Destroy target creature that dealt damage this turn.
{G}{W}
Call of the Conclave
Sorcery
Create a 3/3 green Centaur creature token.
{G}{W}
Call of the Conclave
Sorcery
Create a 3/3 green Centaur creature token.
{G}{W}
Call of the Conclave
Sorcery
Create a 3/3 green Centaur creature token.
{1}{G}{W}
Centaur Healer
Creature - Centaur Cleric
When Centaur Healer enters the battlefield, you gain 3 life.
3 /
3
{1}{G}{W}
Centaur Healer
Creature - Centaur Cleric
When Centaur Healer enters the battlefield, you gain 3 life.
3 /
3
{1}{G}{W}
Centaur Healer
Creature - Centaur Cleric
When Centaur Healer enters the battlefield, you gain 3 life.
3 /
3
{G}
Centaur's Herald
Creature - Elf Scout
{2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.
0 /
1
{3}{G}
Chorus of Might
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
{1}{G}{W}
Common Bond
Instant
Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.
{1}{G}{W}
Common Bond
Instant
Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.
{1}{G}{W}
Common Bond
Instant
Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.
{4}{G}{W}
Coursers' Accord
Sorcery
Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)
{4}{G}{W}
Coursers' Accord
Sorcery
Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)
{1}{G}
Druid's Deliverance
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
{1}{G}
Druid's Deliverance
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
{3}{W}
Eyes in the Skies
Instant
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
{3}{W}
Eyes in the Skies
Instant
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Gatecreeper Vine
Creature - Plant
Defender
When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
0 /
2
{G}{W}
Heroes' Reunion
Instant
Target player gains 7 life.
{4}{W}
Knightly Valor
Enchantment - Aura
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
{4}{W}
Knightly Valor
Enchantment - Aura
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
{3}{W}
Phantom General
Creature - Spirit Soldier
Creature tokens you control get +1/+1.
2 /
3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}{W}
Righteous Charge
Sorcery
Creatures you control get +2/+2 until end of turn.
{2}{W}
Rootborn Defenses
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
{3}{G}
Seek the Horizon
Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
{3}
Selesnya Keyrune
Artifact
{T}: Add {G} or {W}.
{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
{3}
Selesnya Keyrune
Artifact
{T}: Add {G} or {W}.
{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
{2}{W}
Seller of Songbirds
Creature - Human
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
1 /
2
{2}{W}
Seller of Songbirds
Creature - Human
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
1 /
2
{2}{W}
Seller of Songbirds
Creature - Human
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
1 /
2
{2}{W}
Seller of Songbirds
Creature - Human
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
1 /
2
{X}{G}
Slime Molding
Sorcery
Create an X/X green Ooze creature token.
{5}{W}
Trostani's Judgment
Instant
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
{5}{G}{W}
Trostani's Summoner
Creature - Elf Shaman
When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
1 /
1
{G}{W}
Vitu-Ghazi Guildmage
Creature - Dryad Shaman
{4}{G}{W}: Create a 3/3 green Centaur creature token.
{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
2 /
2
{G}{W}
Vitu-Ghazi Guildmage
Creature - Dryad Shaman
{4}{G}{W}: Create a 3/3 green Centaur creature token.
{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
2 /
2
{W}
Wake the Reflections
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)