Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{4}{W}{W}
Aegis Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
5 / 5
{3}{W}
Alms Collector
Creature - Cat Cleric
Flash

If an opponent would draw two or more cards, instead you and that player each draw a card.
3 / 4
{2}{W}
Ardenn, Intrepid Archaeologist
Legendary Creature - Kor Scout
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.

Partner (You can have two commanders if both have partner.)
2 / 2
{6}
Argentum Armor
Artifact - Equipment
Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip {6}
{3}
Arm-Mounted Anchor
Artifact - Equipment
Equipped creature gets +2/+2 and has menace.

Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.

Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
{1}{G}{W}
Behemoth Sledge
Artifact - Equipment
Equipped creature gets +2/+2 and has trample and lifelink.

Equip {3}
{1}{G}
Belt of Giant Strength
Artifact - Equipment
Equipped creature has base power and toughness 10/10.

Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.
{2}
Blackblade Reforged
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}
{4}{G}{W}
Camaraderie
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
{3}
Chariot of Victory
Artifact - Equipment
Equipped creature has first strike, trample, and haste.

Equip {1}
{3}
Chitinous Cloak
Artifact - Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip {3}
{2}
Cloak of the Bat
Artifact - Equipment
Equipped creature has flying and haste.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
{5}{G}{G}
Colossification
Enchantment - Aura
Enchant creature

When Colossification enters the battlefield, tap enchanted creature.

Enchanted creature gets +20/+20.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{W}
Danitha Capashen, Paragon
Legendary Creature - Human Knight
First strike, vigilance, lifelink

Aura and Equipment spells you cast cost {1} less to cast.
2 / 2
{4}{W}
Danitha, Benalia's Hope
Legendary Creature - Human Knight
First strike, vigilance, lifelink

When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
4 / 4
{1}{G}{W}
Danitha, New Benalia's Light
Legendary Creature - Human Knight
Vigilance, trample, lifelink

Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
2 / 2
{1}{W}
Darksteel Mutation
Enchantment - Aura
Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
{2}{W}{W}
Divine Reckoning
Sorcery
Each player chooses a creature they control. Destroy the rest.

Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}
Duelist's Heritage
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
{2}{G}
Farhaven Elf
Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{4}
Grappling Hook
Artifact - Equipment
Equipped creature has double strike.

Whenever equipped creature attacks, you may have target creature block it this turn if able.

Equip {4}
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{3}
Heirloom Blade
Artifact - Equipment
Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip {1}
{2}
Hero's Blade
Artifact - Equipment
Equipped creature gets +3/+2.

Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
{1}
Infiltration Lens
Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip {1}
{2}
Inquisitor's Flail
Artifact - Equipment
If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip {2}
{2}
Inquisitorial Rosette
Artifact - Equipment
Inquisition Agents -- Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Inspiring Statuary
Artifact
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
{3}{W}{W}{W}
Jareth, Leonine Titan
Legendary Creature - Cat Giant
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.

{W}: Jareth gains protection from the color of your choice until end of turn.
4 / 7
{3}{G}{G}
Keeper of Fables
Creature - Cat
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
4 / 5
{1}{W}
Kemba, Kha Enduring
Legendary Creature - Cat Cleric
Whenever Kemba, Kha Enduring or another Cat enters the battlefield under your control, attach up to one target Equipment you control to that creature.

Equipped creatures you control get +1/+1.

{3}{W}{W}: Create a 2/2 white Cat creature token.
2 / 2
{2}{W}
King of the Pride
Creature - Cat
Other Cats you control get +2/+1.
2 / 1
--
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
{X}{G}{G}{G}
Lifeblood Hydra
Creature - Hydra
Trample

Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.

When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
0 / 0
{2}{W}
Love Song of Night and Day
Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I -- You and target opponent each draw two cards.

II -- Create a 1/1 white Bird creature token with flying.

III -- Put a +1/+1 counter on each of up to two target creatures.
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.

Equip {3}
{1}{G}
Malamet Brawler
Creature - Cat Warrior
Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn.
2 / 2
{2}
Mask of Memory
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}{W}
Mirri, Weatherlight Duelist
Legendary Creature - Cat Warrior
First strike

Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.

As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
3 / 2
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{3}
Nettlecyst
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 for each artifact and/or enchantment you control.

Equip {2}
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Plate Armor
Artifact - Equipment
Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 / 2
{3}
Quietus Spike
Artifact - Equipment
Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{4}{G}
Return of the Wildspeaker
Instant
Choose one --

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.
{2}
Rogue's Gloves
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{2}{G}
Rootweaver Druid
Creature - Elf Druid
When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
2 / 1
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{2}{G}
Springbloom Druid
Creature - Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 / 1
{1}{W}
Sram, Senior Edificer
Legendary Creature - Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
2 / 2
{2}{W}
Stalking Leonin
Creature - Cat Archer
When Stalking Leonin enters the battlefield, secretly choose an opponent.

Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
3 / 3
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{4}
Sword of the Paruns
Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

{3}: You may tap or untap equipped creature.

Equip {3}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
--
Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1.

{T}: Add {G} or {W}.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{2}
Thran Power Suit
Artifact - Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}{W}
True Love's Kiss
Instant
Exile target artifact or enchantment.

Draw a card.
{X}{W}{W}{W}
White Sun's Zenith
Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.