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Select Main Deck Cards

{2}{W}{W}
Ajani's Chosen
Creature - Cat Soldier
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
3 / 3
{1}{W}
All That Glitters
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
{1}{G}
Alpha Authority
Enchantment - Aura
Enchant creature

Enchanted creature has hexproof and can't be blocked by more than one creature.
{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{1}{W/P}
Apostle's Blessing
Instant
({W/P} can be paid with either {W} or 2 life.)

Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
{U}
Aqueous Form
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{W}{W}
Archon of Sun's Grace
Creature - Archon
Flying, lifelink

Pegasus creatures you control have lifelink.

Constellation -- Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
3 / 4
--
Arctic Treeline
Snow Land - Forest Plains
({T}: Add {G} or {W}.)

Arctic Treeline enters the battlefield tapped.
--
Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{W}
Blacksmith's Skill
Instant
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
{W}{W}
Cho-Manno's Blessing
Enchantment - Aura
Flash

Enchant creature

As Cho-Manno's Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
{1}{G}
Collector Ouphe
Creature - Ouphe
Activated abilities of artifacts can't be activated.
2 / 2
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{W}
Darksteel Mutation
Enchantment - Aura
Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
{1}{U}
Dress Down
Enchantment
Flash

When Dress Down enters the battlefield, draw a card.

Creatures lose all abilities.

At the beginning of the end step, sacrifice Dress Down.
{1}{U}
Eel Umbra
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{G}{G}
Eidolon of Blossoms
Enchantment Creature - Spirit
Constellation -- Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
2 / 2
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{2}{G}
Enchantress's Presence
Enchantment
Whenever you cast an enchantment spell, draw a card.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{2}{G}{W}{U}
Finest Hour
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Ghost Quarter
Land
{T}: Add {C}.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{W}
Giver of Runes
Creature - Kor Cleric
{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
1 / 2
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
{1}{G}
Ground Seal
Enchantment
When Ground Seal enters the battlefield, draw a card.

Cards in graveyards can't be the targets of spells or abilities.
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{W}
Hyena Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{W}
Idyllic Tutor
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
{2}{U}
Imprisoned in the Moon
Enchantment - Aura
Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{W}
Karmic Justice
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
{1}{W}{W}
Mesa Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 / 2
{1}{U}{U}
Mirrormade
Enchantment
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{6}{G}
Nylea's Colossus
Enchantment Creature - Giant
Constellation -- Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn.
6 / 6
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{G}
Primal Frenzy
Enchantment - Aura
Enchant creature

Enchanted creature has trample.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
--
Rimewood Falls
Snow Land - Forest Island
({T}: Add {G} or {U}.)

Rimewood Falls enters the battlefield tapped.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{W}{W}
Sanctifier en-Vec
Creature - Human Cleric
Protection from black and from red

When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards.

If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
2 / 2
{1}{G}
Sanctum Weaver
Enchantment Creature - Dryad
{T}: Add X mana of any one color, where X is the number of enchantments you control.
0 / 2
{1}{G}{W}
Satyr Enchanter
Creature - Satyr Druid
Whenever you cast an enchantment spell, draw a card.
2 / 2
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
{1}{G}
Seal of Primordium
Enchantment
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
{2}{G}
Setessan Champion
Creature - Human Warrior
Constellation -- Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
1 / 3
{2}{G/W}
Shield of the Oversoul
Enchantment - Aura
Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.
{3}{W}{W}
Sigil of the Empty Throne
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{1}{W}
Spirit Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.
{2}{W/U}
Steel of the Godhead
Enchantment - Aura
Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
{G}{W}
Sterling Grove
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

{1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
{1}{W}
Stony Silence
Enchantment
Activated abilities of artifacts can't be activated.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

{T}: Add {G} or {W}.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{G}{W}
Sythis, Harvest's Hand
Legendary Enchantment Creature - Nymph
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
1 / 2
--
Tectonic Edge
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
{U}
Telepathy
Enchantment
Your opponents play with their hands revealed.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{G}{W}{U}
Tuvasa the Sunlit
Legendary Creature - Merfolk Shaman
Tuvasa the Sunlit gets +1/+1 for each enchantment you control.

Whenever you cast your first enchantment spell each turn, draw a card.
1 / 1
{2}{W}
Unquestioned Authority
Enchantment - Aura
Enchant creature

When Unquestioned Authority enters the battlefield, draw a card.

Enchanted creature has protection from creatures.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{1}{G}{G}
Verduran Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 / 2
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{1}{W}
Winds of Abandon
Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.

Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{3}{W}{W}
Winds of Rath
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.