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Select Main Deck Cards

{2}{B}
Agadeem Occultist
Creature - Human Shaman Ally
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
0 / 2
{3}{W}
Allied Reinforcements
Sorcery
Create two 2/2 white Knight Ally creature tokens.
--
Ally Encampment
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.

{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
{3}{R}{W}
Angelic Captain
Creature - Angel Ally
Flying

Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
4 / 3
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{3}{B}
Bala Ged Thief
Creature - Human Rogue Ally
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
2 / 2
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
{2}
Captain's Claws
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking.

Equip {1}
--
Caves of Koilos
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
{3}{R}
Chasm Guide
Creature - Goblin Scout Ally
Rally -- Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
3 / 2
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
{7}{U}{U}
Clone Legion
Sorcery
For each creature target player controls, create a token that's a copy of that creature.
{W}
Cloudshift
Instant
Exile target creature you control, then return that card to the battlefield under your control.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{2}{B}{B}
Crippling Fear
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{3}{U}
Distant Melody
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Fetid Heath
Land
{T}: Add {C}.

{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
--
Fetid Pools
Land - Island Swamp
({T}: Add {U} or {B}.)

Fetid Pools enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{R}
Firemantle Mage
Creature - Human Shaman Ally
Rally -- Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
2 / 2
{4}{W}
General Tazri
Legendary Creature - Human Ally
When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.

{W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
3 / 4
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
{3}{G}
Graypelt Hunter
Creature - Human Warrior Ally
Trample

Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
2 / 2
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
{W}
Hada Freeblade
Creature - Human Soldier Ally
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
0 / 1
{4}{B}
Hagra Diabolist
Creature - Ogre Shaman Ally
Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.
3 / 2
{1}{U}
Halimar Excavator
Creature - Human Wizard Ally
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player mills X cards, where X is the number of Allies you control.
1 / 3
{3}
Heirloom Blade
Artifact - Equipment
Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip {1}
{4}{W}
Hero of Goma Fada
Creature - Human Knight Ally
Rally -- Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
4 / 3
{1}{R}
Highland Berserker
Creature - Human Berserker Ally
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
2 / 1
{2}{W}{W}
Irregular Cohort
Creature - Shapeshifter
Changeling (This card is every creature type.)

When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling.
2 / 2
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)

Irrigated Farmland enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
{1}{U}
Jwari Shapeshifter
Creature - Shapeshifter Ally
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
0 / 0
{2}{W}
Kabira Evangel
Creature - Human Cleric Ally
Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
2 / 3
{1}{B}
Kalastria Healer
Creature - Vampire Cleric Ally
Rally -- Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
1 / 2
{W}{W}
Kazandu Blademaster
Creature - Human Soldier Ally
First strike, vigilance

Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
1 / 1
--
Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{4}{R}
Kazuul Warlord
Creature - Minotaur Warrior Ally
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
3 / 3
{3}{W}
Lae'zel's Acrobatics
Instant
Exile all nontoken creatures you control, then roll a d20.

1--9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.

10--20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{2}{W}
Makindi Patrol
Creature - Human Knight Ally
Rally -- Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
2 / 3
{4}{B}
Malakir Soothsayer
Creature - Vampire Shaman Ally
Cohort -- {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life.
4 / 4
{3}{W}{B}
March from the Tomb
Sorcery
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
--
Meandering River
Land
Meandering River enters the battlefield tapped.

{T}: Add {W} or {U}.
{2}{W}
Mirror Entity
Creature - Shapeshifter
Changeling (This card is every creature type.)

{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
1 / 1
{3}{U}
Mirrorhall Mimic
Creature - Spirit
You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.

Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
0 / 0
--
Ghastly Mimicry
Enchantment - Aura

Enchant creature

At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.

If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
0 / 0
{2}{R}{R}
Molten Echoes
Enchantment
As Molten Echoes enters the battlefield, choose a creature type.

Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
{1}{W}
Momentary Blink
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{W}
Munda's Vanguard
Creature - Kor Knight Ally
Cohort -- {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
3 / 3
{2}{R}{W}
Munda, Ambush Leader
Legendary Creature - Kor Ally
Haste

Rally -- Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
3 / 4
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
{2}{W}
Oath of Gideon
Legendary Enchantment
When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.

Each planeswalker you control enters the battlefield with an additional loyalty counter on it.
{1}{W}
Ondu Cleric
Creature - Kor Cleric Ally
Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
1 / 1
{1}{G}
Oran-Rief Survivalist
Creature - Human Warrior Ally
Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
1 / 1
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}
Pillar of Origins
Artifact
As Pillar of Origins enters the battlefield, choose a creature type.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{1}{B}
Raise the Draugr
Instant
Choose one --

• Return target creature card from your graveyard to your hand.

• Return two target creature cards that share a creature type from your graveyard to your hand.
{X}{W}{W}
Rally the Ancestors
Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{4}{U}
Reflections of Littjara
Enchantment
As Reflections of Littjara enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
{3}{R}{W}
Resolute Blademaster
Creature - Human Soldier Ally
Rally -- Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.
2 / 2
--
Restless Bivouac
Land
Restless Bivouac enters the battlefield tapped.

{T}: Add {R} or {W}.

{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.

Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
{3}{W}
Retreat to Emeria
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Create a 1/1 white Kor Ally creature token.

• Creatures you control get +1/+1 until end of turn.
{1}{B}
Return from Extinction
Sorcery
Choose one --

• Return target creature card from your graveyard to your hand.

• Return two target creature cards that share a creature type from your graveyard to your hand.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
{4}{U}
Sea Gate Loremaster
Creature - Merfolk Wizard Ally
{T}: Draw a card for each Ally you control.
1 / 3
--
Secluded Courtyard
Land
As Secluded Courtyard enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
{3}{W}
Semester's End
Instant
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
{2}{R}
Shared Animosity
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
--
Skybridge Towers
Land
Skybridge Towers enters the battlefield tapped.

{T}: Add {W} or {U}.

{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.
--
Skycloud Expanse
Land
{1}, {T}: Add {W}{U}.
--
Snowfield Sinkhole
Snow Land - Plains Swamp
({T}: Add {W} or {B}.)

Snowfield Sinkhole enters the battlefield tapped.
{4}
Soul Foundry
Artifact
Imprint -- When Soul Foundry enters the battlefield, you may exile a creature card from your hand.

{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
--
Stone Quarry
Land
Stone Quarry enters the battlefield tapped.

{T}: Add {R} or {W}.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}{G}
Tajuru Archer
Creature - Elf Archer Ally
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
1 / 2
{5}{G}
Tajuru Beastmaster
Creature - Elf Warrior Ally
Rally -- Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
5 / 5
{3}{W}
Talus Paladin
Creature - Human Knight Ally
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
2 / 3
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
--
Timber Gorge
Land
Timber Gorge enters the battlefield tapped.

{T}: Add {R} or {G}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{3}{R}
Tuktuk Scrapper
Creature - Goblin Artificer Ally
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.
2 / 2
{3}{G}{G}
Turntimber Ranger
Creature - Elf Scout Ranger Ally
Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
2 / 2
{2}{U}
Umara Raptor
Creature - Bird Ally
Flying

Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
1 / 1
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{3}{W}
Unified Front
Sorcery
Converge -- Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
{1}{G}{W}
Veteran Warleader
Creature - Human Soldier Ally
Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
* / *
--
Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.

{T}: Add {R}.

{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.