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EDH: Jorn, God of Winter (EDH / Commander)

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So here we go with one of my favourite decks.

The deck encompasses 1 mission, but in different strategies. The mission is to get the storm count high, in order to play cards like Hunting Pack, Weather the Storm or Mind's Desire (and so on...) to get a definitive advantage over the board. Of course there are the obvious two big cards that enable the storm count with
Eye of the Storm and Knowledge Pool. Another strategy particular to Jorns way of playing things out, is to make him bigger with cards like Kaldra Compleat, Prodigious Growth and Colossification; untargetable with Swiftfoot Boots, Mask of Avacyn or Mirror Shield and unblockable/evasive with Invisibility, Zephyr Charge or Prowler's Helm to get through or survive while untapping all lands and getting so the opportunity to cast more spells.

A big difference here to other Jorn decks is that it relies on snow covered lands as the source to untap, less so creatures and other permanents.

The fixation upon getting Jorn to make most of the work does also not only serve in the mana department for casting more spells. The idea is not only to untap lands, but to enable a risky endeavour with Jorn: Cipher as many cards as possible onto him, trying to get through to the opponents and casting the spells, also towards a higher storm count. Naturally, this is not a OP deck. Cipher cards get exiled permanently if Jorn is off the board, with makes this a unreliable strategy.....but a fun one :)

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This deck does not appear to be legal in EDH / Commander.

Problems: A commander deck should contain exactly 100 cards, including the commander.

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» Revision 11 May 28, 2023 Polzi92
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