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Select Tokens

--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{4}{U}{U}
Artistic Refusal
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Choose one or both --

• Counter target spell.

• Draw two cards, then discard a card.
{4}{W}{W}
Austere Command
Sorcery
Choose two --

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{2}{U}{U}
Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.

{1}{U}, {T}: Creatures your opponents control attack this turn if able.
{6}{W}{W}
Chant of Vitu-Ghazi
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
{2}{U}
Chasm Skulker
Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
1 / 1
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{5}{R}{R}{R}
City on Fire
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
{2}{W}{W}
Clever Concealment
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{5}{U}
Complete the Circuit
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

You may cast sorcery spells this turn as though they had flash.

When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
{3}{W}
Conclave Tribunal
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
{2}{W}
Cut Short
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy target planeswalker that was activated this turn or tapped creature.
{1}{W}{W}
Devouring Light
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Exile target attacking or blocking creature.
{2}{W}
Drumbellower
Creature - Spirit
Flying

Untap all creatures you control during each other player's untap step.
2 / 1
{4}{W}{W}
Elspeth, Sun's Champion
Legendary Planeswalker - Elspeth
+1: Create three 1/1 white Soldier creature tokens.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
L: 4
{2}{W}{W}
Emeria Angel
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
3 / 3
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{4}{W}{U}
Flockchaser Phantom
Creature - Spirit
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying, vigilance

Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.
5 / 5
{2}
Fractured Powerstone
Artifact
{T}: Add {C}.

{T}: Roll the planar die. Activate only as a sorcery.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
{X}{W}{W}
Grand Crescendo
Instant
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
{2}{W}
Halo Fountain
Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.

{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.

{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
{4}{W}{W}{W}
Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy all nontoken creatures.
{4}
Ichor Elixir
Artifact
If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one.

{T}: Add {C}{C}.
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{U}{R}
Improbable Alliance
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

{4}{U}{R}: Draw a card, then discard a card.
{2}{U}
Invasion of Segovia
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Segovia enters the battlefield, create two 1/1 blue Kraken creature tokens with trample.
--
Caetus, Sea Tyrant of Segovia
Legendary Creature - Serpent

Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for {1} or one mana of that creature's color.)

At the beginning of your end step, untap up to four target creatures.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}{R}{W}
Kasla, the Broken Halo
Legendary Creature - Angel Ally
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying, vigilance, haste

Whenever you cast another spell that has convoke, scry 2, then draw a card.
5 / 4
--
Kher Keep
Legendary Land
{T}: Add {C}.

{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
{2}{R}{R}
Krenko, Mob Boss
Legendary Creature - Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
3 / 3
{1}{U}{R}{W}
Kykar, Wind's Fury
Legendary Creature - Bird Wizard
Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.

Sacrifice a Spirit: Add {R}.
3 / 3
{3}{U}
Meeting of Minds
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Draw two cards.
{2}{W}
Mentor of the Meek
Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
2 / 2
{3}{W}{U}
Migratory Route
Sorcery
Create four 1/1 white Bird creature tokens with flying.

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{2}{W/U}
Mistmeadow Vanisher
Creature - Kithkin Wizard
Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3 / 2
{2}{W}
Monastery Mentor
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
2 / 2
{2}{W}{W}
Mondrak, Glory Dominus
Legendary Creature - Phyrexian Horror
If one or more tokens would be created under your control, twice that many of those tokens are created instead.

{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.)
4 / 4
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{1}{U}{U}
Nadir Kraken
Creature - Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
2 / 3
{3}{W}
Nesting Dovehawk
Creature - Bird
Flying

At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)

Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.
2 / 2
{X}{1}{W}
Path of the Ghosthunter
Sorcery
Create X 1/1 white Spirit creature tokens with flying.

Will of the Planeswalkers -- Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{1}{R}{W}
Prosperous Partnership
Enchantment
When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens.

Tap three untapped creatures you control: Create a Treasure token.
{1}{U}
Protect the Negotiators
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)

If this spell was kicked, create a 1/1 white Soldier creature token.

Counter target spell unless its controller pays {1} for each creature you control.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{U}{R}{W}
Saint Traft and Rem Karolus
Legendary Creature - Spirit Human
Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying.

Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.
3 / 4
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{5}{W}{W}
Seraph of the Masses
Creature - Angel
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying

Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
* / *
{5}{R}
Shatter the Source
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Choose one --

• Shatter the Source deals 6 damage to target creature, planeswalker, or battle.

• Destroy target artifact.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
--
Skycloud Expanse
Land
{1}, {T}: Add {W}{U}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
{1}{W}
Suture Priest
Creature - Phyrexian Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 / 1
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}
Talisman of Conviction
Artifact
{T}: Add {C}.

{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
{2}
Talisman of Creativity
Artifact
{T}: Add {C}.

{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
{2}
Talisman of Progress
Artifact
{T}: Add {C}.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{U}
Tetsuko Umezawa, Fugitive
Legendary Creature - Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
1 / 3
{4}{U}{R}
The Locust God
Legendary Creature - God
Flying

Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.

{2}{U}{R}: Draw a card, then discard a card.

When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
4 / 4
{U}{R}
Third Path Iconoclast
Creature - Human Monk
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
2 / 1
{2}
Throne of the God-Pharaoh
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
{X}{U}{U}{U}{U}
Transcendent Message
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Draw X cards.
{4}{W}
Venerated Loxodon
Creature - Elephant Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.
4 / 4
{2}{W}
Wand of the Worldsoul
Artifact
Wand of the Worldsoul enters the battlefield tapped.

{T}: Add {W}.

{T}: The next spell you cast this turn has convoke.
{1}{R}{ // }{W}
Wear // Tear
Instant // Instant
Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)



Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{U}{R}{W}
Whirlwind of Thought
Enchantment
Whenever you cast a noncreature spell, draw a card.
{X}{1}{R}{W}
Wildfire Awakener
Creature - Human Wizard
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."
3 / 2
{2}{U}{U}
Zephyr Singer
Creature - Siren Pirate
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying, vigilance

When Zephyr Singer enters the battlefield, put a flying counter on each creature that convoked it.
3 / 4

--
Enigma Ridges
Plane - Echoir
When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.

Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.
--
Gavony
Plane - Innistrad
All creatures have vigilance.

Whenever chaos ensues, creatures you control gain indestructible until end of turn.
--
Hedron Fields of Agadeem
Plane - Zendikar
Creatures with power 7 or greater can't attack or block.

Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.)
--
Krosa
Plane - Dominaria
All creatures get +2/+2.

Whenever chaos ensues, you may add {W}{U}{B}{R}{G}.
--
Norn's Seedcore
Plane - New Phyrexia
When you planeswalk to Norn's Seedcore, chaos ensues.

Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of your planar deck in any order.
--
Reality Shaping
Phenomenon
When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.)
--
Strixhaven
Plane - Arcavios
Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.)

Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.
--
The Fertile Lands of Saulvinia
Plane - Antausia
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.
--
Valor's Reach
Plane - Kylem
Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.

Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.

--
Angel
Token Creature - Angel
White

Flying
4 / 4
--
Angel
Token Creature - Angel
White

Flying
4 / 4
--
Angel
Token Creature - Angel
White

Flying
4 / 4
--
Angel
Token Creature - Angel
White

Flying
4 / 4
--
Bird
Token Creature - Bird
White

Flying
1 / 1
--
Bird
Token Creature - Bird
White

Flying
1 / 1
--
Bird
Token Creature - Bird
White

Flying
1 / 1
--
Bird
Token Creature - Bird
White

Flying
1 / 1
--
Citizen
Token Creature - Citizen
White, Green
1 / 1
--
Citizen
Token Creature - Citizen
White, Green
1 / 1
--
Citizen
Token Creature - Citizen
White, Green
1 / 1
--
Citizen
Token Creature - Citizen
White, Green
1 / 1
--
Eldrazi
Token Creature - Eldrazi
Colorless

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
7 / 7
--
Eldrazi
Token Creature - Eldrazi
Colorless

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
7 / 7
--
Eldrazi
Token Creature - Eldrazi
Colorless

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
7 / 7
--
Eldrazi
Token Creature - Eldrazi
Colorless

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
7 / 7
--
Elemental
Token Creature - Elemental
Red

Whenever this creature becomes tapped, it deals 1 damage to target player.
1 / 1
--
Elemental
Token Creature - Elemental
Red

Whenever this creature becomes tapped, it deals 1 damage to target player.
1 / 1
--
Elemental
Token Creature - Elemental
Red

Whenever this creature becomes tapped, it deals 1 damage to target player.
1 / 1
--
Elemental
Token Creature - Elemental
Red

Whenever this creature becomes tapped, it deals 1 damage to target player.
1 / 1
--
Faerie
Token Creature - Faerie
Blue

Flying

This creature can block only creatures with flying.
1 / 1
--
Faerie
Token Creature - Faerie
Blue

Flying

This creature can block only creatures with flying.
1 / 1
--
Faerie
Token Creature - Faerie
Blue

Flying

This creature can block only creatures with flying.
1 / 1
--
Faerie
Token Creature - Faerie
Blue

Flying

This creature can block only creatures with flying.
1 / 1
--
Goblin
Token Creature - Goblin
Red
1 / 1
--
Goblin
Token Creature - Goblin
Red
1 / 1
--
Goblin
Token Creature - Goblin
Red
1 / 1
--
Goblin
Token Creature - Goblin
Red
1 / 1
--
Human
Token Creature - Human
Red
1 / 1
--
Human
Token Creature - Human
Red
1 / 1
--
Human
Token Creature - Human
Red
1 / 1
--
Human
Token Creature - Human
Red
1 / 1
--
Insect
Token Creature - Insect
Blue, Red

Flying, haste
1 / 1
--
Insect
Token Creature - Insect
Blue, Red

Flying, haste
1 / 1
--
Insect
Token Creature - Insect
Blue, Red

Flying, haste
1 / 1
--
Insect
Token Creature - Insect
Blue, Red

Flying, haste
1 / 1
--
Kobolds of Kher Keep
Token Creature - Kobold
Red
0 / 1
--
Kobolds of Kher Keep
Token Creature - Kobold
Red
0 / 1
--
Kobolds of Kher Keep
Token Creature - Kobold
Red
0 / 1
--
Kobolds of Kher Keep
Token Creature - Kobold
Red
0 / 1
--
Kraken
Token Creature - Kraken
Blue

Trample
1 / 1
--
Kraken
Token Creature - Kraken
Blue

Trample
1 / 1
--
Kraken
Token Creature - Kraken
Blue

Trample
1 / 1
--
Kraken
Token Creature - Kraken
Blue

Trample
1 / 1
--
Monk
Token Creature - Monk
White

Prowess
1 / 1
--
Monk
Token Creature - Monk
White

Prowess
1 / 1
--
Monk
Token Creature - Monk
White

Prowess
1 / 1
--
Monk
Token Creature - Monk
White

Prowess
1 / 1
--
Soldier
Token Artifact Creature - Soldier
Colorless
1 / 1
--
Soldier
Token Artifact Creature - Soldier
Colorless
1 / 1
--
Soldier
Token Artifact Creature - Soldier
Colorless
1 / 1
--
Soldier
Token Artifact Creature - Soldier
Colorless
1 / 1
--
Soldier
Token Creature - Soldier
White
1 / 1
--
Soldier
Token Creature - Soldier
White
1 / 1
--
Soldier
Token Creature - Soldier
White
1 / 1
--
Soldier
Token Creature - Soldier
White
1 / 1
--
Spirit
Token Creature - Spirit
White

Flying
1 / 1
--
Spirit
Token Creature - Spirit
White

Flying
1 / 1
--
Spirit
Token Creature - Spirit
White

Flying
1 / 1
--
Spirit
Token Creature - Spirit
White

Flying
1 / 1
--
Spirit
Token Creature - Spirit
Blue

Flying
1 / 1
--
Spirit
Token Creature - Spirit
Blue

Flying
1 / 1
--
Spirit
Token Creature - Spirit
Blue

Flying
1 / 1
--
Spirit
Token Creature - Spirit
Blue

Flying
1 / 1
--
Squid
Token Creature - Squid
Blue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1 / 1
--
Squid
Token Creature - Squid
Blue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1 / 1
--
Squid
Token Creature - Squid
Blue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1 / 1
--
Squid
Token Creature - Squid
Blue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1 / 1
--
Tentacle
Token Creature - Tentacle
Blue
1 / 1
--
Tentacle
Token Creature - Tentacle
Blue
1 / 1
--
Tentacle
Token Creature - Tentacle
Blue
1 / 1
--
Tentacle
Token Creature - Tentacle
Blue
1 / 1
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Warrior
Token Creature - Warrior
White
1 / 1
--
Warrior
Token Creature - Warrior
White
1 / 1
--
Warrior
Token Creature - Warrior
White
1 / 1
--
Warrior
Token Creature - Warrior
White
1 / 1