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Select Main Deck Cards

{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}{B}
Baleful Mastery
Instant
You may pay {1}{B} rather than pay this spell's mana cost.

If the {1}{B} cost was paid, an opponent draws a card.

Exile target creature or planeswalker.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{1}{U}{U}{ // }{1}{U}
Brazen Borrower // Petty Theft
Creature - Faerie Rogue // Instant - Adventure
Flash

Flying

Brazen Borrower can block only creatures with flying.



Return target nonland permanent an opponent controls to its owner's hand.
3 / 1
--
Castle Vantress
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

{T}: Add {U}.

{2}{U}{U}, {T}: Scry 2.
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Clearwater Pathway
Land
{T}: Add {U}.
--
Murkwater Pathway
Land

{T}: Add {B}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}{U}
Commit // Memory
Instant // Sorcery
Put target spell or nonland permanent into its owner's library second from the top.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.
{U}
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{B}
Countersquall
Instant
Counter target noncreature spell. Its controller loses 2 life.
{U/B}{U/B}
Cunning Nightbonder
Creature - Human Rogue
Flash

Spells with flash you cast cost {1} less to cast and can't be countered.
2 / 2
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Darkslick Shores
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {B}.
--
Darkwater Catacombs
Land
{1}, {T}: Add {U}{B}.
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{4}{U}{U}
Draining Whelk
Creature - Illusion
Flash

Flying

When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.
1 / 1
{U}{B}
Drown in the Loch
Instant
Choose one --

• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.

• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
{X}{X}{B}{B}{B}{B}
Empty the Pits
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Create X tapped 2/2 black Zombie creature tokens.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{U}{ // }{2}{B}
Far // Away
Instant // Instant
Return target creature to its owner's hand.

Fuse (You may cast one or both halves of this card from your hand.)



Target player sacrifices a creature.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{B}
Feed the Swarm
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
--
Fetid Pools
Land - Island Swamp
({T}: Add {U} or {B}.)

Fetid Pools enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{2}{U}
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
{0}
Hagra Mauling
Instant
This spell costs {1} less to cast if an opponent controls no basic lands.

Destroy target creature.
--
Hagra Broodpit
Land

Hagra Broodpit enters the battlefield tapped.

{T}: Add {B}.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
{1}{B}
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{8}{U}{U}
Jin-Gitaxias, Core Augur
Legendary Creature - Phyrexian Praetor
Flash

At the beginning of your end step, draw seven cards.

Each opponent's maximum hand size is reduced by seven.
5 / 4
{X}{U}{U}
Logic Knot
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Counter target spell unless its controller pays {X}.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{U}{U}
Merfolk Trickster
Creature - Merfolk Wizard
Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
2 / 2
{3}{U}{U}
Misdirection
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.

Change the target of target spell with a single target.
--
Morphic Pool
Land
Morphic Pool enters the battlefield tapped unless you have two or more opponents.

{T}: Add {U} or {B}.
{4}{B}
Murderous Cut
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Destroy target creature.
{3}{U}{U}
Mystic Confluence
Instant
Choose three. You may choose the same mode more than once.

• Counter target spell unless its controller pays {3}.

• Return target creature to its owner's hand.

• Draw a card.
{1}{U}
Mystic Reflection
Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.

Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{3}{U}
Mystical Teachings
Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.

Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Naiad of Hidden Coves
Enchantment Creature - Nymph
As long as it's not your turn, spells you cast cost {1} less to cast.
2 / 3
{U}{U}
Narset's Reversal
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
{2}{U}{U}
Naru Meha, Master Wizard
Legendary Creature - Human Wizard
Flash

When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Other Wizards you control get +1/+1.
3 / 3
{2}{U}
Nimble Obstructionist
Creature - Bird Wizard
Flash

Flying

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
3 / 1
{2}{U}{B}
Notion Thief
Creature - Human Rogue
Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
3 / 1
{3}{U}{B}
Nymris, Oona's Trickster
Legendary Creature - Faerie Knight
Flash

Flying

Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
1 / 6
{2}{B}
Opposition Agent
Creature - Human Rogue
Flash

You control your opponents while they're searching their libraries.

While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
3 / 2
{U}
Opt
Instant
Scry 1.

Draw a card.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{U}
Pongify
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
{2}{U}
Portal Mage
Creature - Human Wizard
Flash

When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)
2 / 2
{U}
Rapid Hybridization
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{2}{U}
Release to the Wind
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{1}{U}
Remand
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.
{1}{U}
Resculpt
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{4}{U}{U}
Sakashima's Protege
Creature - Shapeshifter
Flash

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn.
3 / 1
{0}
Sea Gate Restoration
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
--
Sea Gate, Reborn
Land

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {U}.
--
Shizo, Death's Storehouse
Legendary Land
{T}: Add {B}.

{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{U}{B}{B}
Slitherwisp
Creature - Elemental Nightmare
Flash

Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
3 / 2
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{U}
Spectral Sailor
Creature - Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.)

Flying

{3}{U}: Draw a card.
1 / 1
{3}{U}
Stunt Double
Creature - Shapeshifter
Flash

You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.
0 / 0
{4}{U}{U}
Sublime Epiphany
Instant
Choose one or more --

• Counter target spell.

• Counter target activated or triggered ability.

• Return target nonland permanent to its owner's hand.

• Create a token that's a copy of target creature you control.

• Target player draws a card.
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
--
Sunscorched Desert
Land - Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.

{T}: Add {C}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{U}
Swan Song
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}{U}{U}{U}
Teferi, Mage of Zhalfir
Legendary Creature - Human Wizard
Flash

Creature cards you own that aren't on the battlefield have flash.

Each opponent can cast spells only any time they could cast a sorcery.
3 / 4
{2}{U}{U}
Teferi, Master of Time
Legendary Planeswalker - Teferi
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

-3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

-10: Take two extra turns after this one.
L: 3
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

{T}: Add {U} or {B}.
{4}{U}{U}
Torrential Gearhulk
Artifact Creature - Construct
Flash

When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
5 / 6
{2}{B}
Toxic Deluge
Sorcery
As an additional cost to cast this spell, pay X life.

All creatures get -X/-X until end of turn.
{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
{2}{U}
Unwind
Instant
Counter target noncreature spell. Untap up to three lands.
{2}{U}{U}
Venser, Shaper Savant
Legendary Creature - Human Wizard
Flash

When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
2 / 2
{3}{U}{U}
Voracious Greatshark
Creature - Shark
Flash

When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.
5 / 4
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{U}
Wavebreak Hippocamp
Enchantment Creature - Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card.
2 / 2