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The reason I went with Bant, and not a true 5 colour deck was the fact that most of what this deck wants to do is in those colours, and I figured that if I wanted to be fast, I couldn't use any taplands besides for the gates themselves, so 3 colour basics with some ramp/fixing spells seemed like my best bet.
Mainly, this deck wants to ramp out Golos ASAP to find Maze's End, and then use cheap flicker effects on Golos, as well as untap/put onto battlefield effects on Maze's End to get a couple of gates out a turn, to get the win quickly.
The rest of the deck is pretty much just tutors for gates (although I realise that there's an absolute TON of those, so I may have gone overboard), boardwipes for protection since my playgroup's meta is pretty creature heavy, counterspells in case they mess with the gates in any way (since that's the deck's only wincon) and some recursion in case a gate gets sent to the graveyard unfortunately. There's also some artifact/enchantment interaction.
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Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |
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Score | Nombre de la carta | Tipo | Maná | Rareza | Salt |
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Comparar | Revisión | Creado | Por | |||
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» | Revisión 11 | Junio 8, 2022 | smbadat | |||
Revisión 10 | Junio 8, 2022 | smbadat | ||||
Revisión 9 | Julio 5, 2021 | smbadat | ||||
Revisión 8 | Julio 4, 2021 | smbadat | ||||
Revisión 7 | Julio 4, 2021 | smbadat | ||||
Revisión 4 | Julio 4, 2021 | smbadat | ||||
Revisión 2 | Julio 4, 2021 | smbadat | ||||
Revisión 1 | Julio 4, 2021 | smbadat |