that player loses 1 life and discards a card.

Hellbent -- Skip your upkeep step if you have no cards in hand.

Madness {2}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{B}{B}
Gisa's Bidding
Sorcery
Create two 2/2 black Zombie creature tokens.

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{B}
Gravepurge
Instant
Put any number of target creature cards from your graveyard on top of your library.

Draw a card.
{5}{B}
Grixis Slavedriver
Creature - Zombie Giant
When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token.

Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4 / 4
{2}{R}
Harmless Offering
Sorcery
Target opponent gains control of target permanent you control.
{2}{R}{R}
Heart-Piercer Manticore
Creature - Manticore
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target.

Embalm {5}{R} ({5}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)
4 / 3
{7}
Heavyweight Demolisher
Artifact Creature - Construct
Menace

At the beginning of your upkeep, tap Heavyweight Demolisher unless you pay {3}.

Unearth {6}{R}{R} ({6}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
8 / 6
{1}{R}{R}
Hell's Thunder
Creature - Elemental
Flying, haste

At the beginning of the end step, sacrifice Hell's Thunder.

Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4 / 4
{1}{R}
Hellspark Elemental
Creature - Elemental
Trample, haste

At the beginning of the end step, sacrifice Hellspark Elemental.

Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3 / 1
{5}{B}{B}{B}
Hoarding Broodlord
Creature - Dragon
Convoke

Flying

When Hoarding Broodlord enters the battlefield, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.

Spells you cast from exile have convoke.
7 / 6
{3}{B}
Hostile Negotiations
Instant
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life.
{2}{B}
Ichor Slick
Sorcery
Target creature gets -3/-3 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)

Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}{R}{ // }{R}
Merchant of the Vale // Haggle
Creature - Human Peasant // Instant - Adventure
{2}{R}, Discard a card: Draw a card.



You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{3}{B}{B}
Necrogoyf
Creature - Lhurgoyf
Necrogoyf's power is equal to the number of creature cards in all graveyards.

At the beginning of each player's upkeep, that player discards a card.

Madness {1}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
* / 4
{4}{B}
Overwhelming Remorse
Instant
This spell costs {1} less to cast for each creature card in your graveyard.

Exile target creature or planeswalker.
{3}{B}
Pact Weapon
Artifact - Equipment
As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.

Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.

Equip--Discard a card.
{3}{B}
Pitiless Vizier
Creature - Minotaur Cleric
Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
4 / 2
{2}{B}{R}
Prosper, Tome-Bound
Legendary Creature - Tiefling Warlock
Deathtouch

Mystic Arcanum -- At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.

Pact Boon -- Whenever you play a card from exile, create a Treasure token.
1 / 4
{2}{B}{B}
Psychotic Haze
Instant
Psychotic Haze deals 1 damage to each creature and each player.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{B}
Rain of Filth
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add {B}."
{B}{R}
Rakdos Charm
Instant
Choose one --

• Exile target player's graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{1}{B}
Rotting Rats
Creature - Zombie Rat
When Rotting Rats enters the battlefield, each player discards a card.

Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1 / 1
{13}{B}{B}
Shadow of Mortality
Creature - Avatar
If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
7 / 7
{2}{R}
Stensia Masquerade
Enchantment
Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{B}{B}
Stitch Together
Sorcery
Return target creature card from your graveyard to your hand.

Threshold -- Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
{B}{B}
Stromkirk Condemned
Creature - Vampire Horror
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
2 / 2
{5}
Stuffy Doll
Artifact Creature - Construct
Indestructible

As Stuffy Doll enters the battlefield, choose a player.

Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.

{T}: Stuffy Doll deals 1 damage to itself.
0 / 1
{3}{R}
Surly Badgersaur
Creature - Badger Dinosaur
Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur.

Whenever you discard a land card, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control.
3 / 3
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}
Talisman of Indulgence
Artifact
{T}: Add {C}.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Tibalt's Trickery
Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
{X}{B}{B}
Torment of Hailfire
Sorcery
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
{5}{B}
Undead Leotau
Creature - Zombie Cat
{R}: Undead Leotau gets +1/-1 until end of turn.

Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3 / 4
{5}{B}{B}{B}
Vilis, Broker of Blood
Legendary Creature - Demon
Flying

{B}, Pay 2 life: Target creature gets -1/-1 until end of turn.

Whenever you lose life, draw that many cards. (Damage causes loss of life.)
8 / 8
{3}{B}
Viscera Dragger
Creature - Zombie Ogre Warrior
Cycling {2} ({2}, Discard this card: Draw a card.)

Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3 / 3
{B}
Viscera Seer
Creature - Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 / 1
{3}{R}{R}{R}
Worldgorger Dragon
Creature - Nightmare Dragon
Flying, trample

When Worldgorger Dragon enters the battlefield, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
7 / 7