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{3}{B}
Baleful Mastery
Instant
You may pay {1}{B} rather than pay this spell's mana cost.

If the {1}{B} cost was paid, an opponent draws a card.

Exile target creature or planeswalker.
{W}
Clever Lumimancer
Creature - Human Wizard
Magecraft -- Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.
0 / 1
{3}{W}
Defend the Campus
Instant
Choose one --

• Creatures you control get +1/+1 until end of turn.

• Destroy target creature with power 4 or greater.
{3}{W}
Defend the Campus
Instant
Choose one --

• Creatures you control get +1/+1 until end of turn.

• Destroy target creature with power 4 or greater.
{3}{W}
Dueling Coach
Creature - Human Monk
When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature.

{4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2 / 2
{2}{W}{B}
Exhilarating Elocution
Sorcery
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
{W}
Guiding Voice
Sorcery
Put a +1/+1 counter on target creature.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
{W}{B}
Humiliate
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
{1}{W}
Leonin Lightscribe
Creature - Cat Cleric
Magecraft -- Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
2 / 2
{3}{B}
Mage Hunter
Creature - Horror
Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.
3 / 4
{3}{B}
Novice Dissector
Creature - Troll Warlock
{1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
3 / 3
{2}{B}{B}
Oriq Loremage
Creature - Human Warlock
{T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.
3 / 3
{3}{W}{B}
Owlin Shieldmage
Creature - Bird Warlock
Flying

Ward--Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
3 / 3
{3}{W}{B}
Owlin Shieldmage
Creature - Bird Warlock
Flying

Ward--Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
3 / 3
{3}{W}{B}
Owlin Shieldmage
Creature - Bird Warlock
Flying

Ward--Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
3 / 3
{4}{W}
Pillardrop Rescuer
Creature - Spirit Cleric
Flying

When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}
Reflective Golem
Artifact Creature - Golem
Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy.
2 / 3
{1}{W}
Shaile, Dean of Radiance
Legendary Creature - Bird Cleric
Flying, vigilance

{T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.
1 / 1
--
Embrose, Dean of Shadow
Legendary Creature - Human Warlock

{T}: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature.

Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
1 / 1
{W}{B}
Silverquill Apprentice
Creature - Human Warlock
Magecraft -- Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.
2 / 2
--
Silverquill Campus
Land
Silverquill Campus enters the battlefield tapped.

{T}: Add {W} or {B}.

{4}, {T}: Scry 1.
{2}{W}{B}
Spiteful Squad
Creature - Human Warlock
Deathtouch

Spiteful Squad enters the battlefield with two +1/+1 counters on it.

When Spiteful Squad dies, put its counters on target creature you control.
0 / 0
{2}{W}{B}
Spiteful Squad
Creature - Human Warlock
Deathtouch

Spiteful Squad enters the battlefield with two +1/+1 counters on it.

When Spiteful Squad dies, put its counters on target creature you control.
0 / 0
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{W}
Thunderous Orator
Creature - Kor Wizard
Vigilance

Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
2 / 2
{2}{B}
Umbral Juke
Instant
Choose one --

• Target player sacrifices a creature or planeswalker.

• Create a 2/1 white and black Inkling creature token with flying.

{G}
Abundant Harvest
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
{G}
Adventurous Impulse
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
--
Archway Commons
Land
Archway Commons enters the battlefield tapped.

When Archway Commons enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{6}
Cogwork Archivist
Artifact Creature - Construct
Reach

{2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
4 / 5
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.
{1}{B}
Essence Infusion
Sorcery
Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
{5}
Introduction to Annihilation
Sorcery - Lesson
Exile target nonland permanent. Its controller draws a card.
{1}{B}
Leech Fanatic
Creature - Human Warlock
As long as it's your turn, Leech Fanatic has lifelink.
2 / 2
{1}{B}
Leech Fanatic
Creature - Human Warlock
As long as it's your turn, Leech Fanatic has lifelink.
2 / 2
{R/W}
Make Your Mark
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
{2}{B}{G}
Moldering Karok
Creature - Zombie Crocodile
Trample, lifelink
3 / 3
{G}{U}
Needlethorn Drake
Creature - Drake
Flying, deathtouch
1 / 1
{B}
Professor's Warning
Instant
Choose one --

• Put a +1/+1 counter on target creature.

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{2}{B}
Promising Duskmage
Creature - Human Warlock
When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card.
2 / 3
{2}{B}
Promising Duskmage
Creature - Human Warlock
When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card.
2 / 3
{3}{U}
Serpentine Curve
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
{1}{G/U}
Square Up
Instant
Target creature has base power and toughness 4/4 until end of turn.
{W}
Star Pupil
Creature - Human Wizard
Star Pupil enters the battlefield with a +1/+1 counter on it.

When Star Pupil dies, put its counters on target creature you control.
0 / 0
{1}{W}
Study Break
Instant
Tap up to two target creatures.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
--
Vineglimmer Snarl
Land
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.

{T}: Add {G} or {U}.
--
Witherbloom Campus
Land
Witherbloom Campus enters the battlefield tapped.

{T}: Add {B} or {G}.

{4}, {T}: Scry 1.