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Select Main Deck Cards

{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{3}{U}{U}
Aetherspouts
Instant
For each attacking creature, its owner puts it on the top or bottom of their library.
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{4}{U}
Belltower Sphinx
Creature - Sphinx
Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
2 / 5
{U}
Betrayal
Enchantment - Aura
Enchant creature an opponent controls

Whenever enchanted creature becomes tapped, you draw a card.
{3}{U}
Blockade Runner
Creature - Merfolk
{U}: Blockade Runner can't be blocked this turn.
2 / 2
{1}{U}
Brineborn Cutthroat
Creature - Merfolk Pirate
Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
2 / 1
{1}{U}{U}
Callaphe, Beloved of the Sea
Legendary Enchantment Creature - Demigod
Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."
* / 3
{3}{U}
Capture Sphere
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

When Capture Sphere enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{U}{U}
Carry Away
Enchantment - Aura
Enchant Equipment

When Carry Away enters the battlefield, unattach enchanted Equipment.

You control enchanted Equipment.
{2}{U}
Catalog
Instant
Draw two cards, then discard a card.
{1}{U}
Chronic Flooding
Enchantment - Aura
Enchant land

Whenever enchanted land becomes tapped, its controller mills three cards.
{U}
Cosi's Trickster
Creature - Merfolk Wizard
Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
1 / 1
{1}{U}
Crosstown Courier
Creature - Vedalken
Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.
2 / 1
{1}{U}
Crown of Ascension
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
{2}{U}
Curse of the Bloody Tome
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player mills two cards.
{1}{U}
Dampen Thought
Instant - Arcane
Target player mills four cards.

Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{U}
Darting Merfolk
Creature - Merfolk
{U}: Return Darting Merfolk to its owner's hand.
1 / 1
{2}{U}
Deeproot Waters
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{1}{U}{U}
Dewdrop Spy
Creature - Faerie Rogue
Flash

Flying

When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
2 / 2
{2}{U}
Discover the Impossible
Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
{2}{U}
Disruptive Pitmage
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{3}{U}
Distant Melody
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
{2}{U}
Dream Cache
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
{U}{U}{U}
Erosion
Enchantment - Aura
Enchant land

At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
{1}{U}
Erratic Visionary
Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
1 / 3
{1}{U}
Faerie Vandal
Creature - Faerie Rogue
Flash

Flying

Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
1 / 2
{1}{U}
Fatigue
Sorcery
Target player skips their next draw step.
{5}{U}
Flow of Ideas
Sorcery
Draw a card for each Island you control.
{3}{U}
Frazzle
Instant
Counter target nonblue spell.
{1}{U}
Frogify
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
{2}{U}
Gaseous Form
Enchantment - Aura
Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
{2}{U}
Glacial Grasp
Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)

Draw a card.
{3}
Heraldic Banner
Artifact
As Heraldic Banner enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+0.

{T}: Add one mana of the chosen color.
{1}{U}
Ice Cage
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
{1}{U}{U}
Indentured Djinn
Creature - Djinn
Flying

When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
4 / 4
{1}{U}
Inertia Bubble
Enchantment - Aura
Enchant artifact

Enchanted artifact doesn't untap during its controller's untap step.
--
Inevitable Betrayal
Sorcery
Suspend 3--{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
{U}
Infiltrate
Instant
Target creature can't be blocked this turn.
{1}{U}
Information Dealer
Creature - Human Wizard
{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
1 / 1
{1}{U}
Ink Dissolver
Creature - Merfolk Wizard
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
2 / 1
{3}{U}
Inspired Sprite
Creature - Faerie Wizard
Flash

Flying

Whenever you cast a Wizard spell, you may untap Inspired Sprite.

{T}: Draw a card, then discard a card.
2 / 2
{2}{U}
Keep Watch
Instant
Draw a card for each attacking creature.
{3}
Kefnet's Monument
Legendary Artifact
Blue creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
{2}{U}
Kelpie Guide
Creature - Beast
{T}: Untap another target permanent you control.

{T}: Tap target permanent. Activate only if you control eight or more lands.
2 / 2
{3}{U}
Kheru Spellsnatcher
Creature - Naga Wizard
Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
3 / 3
{1}{U}{U}
Kopala, Warden of Waves
Legendary Creature - Merfolk Wizard
Spells your opponents cast that target a Merfolk you control cost {2} more to cast.

Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
2 / 2
{2}{U}
Library Larcenist
Creature - Merfolk Rogue
Whenever Library Larcenist attacks, draw a card.
1 / 2
{1}{U}
Mage's Guile
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Cycling {U} ({U}, Discard this card: Draw a card.)
{U}
Manta Riders
Creature - Merfolk
{U}: Manta Riders gains flying until end of turn.
1 / 1
{U}
Mantle of Tides
Artifact - Equipment
Equipped creature gets +1/+2.

Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{U}{U}
Master of the Pearl Trident
Creature - Merfolk
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}{U}
Merfolk Sovereign
Creature - Merfolk Noble
Other Merfolk creatures you control get +1/+1.

{T}: Target Merfolk creature can't be blocked this turn.
2 / 2
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 / 1
{1}{U}
Merrow Commerce
Tribal Enchantment - Merfolk
At the beginning of your end step, untap all Merfolk you control.
{3}{U}
Merrow Harbinger
Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
2 / 3
{U}
Merrow Witsniper
Creature - Merfolk Rogue
When Merrow Witsniper enters the battlefield, target player mills a card.
1 / 1
{2}{U}{U}
Merseine
Enchantment - Aura
Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.
{3}{U}
Mirrorhall Mimic
Creature - Spirit
You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.

Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
0 / 0
--
Ghastly Mimicry
Enchantment - Aura

Enchant creature

At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.

If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
0 / 0
{U}
Mizzium Skin
Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn.

Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{3}{U}
Mnemonic Nexus
Instant
Each player shuffles their graveyard into their library.
{5}{U}
Moonlit Scavengers
Creature - Merfolk Rogue
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
4 / 5
{2}{U}
Mystic Redaction
Enchantment
At the beginning of your upkeep, scry 1.

Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
{2}{U}
Naiad of Hidden Coves
Enchantment Creature - Nymph
As long as it's not your turn, spells you cast cost {1} less to cast.
2 / 3
{2}{U}
Navigator's Ruin
Enchantment
Raid -- At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{3}{U}
Oneirophage
Creature - Squid Illusion
Flying

Whenever you draw a card, put a +1/+1 counter on Oneirophage.
1 / 2
{2}{U}
Oppressive Will
Instant
Counter target spell unless its controller pays {1} for each card in your hand.
{U}
Opt
Instant
Scry 1.

Draw a card.
{4}{U}{U}
Ormos, Archive Keeper
Legendary Creature - Sphinx
Flying

If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.

{1}{U}{U}, Discard three cards with different names: Draw five cards.
5 / 5
{1}{U}{U}
Pemmin's Aura
Enchantment - Aura
Enchant creature

{U}: Untap enchanted creature.

{U}: Enchanted creature gains flying until end of turn.

{U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.
{1}{U}
Port Inspector
Creature - Human
Whenever Port Inspector becomes blocked, you may look at defending player's hand.
1 / 2
{U}
Private Research
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, you may put a page counter on Private Research.

When enchanted creature dies, draw a card for each page counter on Private Research.
{2}{U}
Prodigal Sorcerer
Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
1 / 1
{2}{U}
Puppeteer
Creature - Human Wizard
{U}, {T}: You may tap or untap target creature.
1 / 2
{3}{U}
Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
{1}{U}{U}
Reef Pirates
Creature - Zombie Pirate
Whenever Reef Pirates deals damage to an opponent, that player mills a card.
2 / 2
{U}
Reef Shaman
Creature - Merfolk Shaman
{T}: Target land becomes the basic land type of your choice until end of turn.
0 / 2
{4}{U}
Reflections of Littjara
Enchantment
As Reflections of Littjara enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
{1}{U}{U}
Rescind
Instant
Return target permanent to its owner's hand.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Resculpt
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
{3}{U}{U}
Riptide Shapeshifter
Creature - Shapeshifter
{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
3 / 3
{U}
Rishadan Dockhand
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{1}, {T}: Tap target land.
1 / 2
{2}{U}
Sage's Row Denizen
Creature - Vedalken Wizard
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
2 / 3
{U}
Sandbar Merfolk
Creature - Merfolk
Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{2}{U}
Scroll Thief
Creature - Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
1 / 3
{1}{U}
Sea Scryer
Creature - Merfolk Wizard
{T}: Add {C}.

{1}, {T}: Add {U}.
1 / 1
{2}{U}{U}
Seafloor Oracle
Creature - Merfolk Wizard
Whenever a Merfolk you control deals combat damage to a player, draw a card.
2 / 3
{U}
Seal of Removal
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
{1}{U}
Serpentine Ambush
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
{U}
So Tiny
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
{2}{U}
Solve the Equation
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
{1}{U}
Spell Syphon
Instant
Counter target spell unless its controller pays {1} for each blue permanent you control.
{1}{U}
Stonybrook Banneret
Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Merfolk spells and Wizard spells you cast cost {1} less to cast.
1 / 1
{5}{U}{U}{U}
Stormtide Leviathan
Creature - Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.
8 / 8
{U}{U}
Sunken City
Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.

Blue creatures get +1/+1.
{1}{U}{U}
Svyelun of Sea and Sky
Legendary Creature - Merfolk God
Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.

Whenever Svyelun attacks, draw a card.

Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
3 / 4
{4}{U}
Switcheroo
Sorcery
Exchange control of two target creatures.
{3}{U}{U}
Syr Elenora, the Discerning
Legendary Creature - Human Knight
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.

When Syr Elenora enters the battlefield, draw a card.

Spells your opponents cast that target Syr Elenora cost {2} more to cast.
* / 4
{4}{U}{U}
Teferi, Temporal Archmage
Legendary Planeswalker - Teferi
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

-1: Untap up to four target permanents.

-10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."

Teferi, Temporal Archmage can be your commander.
L: 5
{2}{U}{U}
Tempest Caller
Creature - Merfolk Wizard
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
2 / 3
{2}{U}
Thalakos Mistfolk
Creature - Thalakos Illusion
Shadow (This creature can block or be blocked by only creatures with shadow.)

{U}: Put Thalakos Mistfolk on top of its owner's library.
2 / 1
{4}{U}
The Mirari Conjecture
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Return target instant card from your graveyard to your hand.

II -- Return target sorcery card from your graveyard to your hand.

III -- Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
{2}{U}
Theft of Dreams
Sorcery
Draw a card for each tapped creature target opponent controls.
{2}{U}
Thieving Otter
Creature - Otter
Whenever Thieving Otter deals damage to an opponent, draw a card.
2 / 2
{2}{U}
Thirst for Discovery
Instant
Draw three cards. Then discard two cards unless you discard a basic land card.
{1}{U}
Tidal Bore
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

You may tap or untap target creature.
{U}
Tidal Visionary
Creature - Merfolk Wizard
{T}: Target creature becomes the color of your choice until end of turn.
1 / 1
{1}{U}
Towering-Wave Mystic
Creature - Merfolk Wizard
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
2 / 1
{U}
Trickery Charm
Instant
Choose one --

• Target creature gains flying until end of turn.

• Target creature becomes the creature type of your choice until end of turn.

• Look at the top four cards of your library, then put them back in any order.
{U}
Turn Aside
Instant
Counter target spell that targets a permanent you control.
{4}{U}
Umara Wizard
Creature - Merfolk Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.
4 / 3
--
Umara Skyfalls
Land

Umara Skyfalls enters the battlefield tapped.

{T}: Add {U}.
4 / 3
{4}{U}
Unexplained Vision
Sorcery
Draw three cards.

Adamant -- If at least three blue mana was spent to cast this spell, scry 3.
{3}{U}
Vedalken Entrancer
Creature - Vedalken Wizard
{U}, {T}: Target player mills two cards.
1 / 4
{2}{U}
Wake Thrasher
Creature - Merfolk Soldier
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
1 / 1
{2}{U}
Wandering Eye
Creature - Illusion
Flying

Players play with their hands revealed.
1 / 3
{U}
Wash Away
Instant
Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Counter target spell [that wasn't cast from its owner's hand].
{4}{U}
Wind Strider
Creature - Merfolk Wizard
Flash

Flying
3 / 3
{U}
Wizard Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

You have no maximum hand size.

{2}{U}: Level 2

When this Class becomes level 2, draw two cards.

{4}{U}: Level 3

Whenever you draw a card, put a +1/+1 counter on target creature you control.
{3}{U}
Wonder
Creature - Incarnation
Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2 / 2
{1}
Zephyr Boots
Artifact - Equipment
Equipped creature has flying.

Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)