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{B}
Duh
Instant
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
{B}
Duh
Instant
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
{1}{B}
Extremely Slow Zombie
Creature - Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
3 / 3
{1}{B}
Extremely Slow Zombie
Creature - Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
3 / 3
{1}{B}
Extremely Slow Zombie
Creature - Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
3 / 3
{1}{B}
Extremely Slow Zombie
Creature - Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
3 / 3
{1}{B}{B}
Farewell to Arms
Enchantment
As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm.

When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
{1}{B}{B}
Farewell to Arms
Enchantment
As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm.

When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
{1}{B}{B}
Farewell to Arms
Enchantment
As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm.

When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
{1}{B}{B}
Farewell to Arms
Enchantment
As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm.

When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Ground Pounder
Creature - Goblin Warrior
{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.

Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
2 / 2
{1}{G}
Ground Pounder
Creature - Goblin Warrior
{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.

Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
2 / 2
{1}{G}
Growth Spurt
Instant
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
{1}{G}
Growth Spurt
Instant
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
{1}{G}
Growth Spurt
Instant
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
{1}{G}
Growth Spurt
Instant
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
{3}
Mad Science Fair Project
Artifact
{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.
{3}
Mad Science Fair Project
Artifact
{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.
{3}
Mad Science Fair Project
Artifact
{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.
{3}
Mad Science Fair Project
Artifact
{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.
{G}
S.N.O.T.
Creature - Ooze
You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.

S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
*² / *²
{G}
S.N.O.T.
Creature - Ooze
You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.

S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
*² / *²
{G}
S.N.O.T.
Creature - Ooze
You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.

S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
*² / *²
{G}
S.N.O.T.
Creature - Ooze
You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.

S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
*² / *²
{B}
Snickering Squirrel
Creature - Squirrel Advisor
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
1 / 1
{B}
Snickering Squirrel
Creature - Squirrel Advisor
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
1 / 1
{B}
Snickering Squirrel
Creature - Squirrel Advisor
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
1 / 1
{B}
Snickering Squirrel
Creature - Squirrel Advisor
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
1 / 1
{G}
Squirrel Dealer
Creature - Raccoon Lizard Bird
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
1 / 1
{G}
Squirrel Dealer
Creature - Raccoon Lizard Bird
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
1 / 1
{G}
Squirrel Dealer
Creature - Raccoon Lizard Bird
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
1 / 1
{G}
Squirrel Dealer
Creature - Raccoon Lizard Bird
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
1 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}
Tainted Monkey
Creature - Monkey
{T}: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.
1 / 1
{1}{B}
Tainted Monkey
Creature - Monkey
{T}: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.
1 / 1
{1}{B}
Tainted Monkey
Creature - Monkey
{T}: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.
1 / 1
{1}{B}
Tainted Monkey
Creature - Monkey
{T}: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.
1 / 1
--
Underdome
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to pay Un-costs.
--
Underdome
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to pay Un-costs.
--
Underdome
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to pay Un-costs.
--
Underdome
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to pay Un-costs.
{2}{G}
Willing Test Subject
Creature - Spider Monkey Scientist
Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

{6}: Roll a six-sided die.
2 / 2
{2}{G}
Willing Test Subject
Creature - Spider Monkey Scientist
Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

{6}: Roll a six-sided die.
2 / 2
{2}{G}
Willing Test Subject
Creature - Spider Monkey Scientist
Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

{6}: Roll a six-sided die.
2 / 2
{2}{G}
Willing Test Subject
Creature - Spider Monkey Scientist
Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

{6}: Roll a six-sided die.
2 / 2

{2}{B}
Bloodletter
Creature - Zombie
When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
2 / 3
{2}{B}
Bloodletter
Creature - Zombie
When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
2 / 3
{2}{B}
Bloodletter
Creature - Zombie
When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
2 / 3
{G}
Ghazbán Ogress
Creature - Ogre
When Ghazbán Ogress enters the battlefield, if one player has won more Magic games that day than any other player, that player gains control of Ghazbán Ogress.
2 / 2
{G}
Ghazbán Ogress
Creature - Ogre
When Ghazbán Ogress enters the battlefield, if one player has won more Magic games that day than any other player, that player gains control of Ghazbán Ogress.
2 / 2
{G}
Ghazbán Ogress
Creature - Ogre
When Ghazbán Ogress enters the battlefield, if one player has won more Magic games that day than any other player, that player gains control of Ghazbán Ogress.
2 / 2
{G}
Ghazbán Ogress
Creature - Ogre
When Ghazbán Ogress enters the battlefield, if one player has won more Magic games that day than any other player, that player gains control of Ghazbán Ogress.
2 / 2
{1}{G}
Laughing Hyena
Creature - Hyena
Gotcha -- If an opponent laughs, you may say "Gotcha!" When you do, return Laughing Hyena from your graveyard to your hand.
2 / 2
{1}{G}
Laughing Hyena
Creature - Hyena
Gotcha -- If an opponent laughs, you may say "Gotcha!" When you do, return Laughing Hyena from your graveyard to your hand.
2 / 2
{1}{G}{G}
Our Market Research Shows That Players Like Really Long Card Names ...
Creature - Elemental
Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
2 / 2
{1}{G}{G}
Our Market Research Shows That Players Like Really Long Card Names ...
Creature - Elemental
Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
2 / 2
{B}
Stop That
Instant
Target player discards a card.

Gotcha -- If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return Stop That from your graveyard to your hand.
{B}
Stop That
Instant
Target player discards a card.

Gotcha -- If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return Stop That from your graveyard to your hand.
{B}
Stop That
Instant
Target player discards a card.

Gotcha -- If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return Stop That from your graveyard to your hand.
{B}
Stop That
Instant
Target player discards a card.

Gotcha -- If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return Stop That from your graveyard to your hand.