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{1}{G}
Alpha Authority
Enchantment - Aura
Enchant creature

Enchanted creature has hexproof and can't be blocked by more than one creature.
{5}{G}{G}
Annoyed Altisaur
Creature - Dinosaur
Reach, trample

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
6 / 5
{2}{G}{G}
Arasta of the Endless Web
Legendary Enchantment Creature - Spider
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
3 / 5
{6}{G}{G}
Archetype of Endurance
Enchantment Creature - Boar
Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.
6 / 5
{4}{G}
Auspicious Starrix
Creature - Elk Beast
Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
6 / 6
{1}
Basilisk Collar
Artifact - Equipment
Equipped creature has deathtouch and lifelink.

Equip {2}
{2}{G}
Boar Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{G}{G}
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one --

• Put a +1/+1 counter on target creature.

• Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.
{1}{G}
Brindle Shoat
Creature - Boar
When Brindle Shoat dies, create a 3/3 green Boar creature token.
1 / 1
{4}{G}{G}
Carnage Tyrant
Creature - Dinosaur
This spell can't be countered.

Trample, hexproof
7 / 6
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{G}
Deadly Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 2
{2}{G}
Eaten by Spiders
Instant
Destroy target creature with flying and all Equipment attached to that creature.
{3}{G}{G}
Elder Gargaroth
Creature - Beast
Vigilance, reach, trample

Whenever Elder Gargaroth attacks or blocks, choose one --

• Create a 3/3 green Beast creature token.

• You gain 3 life.

• Draw a card.
6 / 6
{2}{G}
Elemental Bond
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}
Gaea's Bounty
Sorcery
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
{3}{G}
Gemrazer
Creature - Beast
Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach, trample

Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
4 / 4
{2}{G}
Glowstone Recluse
Creature - Spider
Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach

Whenever this creature mutates, put two +1/+1 counters on it.
2 / 3
{G}
Gnarlwood Dryad
Creature - Dryad Horror
Deathtouch

Delirium -- Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
1 / 1
{1}{G}
Heir of the Wilds
Creature - Human Warrior
Deathtouch

Ferocious -- Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
2 / 2
{2}{G}
Hornet Nest
Creature - Insect
Defender (This creature can't attack.)

Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
0 / 2
{4}{G}{G}{G}
Hornet Queen
Creature - Insect
Flying, deathtouch

When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
2 / 2
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 / 3
{2}{G}{G}
Kessig Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 3
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Kraul Stinger
Creature - Insect Assassin
Deathtouch
2 / 2
{1}{G}
Leafkin Druid
Creature - Elemental Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
0 / 3
{2}{G}{G}
Leyline of Vitality
Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.

Creatures you control get +0/+1.

Whenever a creature enters the battlefield under your control, you may gain 1 life.
{G}{G}{G}
Llanowar Tribe
Creature - Elf Druid
{T}: Add {G}{G}{G}.
3 / 3
{2}{G}
Lowland Basilisk
Creature - Basilisk
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
1 / 3
{4}{G}
Loyal Guardian
Creature - Rhino
Trample

Lieutenant -- At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
4 / 4
{3}{G}
Migratory Greathorn
Creature - Beast
Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3 / 4
{G}
Moss Viper
Creature - Snake
Deathtouch
1 / 1
{1}{G}{G}
Mwonvuli Beast Tracker
Creature - Human Scout
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
2 / 1
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{G}
Narnam Renegade
Creature - Elf Warrior
Deathtouch

Revolt -- Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
1 / 2
{3}{G}{G}
Nessian Boar
Creature - Boar
All creatures able to block Nessian Boar do so.

Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.
10 / 6
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{1}{G}
Nightshade Peddler
Creature - Human Druid
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
1 / 1
{G}{G}
Nissa's Triumph
Sorcery
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.
{3}{G}{G}
Ohran Frostfang
Snow Creature - Snake
Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.
2 / 6
{2}{G}
Oran-Rief Ooze
Creature - Ooze
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.

Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
2 / 2
--
Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.

{T}: Add {G}.

{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
{2}{G}{G}
Penumbra Spider
Creature - Spider
Reach

When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
2 / 4
{G}
Predatory Hunger
Enchantment - Aura
Enchant creature

Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
{2}{G}{G}
Questing Beast
Legendary Creature - Beast
Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.

Combat damage that would be dealt by creatures you control can't be prevented.

Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
4 / 4
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{G}{G}
Renata, Called to the Hunt
Legendary Enchantment Creature - Demigod
Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters the battlefield with an additional +1/+1 counter on it.
* / 3
{3}
Rhonas's Monument
Legendary Artifact
Green creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
{2}{G}
Rishkar, Peema Renegade
Legendary Creature - Elf Druid
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has "{T}: Add {G}."
2 / 2
{2}{G}
Roiling Regrowth
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{1}{G}{G}
Runic Armasaur
Creature - Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
2 / 5
{G}
Sedge Scorpion
Creature - Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}{G}{G}
Soul of the Harvest
Creature - Elemental
Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
6 / 6
{1}{G}
Thornweald Archer
Creature - Elf Archer
Reach, deathtouch
2 / 1
{4}{G}{G}
Thunderfoot Baloth
Creature - Beast
Trample

Lieutenant -- As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
5 / 5
{1}{G}{G}
Turntimber Basilisk
Creature - Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Landfall -- Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
2 / 1
{G}
Vines of Vastwood
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
{G}
Wasteland Viper
Creature - Snake
Deathtouch

Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
1 / 2
{2}{G}
Weirding Wood
Enchantment - Aura
Enchant land

When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Enchanted land has "{T}: Add two mana of any one color."
{1}{G}
Whisperer of the Wilds
Creature - Human Shaman
{T}: Add {G}.

Ferocious -- {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
0 / 2
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}{G}{G}
Yorvo, Lord of Garenbrig
Legendary Creature - Giant Noble
Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
0 / 0

{3}{G}{G}
Bellowing Tanglewurm
Creature - Wurm
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other green creatures you control have intimidate.
4 / 4
{1}{G}
Canopy Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
1 / 3
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 / 3
{1}{G}
Eyes of the Wisent
Tribal Enchantment - Elemental
Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.
{G}{G}
Freyalise's Charm
Enchantment
Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card.

{G}{G}: Return Freyalise's Charm to its owner's hand.
{1}{G}
Grappler Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 1
{3}{G}
Market Festival
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
{3}{G}
Ornery Dilophosaur
Creature - Dinosaur
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.
2 / 2
{2}{G}
Overgrowth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
{1}{W}
Sanctimony
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
{4}{G}{G}
Skysnare Spider
Creature - Spider
Vigilance (Attacking doesn't cause this creature to tap.)

Reach (This creature can block creatures with flying.)
6 / 6
{3}{G}
Snake Pit
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
{G}
Spider Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{G}
Spidery Grasp
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
{1}{W}
Warmth
Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
{1}{G}{G}
Warthog
Creature - Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 2
{2}{G}
Wayward Swordtooth
Creature - Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.
5 / 5
{1}{G}{G}
Witchstalker
Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
3 / 3
{1}{G}{G}
Yavimaya Dryad
Creature - Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
2 / 1